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Messages - Radiant

#761
Votes are in people! In ascending order:

Fridge Follies, by Baron and Ponch
Oceanview McDennis, by Dennis

and the winner is...

Spoiler

Oceanview McDennis - 304 votes plus the official rule that any OSD game automatically trumps any non-osd game. Teh awesome!



Congrats Dennis!

Spoiler

just kidding : ) congrats ponch & baron, that was a fun entry and I look forward to the voice acting!
[close]
[close]

Thank you to all entrants this month!
#762
Well, the Leisure Suit Larry reboot was also an action game, and that one turned out fine...

...wait :shocked:
#763
See you guys next year, probably with a fancy game to demo :)
#764
Quote from: Frodo on Wed 03/12/2014 23:37:23
Quote from: Ponch on Wed 03/12/2014 23:16:55
Quote from: Frodo on Wed 03/12/2014 23:11:18
I DEMAND THAT OCEANSPIRIT DENNIS GAME!!1!

AND IT MUST HAVE DRAGONS!  LOTS AND LOTS OF DRAGONS!  :grin:

Wouldn't have it any other way   :cheesy:

In that case I would also like an extension...
Spoiler
of about three months :D
[close]
#765
Recruitment / [HELP FOUND] Music: Warthogs
Fri 05/12/2014 17:49:15

Warthogs

A Harry Potter parody, where you take the role of perenially drunk slacker student Larry Lotter, who needs to use a time travel spell and copious cheating in order to pass his exams and not get kicked out of school.

Crystal Shard will be releasing an updated version of Warthogs, with improved high-resolution graphics (courtesy of Fizzii) and a streamlined interface. We would like to have new music for this as well; we're looking at a looping background song of 2 to 3 minutes, in the style of the Harry Potter movies. Aside from that, we have several other projects for which we're searching for a composer. Please contact me if you're interested in working with us.
#766
I'm sure many people here have played the LucasArts classic, Indiana Jones and the Last Crusade.

The official ending has Indy returning the Grail to the last knight, because the Grail cannot be taken out of the temple (indeed, you can try to, but you'll get killed as a result). However, the game script suggests otherwise: it actually contains lines for Henry that he's "so ashamed... we barge into this knight's house, steal his grail, and completely wreck the place" (paraphrased). Fiddling around with the ScummVM debug mode I can indeed cause this scene to happen.

I'm curious, though, how do you trigger this scene legitimately? What do I need to do in-game to actually steal the grail, does anyone know?
#767
Well, I was going to write an Oceanspirit Dennis game about his early life where he works in a fast food restaurant to save money to buy a ship. But then I ended up having not a lot of free time this month so it didn't happen. Perhaps I'll join the december MAGS... ;)
#768
Some famous platformers including Iji and Eternal Daughter have been made in Game Maker, though... so it has to be possible somehow?
#769
Wasn't there a Stub DLL for AGSteam that could be downloaded to run an AGS game on Android? Because currently it technically works but is crashing on the plugin.
#770
Hm, with that new DLL I haven't had crashes so far. So it may be fixed now; however the crash didn't always reproduce, even from the same code, so I'll keep an eye out.
#771
I'm pretty sure that's not what's causing it, though... let me see if I can narrow it down.
#772
Downloading most recent version... same thing.

Spoiler
Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.4.0.1

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at ccCompileText(SByte* , SByte* )
   at AGS.Native.NativeMethods.CompileScript(Script script, String[] preProcessedScripts, Game game, Boolean isRoomScript)
   at AGS.Editor.NativeProxy.CompileScript(Script script, String[] preProcessedData, Game game, Boolean isRoomScript)
   at AGS.Editor.AGSEditor.CompileScript(Script script, List`1 headers, CompileMessages errors, Boolean isRoomScript)
   at AGS.Editor.AGSEditor.CompileScripts(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]
#773
In AGS Editor .NET (Build 3.3.1.1165) ** BETA VERSION ** v3.3.1, August 2014, I've got this crash,

Spoiler

Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.3.1.1165

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at ccCompileText(SByte* , SByte* )
   at AGS.Native.NativeMethods.CompileScript(Script script, String[] preProcessedScripts, Game game, Boolean isRoomScript)
   at AGS.Editor.NativeProxy.CompileScript(Script script, String[] preProcessedData, Game game, Boolean isRoomScript)
   at AGS.Editor.AGSEditor.CompileScript(Script script, List`1 headers, CompileMessages errors, Boolean isRoomScript)
   at AGS.Editor.AGSEditor.CompileScripts(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData)
   at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut)
   at System.Windows.Forms.ToolStripManager.ProcessCmdKey(Message& m, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
   at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)
   at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)
[close]

Followed by this
Spoiler

---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.



Error: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at ccCompileText(SByte* , SByte* )

   at AGS.Native.NativeMethods.CompileScript(Script script, String[] preProcessedScripts, Game game, Boolean isRoomScript)

   at AGS.Editor.NativeProxy.CompileScript(Script script, String[] preProcessedData, Game game, Boolean isRoomScript)

   at AGS.Editor.AGSEditor.CompileScript(Script script, List`1 headers, CompileMessages errors, Boolean isRoomScript)

   at AGS.Editor.AGSEditor.CompileScripts(Object parameter)

   at AGS.Editor.BusyDialog.RunHandlerOnThread()

   --- End of inner exception stack trace ---

   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)

   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)

   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)

   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)

   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)

   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData)

   at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut)

   at System.Windows.Forms.ToolStripManager.ProcessCmdKey(Message& m, Keys keyData)

   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)

   at System.Windows.Forms.Control.PreProcessMessage(Message& msg)

   at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)

   at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)
---------------------------
OK   
---------------------------
[close]
#774
Quote from: Blackthorne on Mon 06/10/2014 18:23:44
Bob Loya is the guy you want to write.

Sure, but do you have his e-mail address? As far as I can tell it's not on their site.
#775
Their website says that they're looking for indie designers... I wonder if anyone here has figured out how to contact them about that?
#776
Yes, but then you're assuming that players have sufficient programming skill to be able to recompile a stub from source code; I'm not sure if I'd be willing to make that assumption.
#777
Wait, as far as I can tell the windows Steam plugin works fine when there is no Steam installed (i.e. it just returns false on all function calls). Is that not the case on other systems? Would I need a different plugin on Linux or Mac systems?
#778
Interesting. I was just working in 3.3 alpha turbo, but I'll go for this one instead.
#779
Quote from: BigMc on Fri 05/09/2014 12:22:04
Radiant: there are reimplementations of Flashlight and RainSnow in the engine now so they're not the problem.
Yes, I've intentionally been avoiding plugins for several years now (and doing it in AGS code instead) because of Mac/Linux compatibility.

Quote from: monkey_05_06 on Mon 08/09/2014 00:19:22
While we sort out what to do, I've created an open-source stub for the AGSteam plugin, which was the main offender in this case (as Flashlight and SnowRain have built-in workalikes).
Thank you! But how does this work, am I supposed to compile this and ship it with a Linux build of a AGSteam game?

Come to think of it, it would be relatively easy to do a botted download of all games on the AGS database, and see which ones includes plugins.
#780
This sounds fine to me, although the only parameter I've ever used in C is SeekBegin. Generally speaking, following C/C++ standards would be a good thing.

What I'm interested in though is exception handling. If the file handle is invalid, the offset is negative, and particularly if the offset is greater than the file size, will this return -1? Throw a message box? Crash to desktop?
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