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Messages - RetroJay

#101
Not to worry. It appears that I was right because it works.

Sorry to say this... but...
I have been working with 3.4 for the past week now and just don't like it. :(
I have gone back to 3.2.1 (Draconian) and feel as if I have just been reunited with an old friend. ;-D


Ok.
Forget what I said above, everything was just wrong with the world this morning and I decided to take it out on AGS. (roll)
3.4 is NOT horrible I just find it rather difficult to work with, at the moment.
I have decided to go back to 3.2.1.(Drac) though for now (sorry I just like it.) ;-D
I will check 3.4 out when it's officially released though.

Yours.
Jay. 
#102
Hi guys.

I have upgraded to 3.4.0 and thought that I may try to rebuild my game 'The Decorator' with it.
I understand that there are some changes to scripting commands but have I done this correctly.
Originally I had this.
Code: ags
SetSkipSpeech(2);
This made text un-skipable and only continue with timer.
AGS 3.4 doesn't like this and the only thing I can assume it could be now is. :-\
Code: ags
Speech.SkipStyle = eSkipTime;


Is this correct?

Yours.
Jay.
#103
Hi Thegolddiger.

Thank you for playing my game.
I am happy that you enjoyed playing. ;-D

I must say that I am very pleased with the way my game has been received.
It was a lot of fun to make... most of the time. ;)
We all may see Dan return in another adventure, in the not so distant future. :-D

To everyone who has played 'The Decorcist'.
I thank you all.

Yours.
Jay.
#104
Hints & Tips / Re: The Decorator
Fri 27/02/2015 14:34:10
Haha.

Hi chaosgodkarl.

Sorry, I didn't even see this thread until just now.
Yeah, listen to Cassiebsg a professional decorator (though, sadly, not a Master decorator.) (laugh)
Look at Cassiebsg's signature, you to could be the proud owner of a Trophy but you have to work for it.


Hi Cassiebsg.

Thank you ever so much for pointing chaosgodkarl in the right direction. ;)
This is another thread I will have to keep my eye on.
Haven't you got the Gold Trophy yet? (laugh)

yours.
Jay
#105
Hi Thegolddiger.

Weird in a good or bad way?
I would welcome any comment you have to make about it (All feedback is good.) ;-D

Yours.
Jay.
#106
Hi Crimson Wizard.

Yes, You are correct. It has been made using the Draconian Edition.
Sorry if anyone has had problems running my game, I didn't realise that it would be a problem on Linux. :(
Thank you Crimson Wizard for posting a fix. ;-D

I like using the Draconian Edition because of the black scripting window mainly.
Also I think that the 'eFaceDirection' commands is a nice little touch.(nod)

Crimson.
How stable is 3.3.3 or even 3.4.0.
Would I be better off using one or the other now for future game development. ???

Yours.
Jay
#107
Hi Cassiebsg.

Yes of course.
However I personally prefer to have them in global script.
That way I can write notes beside them and keep better track of what is doing what.
It's just the way I prefer to do it though. ;)
#108
Bugger too late.(laugh)

Glad it worked.;-D
#109
Hi metalmario991.

Yes. Boolean.
I am at work typing this so it's off the top of my head... but...
In the script header type
Code: ags
import bool Button_Pressed;

Then in Global script at the top type
Code: ags
bool Button_Pressed;
export Button_Pressed;

That's the bool set up.

Now, in the script you have for the button put this
Code: ags
Button_Pressed=true;

In the room with you door put inside room load
Code: ags
if (Button_Pressed==true){
//door is open script//
}
else {
if (Button_Pressed==false){
//door stays shut script//
}


Hope this helps.
#110
Damn!
You sure kept that a secret. ;)
We speak quite often and you never said anything about getting hitched.

Congratulations man. ;-D
#111
General Discussion / Re: Where is Khris?
Fri 20/02/2015 15:18:26
Hi Guys.

I Personal messaged Khris just before the new year, asking as to his welfare. (Thought it strange how I hadn't seen him myself.)
He told me then that he is taking a break from AGS because he is working on other projects.

He said to me that apart from having a cold he was fine. ;-D

Yours.
Jay.
#112
Hi All.

Sorry my replies have been brief.
I work all over the weekend with only limited internet on my phone. :(

Cassiebsg.
QuotePS - Forgot to ask, when will we see more levels? (nod)
Well... The comments that I have received from doing this game has certainly given me the enthusiasm to do more of the same. ;-D
Also I know more about creating these types of game, now... sort of. :-\
So with that in mind, we may see the return of Dan in the not so distant future. (nod)

Anasabdin, AprilSkies, Vincent and Cassiebsg. (In no set order.) (laugh)

Thank you, all, ever so much for your very kind comments.
I like to take my time when creating a game so as when release time comes it should be 'Bug Free'.
Also, I like to listen to peoples opinions and make changes to a project, if it makes the game better for the player. ;-D

I'm absolutely thrilled that you all enjoyed playing 'The Decorator'.

Yours.
Jay.   
#113
Haha!

Glad you got your trophy and put it on your signature.
That looks sooo cool. 8-)

Well done, my friend. ;-D

All you've got to do now is... Go For Gold! (laugh)

Yours.
Jay
#114
Hi Cassiebsg.

I'm happy that my hint helped and I'm glad that you finished. ;-D
So you managed to solve the last puzzle without too much problem then. ;)

Did you get your Trophy?

Spoiler
I'm sorry that you thought it was a pixel hunt at the end. :(
I personaly wouldn't have called it a pixel hunt, I thought of it more as just observation.
Also designed to encourage the player to go back into the garden and see the changes after Dan had performed his Ritual. ;)
[close]

Anyway, I hope that you enjoyed the experience of being a... Decorator. (laugh)

Thank you for playing.

Yours.
Jay.
 
#115
Hi Cassiebsg.

I am at work typing this on my phone.
I have sent you a pm with a hint.

I will check back later to see if you need another hint.

Yours.
Jay.
#116
Hi Cassiebsg an All.

Just to let you all know that I have up-loaded yet another version of 'The Decorator'.

Working on Cassiebsg's suggestions I have Implemented: Two gaming Modes.
1- Normal Mode. (Three Checkpoints throughout game.)
2- Easy Mode. (Checkpoints on every door that you paint.)

Other Changes.
1- There is an extra boost of Sanity in the Mansion, should you require it. (Only appears after door 4 is painted.)
2- The Back of Dan is now only shown when on the ladders, he will not turn to the side view unless he has reached the top or bottom of a ladder.
3- There are now two Trophies to be awarded, a Gold in 'Normal Mode' and a Silver in 'Easy Mode'. (Although nobody was supposed to know about these until they found them.) (laugh)
4- Readme File has been updated... Please read. ;)

I have been working on this version all day and have managed to get this done just before going to work.
This means that I haven't had time to thoroughly test it, like I would have liked to.
If any bugs have slipped through the net then please let me know and I will try to rectify them Monday.

Yours.
Jay.

#117
Hi Cassiebsg.

Thank You for playing, I'm glad that you like it. ;-D
After reading your suggestions...

WATCH THIS SPACE!
I am, at this very moment, trying to implement an 'Easy Mode' where the game will 'Auto-Save' after painting every door.
Also I have sorted the ladders out, just now infact. (Dan always has his back to you and only side steps on the ladders until you reach the top or bottom.)
I think it looks better. (Never was happy about the way I had it but suddenly had an apostrophe.) (laugh)

Hopefully, I will be able to upload yet another version before I got to work, this evening.
If not then it will be Monday evening.

Yours.
Jay. 
#118
Hi Mehrdad.

Fantastic! Thank you. ;-D
I am so pleased that you enjoyed my game.

Yours.
Jay.
#119
General Discussion / Re: Multimedia Fusion 2.5
Fri 13/02/2015 09:42:24
Hi Mehrdad.

Just to let you know that I have sent you a PM regarding 'Datswer'.

Yours.
Jay.
#120
Hi Slasher.

Thank You for your interest.
I hope you enjoy playing. ;-D

Don't give up, Remember "No retreat, No surrender!". (laugh)

Yours.
Jay.
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