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Topics - Reid

#1
AGS Games in Production / Dennis4President
Tue 15/01/2008 10:04:30
Hi everyone,

I'm working on a "serious game" to educate others about Dennis Kucinich, a presidential candidate in the USA who is being barred from participating in nationally televised debates. I thought a game might help to express his ideas to more people. We'll see what happens! I'd like anyone that's interested to test the game and see if there are problems with the whole process, downloading, unzipping and playing.

Any feedback is welcome.

The gameplay is a trivia game of sorts, you are asked questions and you click on the person you think is the right answer.


To be clear, this is NOT an adventure game, but it does use the AGS engine. Thanks for any help in testing to make sure this is ready for release. Please don't share this, I may have to release a new version if there are fixes I need to make. Thanks!

-Reid
#2
Hi, under Views, I created a folder and a view within that folder but I am unable to figure out how I can delete either of them? If I right click on the view, it lets me rename it only. If I right click on the folder, I can rename it, create a sub-folder or create a new view.

I'm using AGS 3.0 RC4.

-Reid
#3
Hi,

Is anyone else a fan of Dennis Kucinich? He's a Democratic US presidential candidate who's having trouble getting into the mainstream spotlight, which is being dominated by Hillary Clinton, Barak Obama and John Edwards.

http://www.dennis4president.com/go/issues/

I've been thinking about creating an AGS game to promote Dennis Kucinich and I wonder of there are others here who like his ideas and would like to collaborate on a short game? I've been thinking about the game design and it's tricky, how does one communicate a candidates plans without it seeming cheesy, like an infomercial? I thought about having various people that are having a problem, like no healthcare and the player helps them and tells them about Dennis' plans. They become fans of Dennis and help overturn a decision by major TV corps to exclude Dennis from nationally televised debates (which has happened several times now).

Anyone interested in working on this send me a PM. I've started on some graphics, but my skills are better in game design/writing and scripting.

-Reid
#4
Hi,

I was using the latest version (Guy Fawkes edition) and I noticed that I can't edit hotspots, regions and other areas created for my rooms after I initially created them. I'd love to see AGS treat each drawn shape as a separate object that I can click on and manipulate in position, size, shape and rotation.

For example, as a user, I want to create a rectangle hotspot on a background but then at a later time click on it and drag it into a new position and then manipulate some point handles on the four corners to resize it or change its shape to trapezoid. This is similar to how you can edit layers in Adobe Photoshop.

I also would like to be able to import background images and KEEP the walkable areas regions, hotspots, etc. If I can edit them as suggested above, I can then move and resize them to fit the new background. I believe this would speed up iteration for development nicely.

Yes, I'm aware of the import mask background feature, but I don't have a good understanding of the palette restrictions.

Thanks!

-Reid
#5
Hi all, I get the following error:

Code: ags

There was an error compiling your script. The problem was:
In: 'Global script'
Error (line 118): Type mismatch: cannot convert 'const string' to 'const String*'


line 118 is this:

Code: ags

setupConvoSituation("blah");


then a few lines below in the same global script I have:

Code: ags

function setupConvoSituation(const String convoSituation) 
{  
  
	if (convoSituation == "blah")
  {
    //setup buttons and labels and anything else
    Display( "CONVO SITUATION IS IN THE CONTAINER");
  }
}


This is what I have in my script header:

Code: ags

import function setupConvoSituation (const String convoSituation);


What I want to do is call the function setupConvoSituation and pass in some text. Based on the text, I'll change button labels and dialog responses characters say.

Thanks for any help!

-Reid
#6
Hi,

I'm working on a game and before I formally announce the project I am looking for characters already created that I can use. I'm looking for a guard character and a prison character. Does anyone know where I can find pre-made characters to use for my game?

Thanks,

-Reid
#7
Hi all,

I'm making a button mash mini game but there's a problem when players hold down the button. It acts like a turbo button and repeatedly makes IsKeyPressed(32) default to true. I suppose I only want this to be true when players let go of the spacebar after having pressed it down. That way, it requires someone to press, let go, press, let go... i.e. button mashing. Any ideas how I can set this up?

in on_key_press function I have
Code: ags

if (IsKeyPressed(32))
  {    
		Score += 1;		
		
		if ( Score >= 5 )
		{
		  Score = 0;
		  character[1].Frame += 1;
			character[1].y += 10;
		}
	}
#8
Hi, I'm looking for a tutorial on how to create a rapid button press mini-game for an AGS game I'm working on.

The idea is that the player must rapidly press a button to simulate struggling to do something in game. If they press the button fast enough, they will be successful. If they are too slow, they will fail. Ideally, while pressing, I can animate characters step by step, press by press to show progress or even animate other things if needed.

If there aren't any tutorials, are there any example games where I can look at how the scripts work? I have some experience with scripting for AGS, but not a ton. My biggest achievement has been taking health away from players if they choose a specific dialog choice.

-Reid
#9
Hi all,

As you can hopefully see below, I'm trying to create dialog options (which works great) and have the fourth one be a txtBox for users to give their own responses. It's unclear how I can run a script on that one dialog box though. I really suck at making GUIs so far, so I'd rather not have to create a new one from scratch. I realize in the AGS editor, the 4th option (blank) doesn't relate to the txt parser box.

Thanks,

-Reid



http://game.rbkdesign.com/ags/dialog_txtparser_help.jpg
#10
Hi all,

I started using AGS about a week ago and I'm loving it so far. My current plans are to create a test case where doing different actions will dynamically change a character's behavior. To do this I created a struct called char_mind in the global script like so:

struct char_mind
{
  int calmness;
  int IQ;
  int prejudice;
  String name;
};

char_mind guard01
guard01.calmness = 10;
guard01.IQ = 110;
guard01.prejudice = 10;
guard01.name = "Rob";

Then, in my interaction scripts, when the player interacts with a character, I want to modify the values of the variables defined from the struct and then based on the changed value the character will say different things, etc. I'm having trouble being able to do this though and I'm not sure if I'm placing my code in the right sections. Anyone have ideas? Thanks.
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