Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rd27

#121
Thanks a lot, it finally works  ;D ;D ;D

I didn't know that I had to make it a variable, but now I know!!!
#122
What do I put in those (door_is_open) things? I don't understand nothing about this :'(  I'm gonna give up soon  :(
#123
Ok, I just dont't get this thing.

When the player interacts the door, it opens, but when he interacts again, nothing happends and I want that the door closes the.

if (door_is_open == 0) {
  AnimateObjectEx (0, 0, 5, 0, 0, 1);
  door_is_open = 1;
}
else {
  AnimateObjectEx (0, 0, 5, 0, 1, 1);
  door_is_open = 0
}

As it was, the value of door_is_open never changed, so the close door animation would never run. Also, make sure door_is_open is a valid variable.

I don't understand a bit about that.
#124
Ok, thanks!

I try that when I get back home. If it don't work, I will most likely post again  ;)
#125
Thanks, I try these when I get back home  ;D
#126
I think, that it is best if I learn to make better animation  :)

The problem is this:
When the player opens the door, the animation works, but the sprites are in wrong place ??? the animation and the final sprite is a little in wrong position, not much, but enough. Why is it doing so, is there way to place them in proper position?

And what do I have to do, to make the door closing work? If player now interacts with the opended door nothing happends?

if (door_is_open == 0) AnimateObjectEx (0, 0, 5, 0, 0, 1);
else AnimateObjectEx (0, 0, 5, 0, 1, 1);
door_is_open = 1 - door_is_open

Is that the solution? I don't quite understand it >:(

Thanks again!
#127
Is there a way to make it so, that if a player want's to go to other room, he does not have to interact or anything else, just to click hotspot with walking selected?

Another question:
Is there any limit with sprites and views?

Thanks ;D
#128
I got mine working guite well now. It's not quite what I was looking for, but it is fine for now :). If I want to make better animation in future, I will come back to this topic.
#129
Do you guys mean, that when I make the room, I should make the door as an object? Now I have made the room graphic and painted the door as well to the graphic.

Do I have to make the door graphic later and then import it as a object

Thanks
#130
I have looked those too, but I did not fully understand them:(

Maybe I will take a one more look at them.
#131
Hi

I have this problem with animating things, like doors and so on. I have tried to look other posts, but they have not helped me :(

Let's say, that I have a room with a door and the door is closed. If a player interacts the door, it will open. I don't know how to make the animation to make it open.

I have tried but had no luck.
If somebody could do a little example for me???

Thanks!

#132
I just found the answer from the manual ;D

Thanks anyway
#133
Sorry for the bad Subject  :P

How can I make so, that when my game is having some of those what I mentioned in Subject, the player can cancel that by pressing esc in example?

I have this example:

if (value==3){
   SetGlobalInt(2,1);
   MoveCharacterBlocking(LEPPALA,268,202,0);
   Wait(20);
   MoveCharacterBlocking(LEPPALA,225,188,0);
   FaceLocation(LEPPALA,238,222);
   DisplaySpeech();
   ShakeScreen(5);
   FlipScreen(3);
   DisplaySpeech();
   DisplaySpeech();
   DisplaySpeech();
   
}
}

I want, that if player press esc, he does not see the character LEPPALA walking and any other of it. Or the player can press esc whenever he wants and cancel animation that way.

The DisplaySpeech is blank, because it is in finnish language so I removed the text  ;D

Thanks :)
#134
Thanks!!! :)
#135
The Gui is now showing the hotspot name when mouse pointer goes over it (I added the @HOTSPOTOVER@ to the gui).

But I want, that if I choose to look at hotspot, it would say example : Look at car. Or if I choose to interact, it would say interact with car.

The gui does not do it now, so how can I make it so?

By the way, was there any way to change the default speech speed?

Thanks again :D
#136
When I started to make my practice game, I rememer that the GUI was not the same that was in demogame, but i'm not sure :)

I try to do what you said, maybe that will work. Thanks!

By the way, my login now works, so I can be a member finally:)
SMF spam blocked by CleanTalk