Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Rd27

#21
Is there a way to make it so, that if a player want's to go to other room, he does not have to interact or anything else, just to click hotspot with walking selected?

Another question:
Is there any limit with sprites and views?

Thanks ;D
#22
Hi

I have this problem with animating things, like doors and so on. I have tried to look other posts, but they have not helped me :(

Let's say, that I have a room with a door and the door is closed. If a player interacts the door, it will open. I don't know how to make the animation to make it open.

I have tried but had no luck.
If somebody could do a little example for me???

Thanks!

#23
Sorry for the bad Subject  :P

How can I make so, that when my game is having some of those what I mentioned in Subject, the player can cancel that by pressing esc in example?

I have this example:

if (value==3){
   SetGlobalInt(2,1);
   MoveCharacterBlocking(LEPPALA,268,202,0);
   Wait(20);
   MoveCharacterBlocking(LEPPALA,225,188,0);
   FaceLocation(LEPPALA,238,222);
   DisplaySpeech();
   ShakeScreen(5);
   FlipScreen(3);
   DisplaySpeech();
   DisplaySpeech();
   DisplaySpeech();
   
}
}

I want, that if player press esc, he does not see the character LEPPALA walking and any other of it. Or the player can press esc whenever he wants and cancel animation that way.

The DisplaySpeech is blank, because it is in finnish language so I removed the text  ;D

Thanks :)
SMF spam blocked by CleanTalk