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Topics - Retro Wolf

#41
Reality-on-the-Norm / Reality Check Episode 4
Thu 13/06/2013 23:41:51


Reality Check 4 is far from complete, but I thought I'd release the first chapter as a demo.
I've never released a demo before but thought it might be a good idea to get some feedback, also to motivate me to finish it!

There's a rip-off of Monkey Island's insult combat in there which I'm not so sure about. (Funny, after I finished implementing this system a certain topic started in the rumpus room! I posted some of the insults that appear in RC4 in that topic.)

CLICK HERE FOR DEMO.

EDIT: Warning! The humour is more profane than previous episodes...
#42
General Discussion / HTML5 Games - Thoughts?
Thu 09/05/2013 20:51:48
I've been messing around for a few hours and created this:

HTML5 Test

Left Click: Walk to.
Riht Click: Look at.

Nothing is going to come of this example, I just wanted to see what Construct2 was like as a games development tool.
As an amateur game developer I've become very interested in HTML5 games, the potential of generating income.

I'm not delusional, I'm fully aware that I have a long way to go in terms of growing as a games developer (I cringe as I type, I don't think I deserve to label myself as one, can't think of another way to put it).

I was wondering what other you guys thought about HTML5? Does anyone have any experience in the matter?
Will AGS ever become HTML5 friendly? (I realise this is a big ask).
#43
After some late nights, a broken finger, my laptop almost melting, and my 10 month old son repeatedly pressing the backspace key...... I present to you Reality Check 3!
This is the final part of the Reality Check trilogy.
Paul works with Future Paul to change the destiny of 10 RoN characters, and save the future from the evils of the Yahtzeebrand Megastore!
HOFF!

[imgzoom]http://images2.cdn.gamejolt.com/data/games/13428/screenshots/13428_21191.jpg[/imgzoom]

Download here.

I'm going to try and make something original next time, the RC games have been a good learning experience for me. No doubt I will return to RoN again, because I keep getting too many ideas and if I don't get them out there I may get a brain tumour!
#44
Paul returns for more retail adventures!

When a future version of Paul explodes into his home, his future self warns him about the danger of the Yahtzeebrand Megastore!
Meanwhile Greyson and Davy Jones must figure out how to hide the Inadmerto Infectus.
Also.............more HOFF!

This is a short one, the setup for Reality Check 3 which will be the final part of the Reality Check Trilogy (not the last RoN game i'll make hopefully).

[imgzoom]http://images2.cdn.gamejolt.com/data/games/13088/screenshots/13088_20712.jpg[/imgzoom]

Download here.
#45
VERSION 1.2

A new Reality on the Norm game!
Meet Retail worker Paul as he teams up with RON favourites to defeat David Hasselhoff!
Paul is new to Reality but quickly secured a part time job at Yahtzeebrand. He hates his employer, and his coworker; and has little direction in life.
Journey through the town of Reality, a secret underground lair, and the afterlife!

Previous RON experience will help you understand the story better, but not required.

There's a few serious, naughty words in there but they are rare.

Download here.

[imgzoom]http://images2.cdn.gamejolt.com/data/games/11488/screenshots/11488_18764.jpg[/imgzoom]

This is my first completed AGS project. I've been a member for a few years, but i've mainly been playing around with Game Maker.
#46
SPLANET

INTRO:
My first real AGS game: SPLANET (Working title), this game has been inspired by historical occurences that have caused different races to collide, and the results thereof. For example the colonisation of America, the Apartheid etc. I know that this is a contreversial subject, and will tread carefully, as I make no aim to offend. References are going to be as subtle as possible.

STORY:
A small green alien guy (must think of character name!) who crashes on a planet inhabited by several different races. The planet is home to Purples among others, that have lived in peace until the Blues came along and basically ruined life for everyone. Predictably Green Alien Guy has to find a way home and hopefully help the inhabitants of Splanet along the way.

ART STYLE:
I don't believe that I am particularly proficient at producing art, especially the backgrounds. I have tried to keep it as simple as possible, hopefully it is adequate.

SCREENSHOTS:


PROGRESS:
I have only been working on this for a few days, so art can easily improve.

There are no actions to cycle through (Look,walk,talk etc), a simple left click and right click (action performed dependent on what the mouse is floating over).


Any feedback would be appreciated, I won't be offended i assure you. Also if anyone has ideas on what the title should be, and perhaps even a name for the main character :)
#47
Beginners' Technical Questions / GUI problem
Mon 27/04/2009 20:05:19
I have used the inventory GUI that comes with the default game, it pauses the game when it is open, but i do not wish this to happen anymore. I want the game to continue as normal, even if the inventory has opened.
#48
Hello everyone! I want to make it so that every time any character speaks, rather than the GUIs becoming unclickable, i want them to dissappear, then reappear after the conversation has ended. I have a solution but it is long winded:

function oCup_Look()
{
  gActionBar.Visible = false; // Doing this before every conversation?!!
  gInventory.Visible = false;
  cEgo.Say("A hot cup of coffee, a wolf's worst enemy!");
  gActionBar.Visible = true;  // Doing this after every conversation?!!
}

With this method, i would have to retype the code for every time a character speaks, which would be annoying!. Since there seems to already be an instruction for making the GUI unclickable, there should be an ideal place to put the code, but i have yet to find it.

Any help would be greatly appreciated! And i would like to thank AGS for the excellent software!
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