This issue keeps confusing me. No, it's not game.abortkey. However, it appears that removing the .TRA files from the game folder (even when no translation was selected!) avoids the crash. Isn't that weird?
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Show posts MenuQuote from: Jen_78 on Tue 30/12/2014 07:50:14
A pixel hunt on the very first screen of the game? No thanks. Deleting this game. Sad because I was really excited to play a new Indy game. Pixel hunts ruin games.
Quote from: bicilotti on Wed 24/12/2014 18:05:10Fair point, it's plausible that he wanted something that wasn't on the list. Nevertheless, it strikes me that he clearly doesn't support option D ("make no changes") as he's repeatedly said that he does want changes. Perhaps his vote for this should simply be removed, rather than counted towards something he doesn't seem to want.
(emphasis mine) it is clear that he didn't support option C.
Quote from: dactylopus on Tue 25/03/2014 20:10:06
...merge ________ into Best Artwork:
replace BGs/CA/Ani with Best Sprite Art plus Best Artwork.
Sprite Art could include all Sprites in the game, not just Characters, and their respective Animations. Background Art could include not only Background Art, but also the related Background Animations.
Quote from: dactylopus on Sat 26/04/2014 23:15:30
Well the wording of C threw me off. I'd like to see Sprite / Character Art (Sprites & Sprite Animations) and Background Art (Backgrounds and Background Animations).
Quote from: Adeel S. Ahmed on Wed 17/12/2014 14:59:21(with keyboard shortcuts)
Quote from: mkennedy on Sat 13/12/2014 08:53:37Yes, as a dialog option when you're talking to people.
Wasn't there a "throw a punch" option that was sometimes available?
Quote from: Trapezoid on Mon 15/12/2014 05:57:10How do I decompile a SCUMM script, then?
Stuff like unused art were always easily findable with stuff like ScummRevisited, but as far as I know, being able to look at decompiled SCUMM scripts is a relatively new thing, and they haven't been picked over nearly as much. Though you're right, it probably is unreachable code.
Quote from: mkennedy on Wed 10/12/2014 06:39:57How? There is no "punch" command.
Maybe punch the knight?
QuoteEdit: think I did ending 3A, It was long ago so my memory may be off - walked out and Elsa grabbed the grail, and she fell in the chasm. Does a second chasm open after the first one to kill Indy also if he grabs the grail from the first chasm?Yes, it does. That would be ending 3C.
Quote from: Mandle on Fri 05/12/2014 14:36:22Well, that's why I'm asking the foremost forum of adventure game experts, right here
Unless it is just an alternative ending that never got into the game...
Quote from: mkennedy on Mon 08/12/2014 01:12:48Yes, you can do that. The obvious paths through this puzzle are,Spoiler
When I played the game there was an earthquake and the grail fell in a chasm as I recall so I left it there. Maybe Indy could have used his whip to pull it up?[close]
Quote from: Cassiebsg on Mon 08/12/2014 07:14:54
It's like now a days, people don't dare get something done with a brand new name, we just need to reboot everything. It's sooo much easier to just grab a random established name and then just do something completely different to a completely different audience. Instead of just saying "Okay, we're picking up this old concept, update it to today's graphics, get rid of all that boring puzzle solving and walking around, we need to run and jump and be super active, oh but we've kept the name! Surely that must count for 90% of the game already right? Right?"
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