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Messages - Rd27

#101
AGS Games in Production / Re: STRANDED
Mon 24/10/2005 17:56:10
Quote from: Kal-El on Mon 24/10/2005 13:54:58
Yeah, this is my major quibble with it too.

Do you think that perhaps a 'real person' would look much better? i.e. use actual snapshots of a human and import them into the game?

That's a tricky question. I think it could work but I personally would use a computer craphics made character.

Maybe you should try to use real person and see what others think?
#102
AGS Games in Production / Re: STRANDED
Mon 24/10/2005 13:50:55
Looks very good and quite spooky, but I think that the character does not fit in it as good as the other graphics. I think it have too much cartoon look.

#103
AGS Games in Production / Re: Alter Ego
Sat 22/10/2005 12:00:10
This looks very good! Amazing graphics!

I hope you finish this game.
#104
Thanks, that solved the problem.
#105
Hi

I have this problem: I have imported my character views to my game, but in all views the character has this white colorline in edges, what do I have to do, to remove that white line?

I tried manual and searched this forum but did not find solution.
#106
How can I do so, that when the game is starting, the player is given a chance to select his player character let's say from three candidates  :).
#107
I put that input box to come when player enters first time in the room.

But there is just a box with some cryptic fonts and it does not make difference if I put something for it.
#108
How do I make that input box?

string plrname;
InputBox(plrname, "What's your name?");
StrCopy(character[EGO].name,plrname);

Is it that? Where do I put it?

Thanks.
#109
I did not quite understand this. Can someone please help me too how to make this own name thing.

I look the other thread scummbuddy linked, but I did not understand that.
#110
Thanks they worked!

But how can I make it so, that they move to correct place to start talking? Now it could be that, they are shouting from a miles away :)

Extra question:

But what if I want, that when the NPC has walked enough he moves away from the room and disappear? Is this possible?

#111
How can I animate character, so that when player enters the room, the npc player is walking "around" all the time. When player tries to talk to him, he stops moving and starts to talk.

Thanks!
#113
Thanks for help. Both of you!

But that +50 and -50 is still a bit mystery to me. I know that it means that distance, right? But what are the exact meanings with - and +?

Thanks again!
#114
Ok,I want this thing:

There is a sequence, where the player can't move the player character, he only can do something, but not move because NPC is coming to him. I want, that if the player does not do the right thing before the NPC is too close, there comes an death animation. Like the one in 5 days a stranger.

How can I do this so, that player can also move, but still NPC follows him? Same sequece, but player can move.

Hope somebody understand the question  :)
#115
Thanks, it worked perfectly!
#116
I have this script:

// script for object5: Interact object
if (GetGlobalInt(5)==1){
MoveObject(5,180,170,10);
}
else
MoveCharacterBlocking(EGO,132,181,1);
MoveObject(5,160,190,10);
SetGlobalInt(5,1);

I want to continue this so, that when player next time interacts the object, the player character will say, nah, it's not worth it.. But how can I do that?
How many times can I continue, so that the object moves different place always when it is interacted?

What I have done so far, has this little annoying problem:

When the object has moved second time and player interacts it after that, the object moves back to where it moved first time. And if it is interacted again, it moves back where it was and this can be done million times ;). How can I prevent that?

Thanks for help and hope that you understanded my question.
#117
Great looking graphics in your game!

Do make them all with Paint shop pro? Characters too?
#118
I just played the game through.

It was very nice little game, easy, but nice game still.

Hope you make more games  ;)
#119
It is working now like I wanted it to work :)

Thanks for help!!! ;D
#120
I have little problem with this my_counter.

I have placed top of my room script int my_counter; and I have placed this to one of the hotspots:

if (my_counter == 0) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx");
  }
if (my_counter == 1) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx");
  }
if (my_counter == 2) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx"
  }
if (my_counter <2) {
  my_counter ++;
  }

It works fine, but I want to make more of these in same room. How can I do that? I tried to look at he manual, but didn't find.

Thanks
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