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Messages - Radiant

#941
We'll try to use Greenlight to get more adventure games published on Steam, too. Stay tuned!
#942
Site & Forum Reports / Re: Bug reports
Thu 20/03/2014 17:47:07
It worked fine a couple of weeks ago, though. Something must have changed since then.

But I don't think it's a good idea to advice Chrome users to "just use another browser" for this site, because of its huge market share. Every other forum I frequent works fine in Chrome.
#943
Site & Forum Reports / Re: Bug reports
Thu 20/03/2014 17:26:56
For some reason I cannot edit the games page any more; I get a 403 error that "You do not have permission to access this server. Your technical support key is: 57d2-ef78-b40c-8ddc"
#944
Please send me a copy and I'll check :)
#945
I wonder if anyone still has the first build of META? It's dated December 2005, whereas the current one (which I do have) is dated August 2006. Out of academic curiosity I would like to have the first release if possible.

#946
Site & Forum Reports / Re: Bug reports
Tue 18/03/2014 15:36:06
Quote from: AGA on Tue 18/03/2014 15:20:33It should appear in their profile, but people complained that having every single credited person receive the forum badges (even relatively minor credits like beta testing) devalued them.

That's a good point. I agree that something like beta testing shouldn't get you a forum badge, but what about something like doing all the graphics or all the music for a game? Maybe we should have a function to allow the main game creator to set this in the game's profile?
#947
Site & Forum Reports / Re: Bug reports
Tue 18/03/2014 09:35:27
Could you check something please? I just noticed that the profiles for Corby, Dirt McStain, and Fizzii don't get the sparkly icon for "worked on a game that won an AGS award", e.g. in this thread.
#948
#949
Quote from: Mods on Mon 17/03/2014 16:19:47I only have ONE ttf font that works similar to an SCI font (good for low res) and has accented characters
Please share?
#950
Speaking of more categories, we used to have an award for Best Resource (module, plugin, whatever). I believe it would be worthwhile to bring that back.
From earlier discussion, I recall the suggestion of an award for Best Newcomer Game; we need to have a good definition of that, but it sounds nice to have.
Finally, there have been suggestions in the past for Best Game in an Open Series, which probably needs a better name but I mean games based on the public RON / OSD / MMM settings.
Diversity is good :)
#951
To clarify: I don't propose to merge puzzles into gameplay, but rather to eliminate "best gameplay" (since it is not clearly defined what that means), and leave "best puzzles" intact.

Also, I feel that 2.iv.b and 2.iv.c are really the same thing; both propose to have two art categories, i.e. "best background art" and "best sprites and animation". It doesn't really matter where "character art" gets merged into, since there is disagreement over what that term means.

Also also, perhaps we should consider question 3, "should we add new categories". Such as what Baron proposed.
#952
It seems there is disagreement over what "character art" means: some people feel it's mostly about portraits (which is closer to background art), and other people feel it's more about character sprites (which is basically what the animation award is for). I think that's a good reason for removing character art as a separate category.

Likewise, it doesn't seem clear what "best gameplay" means. To some people, it's synonymous to "best game"; others consider it similar to "best puzzles", or to "best writing". Again, I'm not sure if best gameplay should be left as a separate award. However, "best programming" is clearly distinct from all of these.

Finally, I'm not sure if it's useful to separate sound and music, as both are complements to the game's audiotory experience; although voice acting should remain separate.


I think this is a very good idea:
Quote from: Baron on Sun 16/03/2014 02:52:49
Alternatively, the awards could be about showcasing the diverse talent pool that is the AGS community, giving exposure to games that wouldn't necessarily otherwise get them.  How do we do this fairly?  We could create award categories that emphasize diversity of genres, like Best Horror or Best Fantasy Game; or categories that reward innovation over simply being best, like Most Daring Interface or Most Thought Provoking Experience.
It would be interesting to see genre awards, or even something as simple as best humoristic game and best non-humoristic game. I'm not sure if that's the best name for it, but I find there's a clear distinction between grim/realistic games like Police Quest, and silly slapstick games like Day Of The Tentacle. I like both genres, but there could feasibly be a different award for each. $.02
#953
Yep, sure do :) Ketchup instead of blood, no?
#954
Quote from: Gurok on Wed 12/03/2014 13:40:48I have a feeling that we won't get any feedback about the new scripting stuff until someone finds a bug. Regardless, it would be nice to read a "I tried the new version and it ran a for loop fine" from someone so I know that I didn't completely mess things up :).

I'd be happy to give you feedback. I've got some rather complicated C++ code that I can try to compile in AGS, and if that works then it's pretty strong evidence that for/break/continue work properly. I'd probably have time for that in a couple of weeks. But the code also uses do{}while and some of the *= type operators, so I'd either have to wait for those to be added, or rewrite the code. Either way, it should be a nice test.
#955
A couple of years ago I unexpectedly received an e-mail from a director of TV documentaries working for some Canadian education channel. It turns out they were doing a documentary on famous surrealist painter M.C. Escher. Now it turns out that my old puzzle game, SubTerra, has a level somewhere in the middle, not exactly easy to reach or anything, that is called "Tribute to M.C. Escher" and that looks a bit like an Escher painting. So my game had somehow made its way to this documentary crew, they played it enough to reach that level, and then they sent me an e-mail asking if it was ok to use a few seconds of footage from my game in their documentary! Wow... :)
#956
> Check her profile on match dot com
#957
I'm generally in favor of mimicking C-syntax as much as possible. FWIW I occasionally use { } already as an empty statement.
#958
Quote from: Gurok on Wed 12/03/2014 23:16:05
That's on my list after switch...case and passing structs as params.
Cool, I would like to have do{}while as well.

Considering we already have +=, would it be a big deal to add *= /= &= |= ^= >>= and <<= ? I'm used to C++ coding and tend to reflexively type those before realizing they don't actually work. Yes, I actually use bitfields in AGS :D

(edit) sorry if that sounds like a lot, I figured they're all pretty much the same in terms of opcodes.
#959
The difference is that i++ returns the value of i and then increments it, whereas ++i increments i and then returns the value. This is only relevant if you write wonky code like "j = ++i" or the like.
#960
Yes, but then you can take advantage of the right mouse button (e.g. to switch verbs).

It strikes me that with interface design, you shouldn't go for the interface that the most people like, but for the one that the least people hate - because people aren't going to play your game just for the interface, but they will stop playing in short order if they hate the interface.
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