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Messages - Revan

#121
I think the only thing wrong with this is as it currently stands the platform looks like it's going through the roof of the room, the perspective prblem is making it look like that....... but as it is a dream it doesn'y really matter (all i would do is maybe not put a roof in....... say just put a wiered space or night bg)
#122
Quote from: Grapefruitologist on Wed 15/02/2006 06:18:41
What does 32 colors mean? I have to draw everything with only 32 colors as a limit? How do I find out how many colors something is? (I'm new sorta.)


all you have to do is count the number of colours  you are  using (can be easier somtimes if whenever you use a different colour you place a dot of it in the upper left corner.......)
#123
Quote from: vict0r on Tue 14/02/2006 19:32:31
lens flare!

yeah..... just drew it in.......
#124
wow....... lol ;D ;D ;D
#125
lol  ;D like the comic
#126
here you go.....


#127
here you go... Be warned dont turn your back on this lil fella...


#128
Competitions & Activities / Re: Ongoing Comic
Tue 14/02/2006 14:10:53
come on guys.......... I want to be able to advance the story.......
#129
OK people are you ready?

When Golf (Mini or Normal) Goes BAD!

Think US open mixed with the Terminator, Think Jim's Crazy Golf mixed with Sword Fights, Think Tiger Woods mixed with a Blender....

You get the idea... now go make...Ã,  ;D
#130
wow I won! yay... I'll get started as soon as...
#131
lol no i didnt lol, downloaded it now.... it's good, just 1 thing.... the message displays under my inventory GUI....
#132
Quote from: strazer on Thu 09/02/2006 15:27:54
Have you tried the OverHot module?

yeah i downloaded it but it said that string was not used anymore or something... so I didn't use it........

added your latest code but it justs moves all @overhotspot@ gui's to the left of the screen (They moove up and down with the mouse, but stay at the left)
#133
ok done Thankyou... Just one little thing;Ã,  if an object is close to the ground how do i make it so the lable shows above the curser (But as a standard for items at cretain coordanates... (It would hapen to hotspots top right aswell...) By the way I'm no coder, at all! lol
#134
Hi just try searching the forums....Ã,  for now click here
#135
ok i searched the forums and manuel, found out to make a GUI with the lable
@OverHotspot@ , that I have done... I am writing the code for it to be displayed by the curser....

Code: ags
function repeatedly_execute() {
Ã,  // put anything you want to happen every game cycle here
 GUI3.SetPosition(mouse.x, mouse.y);
}


allthough it says that is invalid code, and I'm not sure what else to do...

It says expeted semi colon after ] but I have done that havn't I?


EDIT: ok I'm using different code,

Code: ags
function repeatedly_execute() {
Ã,  // put anything you want to happen every game cycle here
Ã,  if (Game.GetLocationName(mouse.x, mouse.y) != "")
Ã,  Ã,  overhotspot.Text = Game.GetLocationName(mouse.x, mouse.y);
Ã,  else overhotspot.Text = " ";
}


It displays what I want but it isn't folowing the mouse around, it's up in the top corner... how do i get it to folloe the mouse (I thought it was in the code that was writen)
#136
Hi, was just wondering how you would be able to place the curser over a hotspot or object and make it display a msg under the curser with the name of the object etc. and how to make it so it doesn't pause the gameplay.... thanks
#137
yes win 98
#138
Critics' Lounge / Re: Lighting effect
Wed 08/02/2006 18:01:37
First of all you need to make the whoe pic darker like MrColosell says,Turn up the blue in the pic as well... then you need to get a brush with about 30% opacticy yellow and colour the lights... also I've added a fog effect.... (same as lights only 20% opacticty and white)

quick paintover....

#139
Thanks, used a variable.
#140
Hi, I've made a book case with a hotspot, if the character clicks on the hotspot he gets an item (CBOOK) but then if he gets rid of the book and goes to click the book case again he gets the item. how do I change that?
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