Quote from: Pumaman
This should be addressed by the new Preferences option in 3.0.1 beta 1.

Quote from: PumamanUsing GUI.SetSize is an adequate solution for myself. I don't mean to make a big deal of it an but the resulting error is confusing because the statement that causes it is perfectly valid. IMHO, it's something that people will get hung up on in the future. I suppose time will tell.
I don't see the big deal here -- as monkey says, just use GUI.SetSize instead.
Quote from: PumamanSorry, I wasn't aware of the Move Up/Dn functions already built in. Changing the default to insert at end of list (just ahead of the global script) would satisfy the remainder of my request/comment.
As monkey says, why not just right-click Move Up or Move Down as appropriate to re-order things? Or are you just saying that by default new modules should appear at the bottom rather than the top?
Quote from: PumamanIMHO, most people would like to see the context of each occurance of the found text (i.e. a few lines before and after). That's why I suggested that the better solution would be to have a user settable preferences that specifies how many lines the found text should be above/below the bottom/top of the screen.
Hmm, I'm not sure about this one. To me, it seems more intuitive that when searching forwards, the text would display at the bottom of the screen, which also gives a better illusion of moving forwards whilst going through the find result matches...
Quote from: PumamanThe current behavior is fine with me. I would also like to remind you of previous semi-related comments about using single inistead of double clicks here. With regard to the latter, perhaps single clicks could just select the corresponding tab and bring that page to the front, if the file has already been opened. Double clicking would then just do what it does now open the file in a new tab and display it.
That's a possibility, but double-click having different behvaiour to clicking the + could start to get confusing. I'll have a think about it.
Default GFX Driver DirectDraw/Direct3D
When I tried the demo that is part of the installation I got an error because my little computer does not have Direct 3d. Ok, so I just went and ran winsetup easily enough but what about brand new users? I don't know if this is just the demo game or it new game also creates a similar default setup. It's kind of a trival point but something I thought that may be of some interest.
Font Identification
This may not make it in this edition but I would find it handy if the font name, font file, and point size were retained when fonts are imported. For example if a particular true type font was imported at one point size and later there was a need to reimport it at a larger size, for some other usage, then it would be possible to know which file to import and the prevuious point size would be the basis for guessing what the new point size ought to be. Perhaps this info could be displayed in the property grid.
Quote from: PumamanCJ, thanks for all your hard work. I'm sure you are well aware of this, but for those who haven't had the experience, every software project of any size eventually gets to a point where it's more difficult to determine what's left to do than it is to do it. Threads such as this one are very helpful in this respect, so even if a comment or suggestion isn't adopted this time round doesn't mean that it wasn't helpful or that it lacked merit. CJ is a very good listener and even though we don't always get what we want, we almost always get what we need.
... thanks for reminding me...
Hmmm, that last line is kind of catchy, maybe somebody will make it into a song one of these days ...
