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Messages - RickJ

#141
General Discussion / Humble Mozilla Bundle
Wed 15/10/2014 16:04:49
https://www.humblebundle.com/?asmjs_bundle&utm_source=Firefox&utm_medium=Snippet&utm_campaign=Humble%20Mozilla%20Bundle

I just played a little game in my browser - pretty cool.  The above web page talks about asm.js which they say allows console games to played in the browser.  Don't have time to look any further at the moment but thought someone here may be interested.
#142
Quote
To clarify, the project I'm working on is an installation project and the user won't be using keyboard inputs at all. Thats why I thought the easiest way to do it would be sending key inputs directly
You may want to look into AutoIt and AutoHotKey as these were designed to do exactly what you describe.

https://www.autoitscript.com/site/
http://www.autohotkey.com/
#143
Code: ags

function on_mouse_click(MouseButton button) { 
   if (mouse.Mode==eModeWalkto && IsKeyPressed(eKeySpace) == 1) {
      if (mouse.IsButtonDown(eMouseLeft)) {
      }
   }


In your last function I count 3 lefties and two righties.  Unfortunately it can be extremely difficult to debug mis-matched  braces.  If you indent your code correctly and keep it tidy it's possible to avoid this problem entirely.  Some people enter the closing brace immediately after entering the opening brace. 

A couple of years ago we had a guy here who refused to take this or any other advice, said people here didn't know what they were talking about, and never ceased having problems and asking advice. 

If not for a bit of insomnia I probably would not have taken the time solve this kind of problem. Good luck and happy AGSing. 
#144
Thanks for the explanation Monkey.  Gurok had very likely considered and rejected such an obvious solution but I don't have much experience using the voice acting thing and was curious about the details.   
#145
General Discussion / Game Creator Resources
Wed 01/10/2014 01:13:08
Here are a couple of links that may be of interest to game creators.

Free Music Archive
http://freemusicarchive.org/about/

Study of Creative Commons Non-Commercial License
http://mirrors.creativecommons.org/defining-noncommercial/Defining_Noncommercial_fullreport.pdf
#146
Quote
I don't want to write a custom Say method because I don't want to break the Create Voice Acting Script feature
Have you considered a custom say method that fades out the overlay and then calls the standard Say method? Wouldn't this preserve the voice acting feature?
#149
Can anyone  recommend a good Android Photo Gallery App.  My wife just keeps them on her phone and emails them to me occasionally.  I am looking for an app that will automatically send her photos to something like Google Drive or Drop Box.  I prefer to stay away from services that seize ownership/control over uploaded material.  I have my own web space so an app that lets one setup the storage URL would also work.

I appreciate any advice you may have. Thanks   
#150
Editor Development / Re: AGSEditor using mono
Fri 22/08/2014 03:58:56
Calin,

May I ask what you are using for the new editor? Do you have a lkink?  Thanks
#151
The Rumpus Room / Re: Happy Birthday Thread!
Fri 18/07/2014 05:53:24
Adeel, Ponch, Arj0n, Tabata,

Thanks mucho for the birthday wishes.
#152
Well, if the engine already supports function pointers and pointers to objects are to be supported in the language then why not allow access to the object's methods via it's pointer reference?  If simply exposing the engine's current function pointer capabilities is achievable now then that ought to be the direction.  Then delegates could be implemented in the future whenever somebody gets around to it.  In the meantime the benefits of function pointers could be realized.
#153
Wow, all great stuff!  Are function/method pointers supported also?
#154
Something like Charas for adventure games..
http://charas-project.net/
#155
Well that wouldn't be fair to you so nix the private hell idea.  Maybe just redirect that IP to some lowdown, malware infested, porn sites? I can't help it ... since Adeel mentioned "cruel" these ideas just keep coming.  Adeel you're a bad influence on me. ;)
#156
;) Shame on me!  I was just thinking what if he were unbanned and permission to view his posts was removed from everyuone else? := like I said just thinking of stuff...
#157
Quote
... game makers are given APIs to set the configuration from within the game.
This would make for max flexibility, move the problem from engine/editor developers into the realm of module makers.  Given that there are already modules that can read/write ini files what else in the way of API is required?  Wouldn't it be a sort of restart with the current game state preserved and the new ini settings?

I suppose it is easier said than done are most things. 
#159
General Discussion / Re: I have a sugestio
Wed 05/02/2014 04:39:44
There's an exception to every rule ... and Monkey, IMHO, you are an exceptional dude, ban or no ban. :P 

Seriously though, I have always enjoyed working and conversing with you Monkey and never knew you were banned.   
#160
General Discussion / Re: I have a sugestio
Tue 04/02/2014 23:26:18
Quote
You're on our secret watch list, Eric.  Don't step out of line ¬¬
AGA, When I read this I became strangely focused on your avatar and that menacing device in his hand!  Is that a BANZOOKA? 8-0
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