Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Razorback

#21
Hey everyone.

I recently tried the latest version of my AGS game on my old pentium II 600mhz, and I was surprised how slow it was. I got a little worried and started wondering if there were still many people using older computers like this. I'd just like to be more informed on what sort of computers my target audience uses. I might have to re-think my game if it turns out most people aren't able to play it right.

It'd be great you could post your computer's system specs on this thread.

Mine is a Pentium4 3Ghz, 1GB Ram.

Thanks to everyone who posts.

Edit - please dont use "poll" like titles, it's misleading!!
#22
Critics' Lounge / Re: need character critics
Mon 21/03/2005 13:09:00
Love the style and the characters. I'm guessing the first image is only good to be used on cut-scenes, seeing as how the characters have shadows and all, i don't see how that would translate into actual gameplay.

I noticed you're a kubrick fan, and you also have a name referencing Uwe Boll.
I do believe you rock sir! ;)
#23
I thought that figuring out the even X and Y coordinates every time I create an object was a little time consuming. (Not terrible but still...yes, I'm lazy) So I was trying to find a shortcut that would speed up the process and lo and behold, I had quite an ingenious idea if I may say so myselfÃ,  ;)

So, my game is at 640*480 res, and AGS works thinking like if it was 320*240.Ã,  Welly welly well, 640*480 divided by 2 is 320*240. All I need to do is make my selection around the object with the zoom set to 50% on Photoshop. this way I'm sure to select only even pixels. I've already tried this with about five examples, they all worked. I hope it wasn't just luck (or bad luck depending on the situation)

Hope this helps other people in the same situation.
Thanks again.
#24
Quotethe safest way is still "make sure both of the X and Y coordinates of the upper left corner are both even AND the width and height are both even pixel too."

Very well, I will do this from now on. Many thanks to everyone.
#25
I'm working with Kikuta on this game, so I can answer for him.

Snarky:

I've been playing around with Alpha channels with some success for some time now, but I try to avoid using them as much as possible due to their big size. We're already having trouble keeping the game file size down. But I don't know if after compiling the .Targa's size drops considerably.

Do they?

strazer:

Well I'm glad this isn't affecting only us. Is there a way I can  know if I'm saving a file with a resolution that works fine with those even pixels?
Its seams pretty random whether the file will fit or not.
When they don't fit I usually have to take the object back to Photoshop and resize it by a pixel, and I'd really like to find a way to get the right size in the first try.
SMF spam blocked by CleanTalk