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Messages - Redwall

#541
Okay, this is annoying... my posts are not showing up except in the "topic summary" when I hit Reply.

WTF?

EDIT: Okay, this one shows up, but my previous replies still don't.

EDIT 2: Hmm, YOke's reply isn't showing up for me either (except in the Topic Summary)
#542
Sorry for not being around, but you don't really need me for voting anyway... ;)

Any more votes? I don't know how long voting's supposed to last.
#543
Sorry for not being around, but you don't really need me for voting anyway... ;)

Any more votes? I don't know how long voting's supposed to last.
#544
The door seems like it should be a little taller...?

Looks cool though.
#545
Sorry for not being around, but you don't really need me for voting anyway... ;)

Any more votes? I don't know how long voting's supposed to last.
#546
Critics' Lounge / Re: Small animation
Sun 13/06/2004 05:48:19
If it's a rocket laucher, there should be a flame that shoots out the back, shouldn't there?
#547
Quote from: Mr Flibble on Sun 06/06/2004 15:59:26
We may have years,
We may have hours,
But sooner or later,
We all push up flowers...

THE RUBACAVA MORTICIAN!

...yeah, yeah, all of us know that.
#548
I assume you're referring to my signature, although I can't seem to find a definition of "Schopenhauerianism" anywhere through Google. If that's the case, it's mostly experience and my pessimism, which I can't really explain. (Ah, now I've got some links to Schopenhauer... interesting... I need to read more, though...)

On topic, it's great to see so many entries this time. And I suppose I should be happy with only getting killed three times out of all of those.
#549
Primus, click on the "Modify" link on your above post. ;)
#550
The first thing I thought of was this:



But it actually isn't similar really...
What is he thinking of?
#551
Scummbuddy:

Spoiler
Get the key from Nurse Edna's room and use it on the Meteor Madness coin box.
[close]
#552
PUZZLE TIME

Rules: Every week a post will be made with a list of items and a scenario. Using your wit, skill and lack of mental health; find a way to complete the scenario with the items provided. You can only use a set number of items of your own choice. When I say use your skill, use it. For example: you have a boulder and a reinforced window. I advise not using Pick Up boulder chuck through window. Think of something adventuresque to use
Voting: After the week voting shall commence!
What If I win?: The winner chooses the next scenario and list of items.

Scenario

A bungling, amateur archaeologist has gotten himself trapped inside an ancient temple after recovering (not stealing!) a priceless artifact. The entrance is now blocked by a huge stone slab, though a space big enough for a man to crawl through can be seen, and water is pouring in through a hole in the floor, likely from the river you saw outside early. Four large statues are found in the corners of the room, each reaching near the ceiling. In the hands of each of the statues is a basin filled with water and man-eating piranhas, currently immobile, but deadly once the water level reaches them - and they are lower than the ceiling or the slab's opening. Near one of the statues, a full skeleton lies with a bow and arrow in hand. Large vines cover the floor. The little light in the room comes from a skylight in the ceiling and your lamp. You must escape.

Items

Shovel
Compass
Map To Temple
Kerosene Lamp
Revolver (w/ 4 rounds)
Pocket Knife
Priceless Artifact
Skeleton (any parts of it)
Bow
Arrow
Stick
Parrot
Large Vines
Python
Altar
Statues (4)
Skylight
Stone Slab (blocking exit)
Hole in Floor
Water
Basins (4)
Pirranhas
Small Stones
+ ONE (1) item of your choice.

Hopefully we'll see more participation this week. I tried to leave open lots of possibilities. If you don't like it, feel free to "Use Revolver with Redwall".

#553
Gah, I kept trying to arrange the dice into a rose... damn this game. Damn it! It took me days!
#554
Yeah, he's at a military base for the first part of the game, which is why the military stuff helps him look inconspicuous. Sorry if that wasn't clear before.

And I've updated the first post with a new version.
#555
 :o :o

Wow, thanks guys! Unfortunately I haven't had time to work on this again, but I will tonight and get an update posted.

A few responses:

QuoteHe looks militaristic. The whole wardrobe looks like a uniform.

Well, the jacket is something the military gives to its civillian people working with them, and he is a former military guy.

QuotePlus i notice you avoided his hands - You're gonna have to do them one day!!

:D Yeah, I know. But as a matter of fact, that's actually how I walk most of the time, albeit carrying a set of notebooks behind me. (He will show his hands when he walks, though... most of the time.)

QuoteWhat's the game?

It's called Payload, as in my signature. I won't say more at this time, until I get enough work done to feel comfortable putting up a thread in GIP.

QuoteWhat about giving his face a little expression?
He'll change expressions in the game. This is the base for those animations. (For some reason, I love making lots of little animations for characters, even though I'm a pretty sad animator...)
#556
Updated:



-----

Old:




Looking for some comments & criticism.

I'm not really happy with his pants, and I cannot for the life of me draw a beret. (Yeah, that's supposed to be a beret.) He's a futuristic smuggler in the employ of a military group; he's trying not to look too conspicuous, hence the beret and boots. Also, he's supposed to be a somewhat older guy - 40's - but I have no clue how to show that.

(This is actually the same pilot character I posted a long time ago - although he looks completely different now.)

[Edit: Ach, I noticed a few places where the outline/shading is interrupted... I thought I got them all, but apparentely not. In any case, imagine they're there until I can get a new version up.]
#557
Ah, I figured out the paint blotch. You have to OPEN the paint remover first. I don't remember that being in the original, though...

SteveMcCrea:
Yes, you do NOT give Green the Tentacle Mating Tape... you give him a tape of Razor's piano playing. The vitrola should be OFF when you do that.
#558
Hints & Tips / Re: Re no-action Jackson
Sun 23/05/2004 20:20:43
Hmm...

Spoiler
I've got Morry out of the Fitness Center, but I can't figure out how to get the other kid out of the Dojo. I assume I need a board for the instructor to break... but where do I find it?
[close]
#559
Damn storms... I had this written up last night but couldn't reply.

Start out in the hallway, with a character who really wants to kill something.

LOOK AT Front Door: "That's a lot of zombies...  I'll need to get them out of THERE if I'm going to get out of HERE."
WALK TO Bedroom. LOOK AT Window: "Figures. Zombies at my front door, and the neighbors are watching TV. Too bad the undead don't bother THEM."

PICK UP Cordless Phone. LOOK AT Cordless Phone: (go to closeup of phone). PUSH Buttons: "It won't work... they must have cut the phone line." PULL Antenna: (the antenna is extended).  PICK UP Antenna: "Well, the phone isn't much use..." (antenna replaces cordless phone in inventory)
WALK TO Living Room.  PICK UP Remote Control.
WALK TO Hallway.  WALK TO Bedroom. LOOK AT Bed: "There's something under it." USE Bed: "A roll of ducktape. Handyman's secret weapon, eh?"
USE Antenna with Remote Control: "Ducktape them together... tada, one long range remote control."
USE Long Range Remote on Window: "Let's see what they think of this... hmm, he just flicked it back."
USE Long Range Remote on Window: "If at first you don't succeed... ooh, now he's getting angry."
USE Long Range Remote on Window: "I wonder what's wrong, dear, why don't you go out and see?...yep, there he goes."
CUTSCENE: The neighbor comes out his front door. Several zombies see him and run after him. Several remain. "Darn, there's still some there. Maybe I should try something more direct."

OPEN Bedside Table: "There's a screwdriver in it." PICK UP Screwdriver.
WALK TO Hallway. WALK TO Cellar. USE Screwdriver with Lawn Mower: "This could take some time..." Lawn Mower becomes Dismembered Lawn Mower, with blades exposed and most of the external pieces gone. PICK UP Shovel.
USE Shovel on Dismembered Lawn Mower: "Ducktape them together and we have... the Ultimate Zombie Killer of Doom! But I can't just go out there and take them all on... I'll need to split them up."

WALK TO Hallway. WALK TO Kitchen. PICK UP Moldy Bread: "Eww." OPEN Cupboard: "Hey, there's some unrefridgerated ketchup in here. It's probably gone bad." PICK UP Ketchup Bottle.
WALK TO Hallway. WALK TO Living Room. LOOK AT Plant: "It has a long, slender stem." PICK UP Plant: "I'll take the stem."
WALK TO Hallway. WALK TO Bathroom. PICK UP Rubber Ducky: "Rubber... like a McDonalds hamburger. Smells bad, though."
USE Rubber Ducky with Moldy Bread; "It's like a hamburger from hell."
USE Bad Ketchup Bottle with Hamburger from Hell: "Now it's almost good enough to eat, but it needs something else."
USE Hamburger from Hell with Toilet: "Ah, of course: toilet germs."
USE Stem with Hamburger from Hell: "Now on a string."
WALK TO Hallway. WALK TO Bedroom. OPEN Window. USE Hamburger from Hell on a String with Window. "You-hoo... zombies...ah, there you are."
USE Ultimate Zombie Killer of Doom with WINDOW: "Bwuhahahaha!"
CUTSCENE: The Ultimate Zombie Killer of Doom slices through the zombies gathered around the Hamburger from Hell (on a String). "Only a few more left."

WALK TO Cellar. PICK UP Lamp: "Its bulb is out."
WALK TO Hallway. WALK TO Living Room. USE Couch: "There's bound to be something under here... woah, is this a shotgun shell?" OPEN Shotgun Shell: "Hmm... powder."
WALK TO Hallway. WALK TO Cellar. PICK UP Light Bulb: "Good thing it's a spare..." OPEN Light Bulb: "I took off the metal socket."
USE Powder with Light Bulb. CLOSE Light Bulb: "Now all I need is a place to put it.
USE Light Bulb with Lamp: "Now I need a way to turn it on from a safe distance..." USE Ducttape with Lamp: "Well, I suppose this could make a string."
WALK TO Hallway. USE Lamp with Front Door.
CUTSCENE: The player opens the door, throws the lamp out into the zombies, and pulls on the ducktape string. The lamp turns on, the light bulb explodes, and the last of the zombies fall.
"Freedom!"
#560
I don't remember any of those in Maniac Mansion...? It's been a long time since I played it though.

This is fun fun fun. I love it. Except I can't get to the room behind the paint blotch on the third floor...
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