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Topics - Rentin

#1
Hello, I have two questions. The first one is:

Is there a way to cancel an interaction by clicking elsewhere? What I mean by this is say I click look at object, well the character will walk from its current position to the object first then he will say the description of the object and that whole action is blocked. What I'm asking is if there is a way to cancel the blocked interaction, so if the player clicks somewhere else while that interaction is being executed is there a way to cancel that current interaction and have the character walk to where the player clicked instead, you know just like in any regular Lucas Arts games for example. Is there a way to do that? If so, how?

My second question is quick and simple and I think I already know the answer to it but I want to make sure first.

Is there a way to make an object block diagnally instead of a big square? My guess is no but I want to make sure. So a simple yes or no anwser will do fine here. And if the answer is yes, then how?

Thank you
#2
Hello, I need some feedback on my first "real" room. This is my first room that, in my opinnion, is halfway decent. There is still some work that needs to be done to it but I just wanted to go ahead and get some feedback before I continued with all the minor details. I think the room looks a little "bare" still. I want to add some more items to it like cloths in the closet. Although I cant make the closet too cluttered because the floorboards there that are darker than the rest is actually a hidden "secret stash" compartment so it still needs to be somewhat easily visible. I also want to add more stuff to the walls so it doesnt look so empty but I cant think of what exactly to add, some advice on what type of things I should add to the room would be very helpfull as well.

Well here are a couple images of my room, I have included both closed and opened door versions and a version with the bed and without it. I personally think the bed looks a little weird but I dunno, I can't really tell why, what do you guys think? Also the black bar at the bottom of the pics are just placeholders of where the GUI goes so I could use it as a reference. So on a scale from 1 to 10 how would you rate it? Also suggestions, advice, and comments would be great, thank you.







#3
I've made a custom GUI that resembles the "day of the tentacle" GUI, I am having a little issue with it though. During gameplay when I click on an object or anything that enables an event and the little stopwatch looking mouse cursor pops up, my GUI greys out. It's very ugly and annoying because the buttons will grey out but the GUI background color stays the same, it's just messy and annoying. How do I disable the "greying out" of the GUI during these events?

Thanks in advance.
#4
I was just curious as to what imaging programs you guys use to create your backgrounds, sprites, characters, etc.

Right now the only imaging program I have is MS Paint :(... I would really like to have photoshop or illistrator since I learned how to use them back in highschool, but these programs are just way to pricey for me. I'm curious to hear what everyone else uses, and maybe even some suggestions on what some of the most helpfull programs to easily and effeciently create the 2D images we all use in our games are. Are there any freeware programs out there I should look into?

Any information and/or suggestions on this topic would be greatly appreciated, I'm getting frustrated with using MS Paint all the time, I'm sure you all know how I feel.
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