Quote from: Miez on Sun 16/06/1974 12:00:10Yes, let's do that!
Sad to see this fall through. Maybe we can find a couple of days this fall or winter to organise a meetup?
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Show posts MenuQuote from: Miez on Sun 16/06/1974 12:00:10Yes, let's do that!
Sad to see this fall through. Maybe we can find a couple of days this fall or winter to organise a meetup?
Quote from: Atelier on Wed 16/07/2014 11:44:14
Half-way through people! Any interest?
Also, I have cleared the backlog, so the MAGS site is now once more up to date. I'm planning to start MAGGIES 2013 in the next couple of days, if not today.
Quote from: Calin Leafshade on Tue 15/07/2014 22:52:44That's really not the point. Just because certain things can theoretically be faster doesn't mean that AGS has speed issues. If you want pure speed, go program in assembly code. The question is whether AGS is fast enough for what it's meant to do (i.e. run adventure games, and possibly other games) and the answer is a resounding "yes".
I have benchmarked this and I reckon the Lua plugin, which has an extra layer of abstraction to deal with, is about 5-10 times faster depending on what you're doing (loops mainly).
Quote from: Calin Leafshade on Tue 15/07/2014 21:51:14Ah yes, that same core engine team that states above that they'll quit if AGS changes to a different scripting language. Sorry, I don't see how you have much of an argument here; hundreds of game developers and 100000s of game players have no issue with AGS's speed.
The core engine dev team even admit there are speed issues. The compiler has absolutely no optimization at all which is especially noticeable in tight loops.
Quote from: Calin Leafshade on Tue 15/07/2014 14:38:20I've seen zero evidence that AGS has speed issues. In fact, I've done all kinds of crazy scripting within AGS (including writing first-person maze games and platformers) and based on this experience I'd suggest that AGS's speed is fine.
Speed and upstream support seem like the most obvious ones to me.
Quote from: Snarky on Tue 15/07/2014 17:05:27The thing you're overlooking is that AGS's scripting language isn't some weird arbitrary custom design. Rather, AGS's language is, for the intent of learning it, pretty much identical to C++, one of the most commonly used languages in the world (granted, there are some C++ constructs that AGS doesn't support, but nothing that would be used by somebody learning how to program). This also means it's very close to C, C#, PHP, and JAVA; meaning that any novice programmer familiar with any of those can pick up AGS almost instantly, and can use tutorials and coding samples for any of these languages. By constrast, LUA is known to substantially less people.
What Calin said. There's also (depending on the choice of language):
Quote from: Snarky on Sun 13/07/2014 18:33:05That strikes me as a very bad idea, as it would throw out backwards compatibility with all existing games and ongoing projects, as well as invalidate most of the skill that our community members have developed with using the scripting language.
I really don't mean this as discouragement or criticism, but I wonder if all the energy put into hacking the scripting language might not be more usefully spent on other parts of the engine. The fact is that AGS Script isn't that unique, and we might be better off simply adopting a standard one with an existing compiler than having you spend so much effort trying to improve what we have.
Quote from: Jaineshon on Sat 05/07/2014 04:46:04Not particularly, no. Thinking in object orientation is a good skill, and that works better with C++.
Maybe I should learn C first?
Quote from: Baron on Fri 27/06/2014 03:44:23
Jun-29 1700 Netherlands 2 vs 1 Mexico
Quote from: Intense Degree on Fri 27/06/2014 10:59:41
Jun-29 1700 Netherlands 2 vs 0 Mexico
Quote from: Cassiebsg on Fri 27/06/2014 16:37:22
Netherlands 2 vs 1 Mexico
Quote from: Vincent on Sat 28/06/2014 15:16:20
Netherlands 2 vs 1 Mexico
Quote from: monkey424 on Sun 29/06/2014 07:10:58
29-Jun Netherlands 2 vs 1 Mexico
Quote from: Radiant on Tue 17/06/2014 23:55:56Sorry, I was without internet for a few days. This post was meant to state that I'm still in, but I doubt that my confirmation would have been enough to get this event uncancalled. Well, I'm sad to see this, there are some local AGS'ers that I was looking forward to meet. Should we perhaps reschedule for September?
Thanks. In my case, either 1-8 or 15-22, with the understanding that I'd only attend the first three days (1-3 or 15-17 respectively).
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