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#21
Good background. The style remembers me classics EGA adventures.
You can add lights, like candles or the sun projection  trought the windows.( I can't imagine a castle without candles  ;) ) Fine.
#22
Thanks guys!

Well, you're right with the black outlines. I would try to repaint them.

Quote
I dont understand why a school cafetaria must be dirty.. but it seems to me that its already dirty.. this isnt clean like you say..

Ok. I think I have photos of my cafeteria... It was a big cafeteria build when Picasso studied in my High School, so, figure, it's very old. Since that, the only improvement in the room were the fluorescent lamps and that brown square with a door and a window, the new kitchen.

I remember of my cafeteria the "tortilla" and fried inkfish smell and the dampness of the walls. I want to give my picture this ambient... I think I would try to add a smoke cloud and grease stains at the walls... Also papers on the floor.
#23
This is a very simply background, based in the true cafe of my highschool. Well, I know that the coke machine don't have the correct perspective. I'm solving thisÃ,  ;)

I need to convert this clean room to another messy and dirty one.






Also, I don't know how to make the window besides the door.

thanks

#24
It's a good animation. I agree with kinoko in some terms.
Have you heard about Moho Animator? Try it.
#25
Critics' Lounge / Re: cemetery:night version
Tue 13/12/2005 08:55:09
Hi! I love your backgrounds. Also, I'm trying to make one like that for my game. I think you could give some general advices about 3d rendering to help people to improve their skills in that ( Well, i think i need them :PÃ,  ;) ), like: what program do you use, computer, rendering engine...
I decided toÃ,  make 3d backgrounds for my game because I tought that it would be faster to render scenes than draw them, but I think i was wrong; I don't have enough experience in 3d rendering (neither a good computerÃ,   :-\ ).
bye!
#26
Yes, I've tried it but it makes the render time too long for my computer. I'm using the sky light and lightracer  at exterior building tender and the result is very realistic.
#27
Thanks! I'll put a link with my new render soon!
#28
Thanks, guys! I need a second opinion! ;D
Well, sorry the size of the images...

The second image is now under development. It takes me about 30 min of render ( Damm!! I need a new computer!!!). Ok, I'll improve the stairs and add more objects ( 2 fluorescent lamp, wires...)

And, the perspective... I want to make a perspective that helps the player to  move arround the 3D World.

I want to improve the composition also. I'm studying some classical drawings about the use of the  golden number 1,61803..., well, is like dream to use it in my renders... What do you opine? Thanks!
#29
Critics' Lounge / Please critic 3D Background
Tue 20/09/2005 19:53:56
What do you opine about this renders:



of my game. I've created them with 3Dmax 5 under a AMD k-6 450 Mhz 448 MB Ram.
I want to improve the perspective...
#30
Ok. I made a script like this



while ( y2 < hframe) //hframe is the height of the frame
{
RawDrawRectangle(0,0   ,320,y2)  //draws the upper panavision frame.
RawDrawRectangle(0,240,320,240 - y2)
wait(...)
}

This script draws multiple rectangles and you can control the speed.
But the problem is when I want to release them.
I need to redraw the background, draw a smaller rectangle, redraw background, draw anhoter smaller rectangle... ? Double buffering XD?

Well, i think the idea of the guis could solve my problem.
#31
Hi! How can i make a function to simulate panavision's black lines on the top and bottom of the screen? I want to move it slow, like when Mario 64 opens a door.
Thanks
#32
Ok! Oh, I think I had tried some like this time ago, but i think I forgotten the " " . Thanks! You were very fast!!!
#33
Hi!
This global scripts are the same that those we can configure in the Interaction Editor?

I use in my game variables defined with the Interaction Editor and I modify this variables whit "Set variable value..." and the game runs perfectly. But when I want to modify them with the script the variables are not inicializated.

How I can change the variable's value defined by menus in the script?
Thanks.
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