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Messages - Rd27

#41
Here is a background what I have worked a while. I may use it in my game.

What do you think? It is supposed to be a place in future, a little bit like fallout style, difficult to explain :).


#42
I played the demo and completed it also.

I have to say that the idea is great and the game itself is quite entertaining. Maybe it was little too simple when the games had been created, it was just advertising/selling  after that (atleast for me :)) but I guess it's like that in real life too. I also understand that some of the features aren't even available in this demo, so that's also one reason why it was little bit too simple.

I think like someones have also said, that the continous coffee clicking is a bit frustrating.
And the advertisebutton is too powerful!

Suggestions:
- It would be nice if the employees have moralelevel which would affect how much
they work. And then there could be someways to try increase it :).
- It would be nice to see, where the money actually goes. It would nice to have some income/outcome page.

But overally I liked it verymuch, good work.

By the way, can I be in the full version atleast :D?
#43
Adventure Related Talk & Chat / Re: The House
Thu 05/04/2007 07:29:33
Quote from: Gord10 on Wed 04/04/2007 22:53:23
Quote from: Rd27 on Wed 04/04/2007 19:21:19
Quote from: Gord10 on Mon 19/03/2007 14:21:24
Do you know about that interactive animation thing where a little doll is committing suicide/hurting herself? (there was a topic about it on AGS Forums, let me find it). It spooked me out so much, I believe this kind of 'tension' could be created in a short length horror game.
Did you ever find it? I would like to see that.

Here it is: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21643 I had to dig my old posts to find this.
This still spooks me out.

Ok, thanks! I check it out in the evening  ;).

Quote from: Tartalo on Wed 04/04/2007 23:31:00
By the way, the long hair over the face seems to be always present in oriental horror. Does it have an explanation?

http://www.kfccinema.com/features/articles/besthorrorjapan1/besthorrorjapan1.html

There are some websites that explains it in some way atleast, that's one.
I think that kind of ghost is almost in all the asian horrormovies :)

But asian horror movies are exellent!

#44
Adventure Related Talk & Chat / Re: The House
Wed 04/04/2007 19:21:19
I think this was very cool! Spooky and scary, but can I called it a game? Not really, an Interactive clicking  maybe ;D.

Quote from: Gord10 on Mon 19/03/2007 14:21:24
Do you know about that interactive animation thing where a little doll is committing suicide/hurting herself? (there was a topic about it on AGS Forums, let me find it). It spooked me out so much, I believe this kind of 'tension' could be created in a short length horror game.

Did you ever find it? I would like to see that.
#45
I tried it and liked it  :)!

I just think, that it would be cool, if I really have to use the Programs (in this case outlook) to solve the problems. Now It is a little bit too easy to just select the correct answer. It would be ofcourse much work to make it like that, but it would be better that way, atleast in my opinion  ;D.

Keep up the good work!
#46
Looks and sound like a nice game  :).

Good luck!
#47
This looks great!!! I will definetly try it when you release it.

Good luck!
#48
That worked perfectly!

Thanks a lot  :)!
#49
I would like to make a healthpoint system in my game, which would display health in a gui.
Like setting in the game_start script: Set globalint(1,10);
Then there should be gui, what is showing Health: 10/10.

How would I do this???

I have made many many searches, tried to look tutorials and I have founded numerous topics and few tutorials, but I just haven't got it work ???.

All the help are welcome  :).
#50
I have now finished the game and I must say that it was VERY good game!

The puzzles were good, the photos looks good, the GUI's are nice.

My only really complaining is, that there should be more movement/animation. For example it looks a little bit stupid in the town were the people are coming from the beach. They are just there but not moving :). It is ofcourse hard to animate them, but something more would make it more realistic.

I did use the hint system quite a lot and I regret that now. It is just too easy to access the hint system when it's always there :). I think that I have to play this one again without using the hint system. 

Overally great game, hope to see more!
#51
Critics' Lounge / Re: View from motorboat
Fri 02/03/2007 17:29:50
Damn! I just realised that I don't have the file in terragen mode anymore  :-[. So I can't really try that mist feature for it.

However I tried to do other little improvements for the picture. I'm just not sure if it was a step forward or backward?

#52
I like the graphics in this one and the game itself sounds to be nice too :).

Good luck!
#53
Critics' Lounge / Re: View from motorboat
Mon 26/02/2007 20:22:34
Quote from: Ali on Sun 25/02/2007 15:41:54
I like this, but I have a few suggestions:

The distant hills are very sharp, but the boat in the foreground is rather soft. I guess the speedboat is a photograph. You could try softening the background image, without significantly blurring, to help them blend.

You could add aerial perspective to help the scene look a little more realistic. That would mean subtly tinting areas a pale blue the further away they are from the camera. Terragen may have a mist feature that would create the same effect.

I like the orange, but the saturation is very high and the image is almost monochrome. I don't think you should throw any more colours at the image, but you could lower the saturation of the higher tones.


Thanks for the suggestions!

I think that I try to improve this picture tomorrow when I come from work.
#54
Critics' Lounge / Re: View from motorboat
Sat 24/02/2007 09:10:24
Quote from: Mr. Buckéthead on Sat 24/02/2007 08:33:04
Is that made with terragen?

Yes, it's made with terragen. I have also used Paint shop pro with this image.
#55
Critics' Lounge / View from motorboat
Fri 23/02/2007 23:25:39
I was just doing some experiments and trying different technics and this was the result.
What do you think? I feel that there is something missing, but what???


#56
Just finished it. I think this was really nice little game.

Only "real" thing, that annoyed me a little bit was, that the cursor had to be excatly in right place to show the hotspot description or to use the item. That's why I had little problems in one of the puzzles  :P.

But overally it was good game. Nice job!
#57
What about SketchUp?

http://www.sketchup.com/
#58
This game looks amazing!!!

I really wish you good luck with this and hope that you finish it as soon as possible  :)!

By the way, the bartender looks much like Al Swearengen from Deadwood.
#59
I was just thinking, that if someone makes a commerical games with AGS and uses modules/plugins users have created(snow/rain for example), is it completely ok?

Are these modules/plugins there to use freely in commercial games too or what?

I can't remember seeing this in any of the modules/plugins I have tested when I have read the manuals or readme's (or I'm just dumb).
#60
Quote from: InCreator on Sat 23/09/2006 21:23:14
Looks quite good. Few things to pay attention to:

* change the sky. There's too much clouds and they look very flat. If possible, map sky onto a sphere (with normals flipped)
* I don't know if your software supoorts this, but better light(s) could improve this scene alot.
* More geometry! Window frames, door frame, handle, etc
* White glow on trees looks quite awful. Why is it there?
* 2D images stick out. I suggest to either make it all 3D or try to work around somehow.

Thanks for the critics, they are always helpful  :).
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