Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Radiant

#701
This sounds like either Uninvited or Shadowgate; their author Mindcom was even bigger on the "ha ha you're dead" factor than Sierra was.

That said, it is certainly true that in Sierra games you can die from shame (Police Quest I), being a jerk (Codename: Iceman) and the ever-popular Not Buying A Saurus (Quest for Glory II).
#702
Contrary to popular belief (not to mention Michael Bay movies), burning cars do not in fact explode on a regular basis. This is probably because most cars don't run on nitroglycerin.
#703
I'm a bit surprised that this is the third person in the past month who, completely out of the blue, starts a group conversation about a 9/11 conspiracy theory (the second being a random guy I met at the bar, the third being a good friend who really should know better than that). I guess it's in fashion to disbelieve that huge explosions can actually destroy buildings, or something?

Quote from: monkey424 on Sun 12/04/2015 03:52:54
Look at the evidence again. If it were a real fire I'd expect to see more paper, trees and people burning. I don't see that. It's just the cars. I can't say for certain what phenomena is doing that but I think it's pretty cool to think about.
I'm sure it's cool to think about, but that doesn't suddenly make you an expert on pyrochemistry. Plenty of scientific processes don't work in the way that you might expect them to; that only means that your expectations could use some adjusting.

"It's amazing how good governments are, given their track record in almost every other field, at hushing up things like alien encounters." - Terry Pratchett
#704
Site & Forum Reports / Re: Advert on our forum
Fri 10/04/2015 06:15:22
Quote from: AGA on Thu 09/04/2015 15:09:24
Not quite.  The Tapatalk ad appears because Tapatalk is running on the forums, it's not an SMF core feature.  This is because a number of forum users requested Tapatalk support.

I've fiddled with the settings, so perhaps the ads will now stop.

Thank you.
#705
That's an interesting new development.

I do believe that mouse sensitivity belongs under 'advanced' options, since the average user will have no idea what this does or what to change it to, and since it's pretty uncommon for games to have a mouse sensitivity option. Aside from that, I find that both the upper bound (10x) and the lower bound (1/100th) give silly results, so I suggest that this should probably be capped to something between 0.3 and 3.0, with increments of 0.1 instead of 0.01. Finally, it's probably clearer to express it as a percentage instead of a fraction.

HTH!
#706
Site & Forum Reports / Advert on our forum
Thu 09/04/2015 12:14:48
Whenever I open the AGS forums on my cellphone, I am instead greeted by a page-filling advert for some chatting app; when I click to close that, half of the forum is still covered by an ad for the same app. Would it be possible to skip or disable those somehow, I'm not too fond of advertising on forums.
#707
Quote from: MAGS Host on Wed 18/03/2015 22:41:27
IAMJASON by xil - 3 votes
Scenario 5B by Hobo - 5 votes

So since this month's contest was about losing something, does that mean that IAMJASON wins? :confused::tongue:
#708
It's a webcomic that I used to read, one of the main characters has a tentacle arm.

Anyway, I have some notes and ideas for a game here, but it's unlikely to happen before the end of the month. Sorry :(
#709
Quote from: Technocrat on Fri 20/02/2015 15:35:37
Once I delete a few scripts, GUIs and functions, it will compile again. I've found only two other references to an issue like this on the forums, and from what I can tell it seems to be related to just how darned big the game is getting; the globalscript is over 12000 lines long now, after all.

Regardless, 12000 lines is well within the capabilities of AGS; for instance Heroine's Quest has over three times that amount. So I suggest that splitting the global script may actually resolve the issue.

And as the OP asked, yes, GUI buttons work just fine if they're in other scripts.
#711
Congratulations to all the winners!

And to the people who set up the ceremony as well :)
#712
---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.3.3.0)

in "StringFunc.asc", line 144
from "Chat.asc", line 88
from "Chat.asc", line 353
from "Chat.asc", line 871

Error: String.Substring: invalid length

---------------------------
OK   
---------------------------

:(
#713
Advanced Technical Forum / Crash report
Thu 12/03/2015 21:17:12
A player reports a crash in Heroine's Quest (AGS 3.3) with the following crashdump. This is running on OSX under Wineskin 2.6.0, engine WS9Wine1.7.36. Perhaps the dump has a stack trace that shows us what causes this? Thanks!

https://www.dropbox.com/s/yer5sro99ti3278/CrashInfo.3.3.0.1162.dmp?dl=0
#714
Sad news indeed!
#715
The straightforward workaround is to have only one rep_ex function, and have this call functions from different modules (e.g. screenmodule_update, joymodule_poll, etc) as needed.
#717
Sorry man, I'm in a different time zone here :)
#718
Sure, but can we also start the March MAGS on March 1st?
#719
Engine Development / Re: Porting to Allegro 5
Thu 19/02/2015 22:30:08
Quote from: monkey_05_06 on Thu 19/02/2015 19:25:18
To clarify, I think what is being most strongly suggested here (and I'm in agreement with) is to create a "new" engine from scratch (totally blank code project) to implement the backend features (graphics, input, audio, etc.) that will be needed to get things off the ground. The benefit behind this is replacing the Allegro 4 backend with a cleaner, more abstracted interface to using Allegro 5
Yes, I agree that's a good idea (I also agree with Snark in that I would call it a new renderer, not a new engine). I get the impression that Smash and possibly Doimus basically want to replace AGS with something new and different (like the forum seems to discuss every couple months), and I'm really not agreeing with that.
#720
Engine Development / Re: Porting to Allegro 5
Thu 19/02/2015 14:54:08
Quote from: monkey_05_06 on Wed 18/02/2015 23:16:13
As much as I've proven myself to be an AGS fanboi over the years, it speaks to the ease of use and power of the engine that AGS has hundreds of active users. Disenfranchising them all for some new ideal of what a modern game engine should be seems wrong to me (especially some meta specification that "someone" will implement). I know that improving AGS in its current state is no simple affair, but I don't think that it's a futile endeavor.
I completely agree.

New features and scripting cabailities can be and are being added to the current code base; and it is clearly false that the current AGS is not performant enough. None of that is worth splitting the community in half over.
SMF spam blocked by CleanTalk