If you're planning on a vast number of interconnecting location screens (much like a IF map), it would probably help to have some sort of fast travel button to go back to a 'hub map screen' (unless you can set the player walking speed to very zippy).
A 'hub map screen' would be (to me at any rate) an easier route, although there's an issue of size of map/number limit of hotspots. Unless you could segment the map into sections. Then there's the outside of town to consider (relatively unexplored as it is).
As for player character, I'd suggest using a simple voice-over or a nondescript character. This way you could structure this as either a historical/information piece or a recon file for a force planning invasion or some such.
As for the wiki, you'd have to check with James. We're still sorting things out from the move.
A 'hub map screen' would be (to me at any rate) an easier route, although there's an issue of size of map/number limit of hotspots. Unless you could segment the map into sections. Then there's the outside of town to consider (relatively unexplored as it is).
As for player character, I'd suggest using a simple voice-over or a nondescript character. This way you could structure this as either a historical/information piece or a recon file for a force planning invasion or some such.
As for the wiki, you'd have to check with James. We're still sorting things out from the move.