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Messages - RedBlob

#101
Bumped. See the top post for new info on the game's progress.
#102
I like it! Those Nintendo games were great fun.
#103
See the top for a preliminary NPC preview.
#104
Feel free to PM us with any questions you have. We'll be happy to answer if we can.
#105
The player is the lead character, but  there will be an animated character representing him.

All our backgrounds and objects are original creations, made by us using freeware 3D modeling tools. It's been a huge learning curve, which is partially why its taken us so long to get things done, but we're picking up speed rapidly. Our characters are a combination of original design and mesh creation programs under general public license (so they are free to use, alter, and distribute). If anyone wants the names of these great programs, feel free to pm us.

Barbarian, we see your point about the shower door. We'll revisit that area. We've decided to go back and polish up our rooms some more, now that we've learned a bit more about using the creation programs and have more control over the design.
#106
Thanks for all of your comments -- very encouraging!
#107
The Story
A mysterious stranger, an unmarked package, a terrible explosion â€" that's all you remember. But who wanted you dead? And what about the beautiful woman that lingers at the edge of your memories? Uncover your identity, but watch your step… at every corner you can anticipate murder.

Screenshots:





Game Features:

All 3D graphics, 15 rooms, over 50 inventory items, 8 animated NPCs, and three big explosions.

About the Creators:  We're a husband-wife team of classic adventure game fans. This is our first full-length game, and we're psyched to release it here.

Anticipated Release Date: August 2006

Development Diary:

May 19th
All 8 NPCs are now dressed, skinned, and fully prepped for animating. Looking pretty good! They just need polygon hair… We'll post a preview as soon as that's sorted.

June 3rd
Had a slight hard drive scare this week, but all systems are back up. Must keep up-to-date back-ups! We've figured out how to make decent hair, and are in the process of designing everybody's hairstyle, finally. You can see one of the NPCs, almost ready and with hair, above. The player character is designed, skinned, and ready to go. On the same note, we've started with the character animations, and have a basic walk sequence. All of the rooms got spiffed up, the map has been created and intergrated, and scripting is well underway. We should be able to make the July deadline, barring any surprises.

June 15th
The scripting is just about finished! The character animations (particularly the player character) are taking longer than expected, so our beta testers will be receiving the game a bit later. Regretfully, this may delay the release until August, but we're working full speed to get it up and running. 

July 2nd
The special effects, sounds, and music have all been taken care of, and we've completed our informal testing. We've only got the characters to sort, and then it's out for beta testing! We're learning how to use an alternate animation program, which may speed things up...

July 16th
The character animations have been completed, and just need to be uploaded into the game. We want to fix up the sound effects. It should be out for testing by next week!

July 28th
It's finished, phew. We're sending it to the beta testers. It will be released as soon as they give the ok.  ;D

Aug 10th
Our first beta tester has given it the green light -- no bugs. We're still waiting for the other two to complete testing.

Aug 17
The game has been released! You can find it in the completed games section, and in the AGS database under "Medium Length Games."
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