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Show posts MenuQuote from: Redlands on Thu 06/07/2006 08:09:43
I had a similar problem with my first AGS game, which I just started yesterday. I had to put the sound file into the main directory of the game (i.e. NOT in the Music or Speech subfolders). I think this might be your problem, since I had exactly the same problem.
Quote from: Gilbot V7000a on Sat 01/07/2006 04:15:03
Are you sure the file is in m$ .WAV format? Also make sure it's non-compressed as AGS doesn't support compressed .WAV formats that some programmes save to.
Also, it may be also the file is not in geniune .WAV format, that it might be just a .WMA or .MP3, etc. file renamed, trt cleaning it up using programmes like Audacity, for example.
Quote
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0041DF02 ; program pointer is +6, ACI version 2.71.894, gtags (0,9)
function on_mouse_click(==eModeTP) {
character[EGO].Animate(8, 0, eOnce, eBlock,eForwards);
Ã, Ã, Ã, character[EGO].ChangeRoom(1, mouse.x, mouse.y+25);
Ã, Ã, Ã, character[EGO].Animate(8, 0, eOnce, eBlock, eBackwards);
}
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