If it's not too much trouble I have two small feature requests.
I'd like to be able to set a background picture for a GUI slider, or at least change the color of its border (which now is always white and gray lines)
Also, it would be nice if you could set a background picture for a textbox GUI. This picture would have to be clipped or tiled to fit the textbox size.
Oh and I found one thing that may be a bug.
It appears that MoveToWalkableArea (EGO) doesn't work if EGO's coordinates are outside the screen. I have a script that moves EGO outside the screen when leaving a room (i.e. MoveCharacterStraight (EGO, 330, 100, 1); ) so this happens at times. Of course I can work around it with little problems but I thought I'd mention it.
By the way a fun quirk... in a largish game, check the usage for sprite #0 (the blue cup).
As to the nightmode I mentioned earlier, I'm currently using a 320x200 semi-transparent object that is blue. That works, of course, but I would still prefer RawClearScreen (bluish_color_number); RawDrawFrameTransparent (0, 50);
Anyway thanks for your time Pumaman! I love your work.
I'd like to be able to set a background picture for a GUI slider, or at least change the color of its border (which now is always white and gray lines)
Also, it would be nice if you could set a background picture for a textbox GUI. This picture would have to be clipped or tiled to fit the textbox size.
Oh and I found one thing that may be a bug.
It appears that MoveToWalkableArea (EGO) doesn't work if EGO's coordinates are outside the screen. I have a script that moves EGO outside the screen when leaving a room (i.e. MoveCharacterStraight (EGO, 330, 100, 1); ) so this happens at times. Of course I can work around it with little problems but I thought I'd mention it.
By the way a fun quirk... in a largish game, check the usage for sprite #0 (the blue cup).
As to the nightmode I mentioned earlier, I'm currently using a 320x200 semi-transparent object that is blue. That works, of course, but I would still prefer RawClearScreen (bluish_color_number); RawDrawFrameTransparent (0, 50);
Anyway thanks for your time Pumaman! I love your work.