You could try running some newspaper ads in the town where she last lived. Rent a mail box so that you don't bring every freak in the UK to your doorstep. Failing that, hire an investigator. A good one could porbably find her in an afternoon.
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Show posts MenuQuoteThe star '*' means that the variable is a pointer. In this case it is a pointer to the overlay. You can think of the overlay as consisting of several variables, such as font, color, width, text, etc. In general when you define "Overlay *TextOverlay;" then you can use things like "TextOverlay.Font=1" to access these different variables. These variables can be published in which case you can access them otherwise they are private and hidden from you. Sometimes you can just acces them as a variable and sometimes you need to use a function to access them as in "TextOverlay.SetText("Hello");.
I do not know what to do with this code snip ??
What does a star mean? How do I declare, define, adjust my function??
QuoteIt will take a little getting used to but in the long runn you will realize that the new way is much simpler. I have taken the liberty of converting the code snippet to AGS 2.72 but I haven't had a chance to test it, so there is a good chance of bugs.
Any help would be greatly appreciated since I have stumbled over this before.
I was quite fluent in the old script, but now I get confused over and over again....
But I'll learn how to overcome :-P
Overlay *TypeLine(String line, int vspacing){
int length=0;
int i = 0;
String displayedline;
int textid = 0;
Overlay* textoverlay;
length = 0;
i=0;
displayedline = " ";
textoverlay = Overlay.CreateTextual(xpos,50,400,font,color,displayedline);
length = line.Length; //set string length
while(i<length){
displayedline = displayedline.AppendChar(line.Chars[i]));
SetTextOverlay(textid, 10,vspacing,400, font, colour, displayedline);
myoverlay.SetText(400,font,colour,displayedline);
if line.Chars[i]== ' ') {
Wait(10);
}
else{
PlaySound(1);
Wait(5);
}
i++;
}
return textoverlay;
}
// At the top of the script
Overlay *textoverlay;
:
// Somewhere in your script
textoverlay = TypeLine(String line, int vspacing);
:
// Somewhere else in the script
textoverlay.RemoveOverlay();
QuoteHehe, No Farl, she looks like she could kick all of our butts!
[joke]Maybe you think in violence because she is lesbian? Do you want to punch her? Homophobic!!![/joke]
Quote from: Farlander on Wed 29/03/2006 13:06:57
...And here is an alternative version for the "sex" icon that I like a lot...
Quote
if (mouse.Mode == 4) {
lblStatus.Text = String.Format("Use %s on @OVERHOTSPOT@", player.ActiveInventory.Name);
}
QuoteWhy? It's a direct quotation of what judge Ansarullah Mawlazezadah has said. Are you suggesting that people ignore the man's actual comments and pretend that he has said something more to you're liking?
I suggest you in the future replace "religion" with "people".
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