Hello folk!
I've been working on this off-and-on for a while now, and I figured I'd announce it in some capacity. I'm not going to go into detail about the story as it's kinda all over the place. You play an alcoholic Covling named Cecil. Covlings are fantasy muppet-like creatures who come from an area of the world called the cove. The cove is an area of the world where physics have partially broken down and magical artifacts are dug up for study by mages.
Then some stuff goes down, and you set off on an adventure.
Spent a lot of time developing an art style that was quick enough to produce, and a lot more time learning scripting (I'm still terrible at it). If that doesn't get your hopes unnaturally high for this game, then I dunno what will! Maybe screenshots...
One of the things I'm trying to accomplish with this game is keep the characters grounded in the environment. In many point and clicks the characters seem to float/standout from the background. Not that that makes them bad games, but it's always been a pet peeve of mine (It's not easy to do it turns out
)
Another thing I want to do is to keep the scenery changing, without too much backtracking (naturally there will be a little), so it feels like a real adventure. Like you're traversing a large world of many cultures and races. Not looking for key to get a book to find a note to get a code to open a safe to get an extendable stick to reach a hat... or... whatever. Puzzles will be kept logical for the most part, and hopefully will all have at least 2 solutions (some of which depend on solutions to earlier puzzles).
That's the goal anyway. So far I have the first puzzle done, and some of the gui script. There isn't a set date for completion, it'll be done whenever it feels done.
Anyway. Let me know what you guys think! Also thanks to everyone on the help forums for being cool.
I've been working on this off-and-on for a while now, and I figured I'd announce it in some capacity. I'm not going to go into detail about the story as it's kinda all over the place. You play an alcoholic Covling named Cecil. Covlings are fantasy muppet-like creatures who come from an area of the world called the cove. The cove is an area of the world where physics have partially broken down and magical artifacts are dug up for study by mages.
Then some stuff goes down, and you set off on an adventure.
Spent a lot of time developing an art style that was quick enough to produce, and a lot more time learning scripting (I'm still terrible at it). If that doesn't get your hopes unnaturally high for this game, then I dunno what will! Maybe screenshots...
^ This is the cove
^ This is a bar (Charlies Chugery)
^ This is a house
It looks even better in motion.
Edit: Here, have some concept art I did for it.
One of the things I'm trying to accomplish with this game is keep the characters grounded in the environment. In many point and clicks the characters seem to float/standout from the background. Not that that makes them bad games, but it's always been a pet peeve of mine (It's not easy to do it turns out

Another thing I want to do is to keep the scenery changing, without too much backtracking (naturally there will be a little), so it feels like a real adventure. Like you're traversing a large world of many cultures and races. Not looking for key to get a book to find a note to get a code to open a safe to get an extendable stick to reach a hat... or... whatever. Puzzles will be kept logical for the most part, and hopefully will all have at least 2 solutions (some of which depend on solutions to earlier puzzles).
That's the goal anyway. So far I have the first puzzle done, and some of the gui script. There isn't a set date for completion, it'll be done whenever it feels done.
Anyway. Let me know what you guys think! Also thanks to everyone on the help forums for being cool.