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Show posts MenuQuote from: Gord10 on Wed 04/04/2007 22:53:23Quote from: Rd27 on Wed 04/04/2007 19:21:19Quote from: Gord10 on Mon 19/03/2007 14:21:24Did you ever find it? I would like to see that.
Do you know about that interactive animation thing where a little doll is committing suicide/hurting herself? (there was a topic about it on AGS Forums, let me find it). It spooked me out so much, I believe this kind of 'tension' could be created in a short length horror game.
Here it is: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21643 I had to dig my old posts to find this.
This still spooks me out.
Quote from: Tartalo on Wed 04/04/2007 23:31:00
By the way, the long hair over the face seems to be always present in oriental horror. Does it have an explanation?
Quote from: Gord10 on Mon 19/03/2007 14:21:24
Do you know about that interactive animation thing where a little doll is committing suicide/hurting herself? (there was a topic about it on AGS Forums, let me find it). It spooked me out so much, I believe this kind of 'tension' could be created in a short length horror game.
Quote from: Ali on Sun 25/02/2007 15:41:54
I like this, but I have a few suggestions:
The distant hills are very sharp, but the boat in the foreground is rather soft. I guess the speedboat is a photograph. You could try softening the background image, without significantly blurring, to help them blend.
You could add aerial perspective to help the scene look a little more realistic. That would mean subtly tinting areas a pale blue the further away they are from the camera. Terragen may have a mist feature that would create the same effect.
I like the orange, but the saturation is very high and the image is almost monochrome. I don't think you should throw any more colours at the image, but you could lower the saturation of the higher tones.
Quote from: Mr. Buckéthead on Sat 24/02/2007 08:33:04
Is that made with terragen?
Quote from: InCreator on Sat 23/09/2006 21:23:14
Looks quite good. Few things to pay attention to:
* change the sky. There's too much clouds and they look very flat. If possible, map sky onto a sphere (with normals flipped)
* I don't know if your software supoorts this, but better light(s) could improve this scene alot.
* More geometry! Window frames, door frame, handle, etc
* White glow on trees looks quite awful. Why is it there?
* 2D images stick out. I suggest to either make it all 3D or try to work around somehow.
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