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Messages - RickJ

#1841
The problem is that's not always the desired action.  That solution is likely to cause more problems than it fixes and those problems would be harder to find.        
#1842
Thanks.  
#1843
No problem Chris.   As I said I was just curious and making some future plans to use the new LoadImage feature.  
#1844
General Discussion / Re:Internet ads gone wild
Sun 07/03/2004 18:18:47
ZZ:  Download Firefox and try it.  Your dad will love you for it :).  
#1845
Is it possible to get the AGS Version the game was compiled under rom script?  If not could this be added without too much trouble?   Maybe something like a variable system.version or a constant #define AGSVERSION.  

This would make it very easy to put the correct Version in the credits and help of a game.  If someone had trouble playing it in the future they would know for sure which AGS version the thing was made with.    

It would also be helpful to have a mention of the AGS version in the help file.

Thanks.
#1846
I was wondering if somethin like that wwas the case of if had just been overlooked in the documentation, or just not gotten implemented yet.  
#1847
ZZ,  who is your ISP?  Get rid of "AOL" and get a real one where you live.  Most  will give you about10MB of space, don't meter your bandwidth, or restrict the kinds of files and their sizes as part of your account.   This would be your best bet.  
#1848
DG I pretty much agree with your observations.  However, I would attribute this, as I said, to the collective interests of one demographic group vs another rather than this therory that men aren't as intellectually involved (or capable of it) in movies as women are.    

If the subject matter of a given film is of no or little interest to someone or some group, it is highly unlikely that person or group would want to view the film or enjoy it.  


#1849
General Discussion / Re:Internet ads gone wild
Sun 07/03/2004 01:54:26
Squinky:

Here are a few things to try out if you haven't discovered them yet.  

  • Block Popups - Tools->Options->BlockPopupWindows_CheckBox
    Don't need to run other popup blocker software.  Allow ony the ones you want.

  • Block Images From... - RigthClickImage->BlockImagesFrom xxxx
    Tired of waiting for crappy servers to load images you don't care about. Just zap'em with this.  

  • Background Tab Browsing -  Hold down the control key and then click on a link.  Opens new tab and loads in the background.  

    Just a few of my favorites ...
#1850
I agree with Minimi about #3 being cliche.   However if it's a comedy or parody then it could work out really well.    

If you are looking to do something different than your darker style then a fantasy like your #2 could be the ticket.

#1851
Isn't  "Yahoo Groups"  just a web wrapper for usenet?
#1852
Quote
the male gaze: man get turned on manly by sound and sight whilst in women many more factors are involved such as what the person says and their actions (non sexual). Therefore men respond better than women to movies because they respond generally better to sight and sound because women think of many other things.
Gemmalah:  This sounds just as silly to me as your friend's theory.  Do you have an example of such an intellectually deep movie?   Just use some common sense eh!

Different people have different interests at different times in their lives.   Some things inerest me more than they do other people.  I think I can safely assume the same is pretty much true for everyone else.  It's just that the things in which I am interested may not appeal to everyone else as much (and vise versa of course).  I  think people don't enjoy movies about things in which they have no or little interest.

To the extent that it's possible to make generalizations about the difference between men's and women's interests   one could extrapolate (sp?) that to movies to predict which  ones are likely to be percieved as "male", "female", or "both".    

#1853
The help file says that only BMP and PCX files can be loaded using the LoadImageFile() function.  Is this correct or is it possible to load PNG files since they are now also supported by the editor?  
#1854
Darth's latest design does have a nice look to it but it lacks adequate navigation abilities, IMHO.   Klaus' comes closer to filling the navigational need.  We should get those two together to work something out.   I would prefer a result that looks something like this one http://www.desktoplinux.com/index.html.

The games could go down the right side and links dows the left and whatever content is selected in the middle.   Yeah, I know nobody will like it but me :).  

#1855
You can do that already using structs.  

[edit]
Here is an example of what I mean.  I am at work so I can't test/debug for you.

Global Script
   // Define your own data type using struct
   struct  ROOM_DEF {
      int object[15];
      int hotspot[15];
   }

   // Define the Room variable
   ROOM_DEF Room[300];

   // Make it available globally
   export Room;


Script Header
   // Make it available globally
   import Room;


Room Script

   // Any function you wish
   funcion any() {
      int var;

      // Example usage of Room struct
      Room[1].object[2]=1;
      var = Room[1].object[2];
   } 
#1856
Gemmalah

Hehe, tell him you can prove him wrong.  Tell him from now on you will choose the movies that he watches.  Then always choose a touchy-feely chick flick over  the action-adventure ones.   Be sure to pretend you love the movie even if you didn't.  He will figure it out soon enough that he is wrong :).  

Cheers
#1857
Yea, me too!!!
#1858
Quote
In that room, I have 3 regions on the floor (left, centre and right) so I can shift one characters eyes as my player character moves across the room. If I was on the same region as the object my character had to interact with, no problems. Everytime the character moved to another region (causing a FaceLocation function to occur in the other character), the sequence would finish one more function and then freeze.
Hmmmm,  are you continously calling the FaceLocation() thing.   Probably you have a  continous loop going on there.  

Quote
I'm really sorry you went to all the trouble of writing that big code explanation, but it DID help because I still use that code in another room
I'm glad it helped.  I'm sure some other folks got some benefit as well.  

Quote
The only problem I have now is the BG animation stopping when options come up in a dialog. However, if there's no solution to this one, I can live with it.
Are you doing the animation from the script or are did you just let the game engine do it?  I thin global and room scirpts are blocked during dialogs but I don't thing the room animation is.  I am not certain though.  Maybe someone else knows?  

#1859
Quote
Nadda,
I got some emails from people wanting to help, then never heard anything from them again.
Did you return any of them?   I had a phone conversation with you  and sent several e-mails, but never got a response.   Then I read in this thread that you had all the help you needed.   Not very courteous or professional IMHO.
   
Quote
I was hoping to spend my time learning and developing rather than trying to hunt people down on a regular basis.
Did you think a project like this would organize itself?  :)   This is pretty much what I offered to do for you but apparently you thought this to be an unecessary task. :)

Quote
I just figured the only way to ever do this is to have the money to pay professionals, otherwise, nothing will ever happen.
Personally, I resent the implication that we are somehow unproductive, unprofessional, or unable to bring projets to completion.  Many of us here are computer science, engineering, or art professionals.    Further I am always amazed at what some of  our 15 year-old members are able to accomplish with a little mentoring from our group.    

For sure "nothing will ever happen" without motivation.  What you seem to not understand is that creative people are motivated by the joy of creating and inventing; getting paid for it is just a bonus.   My guess is that instead of treating the team as equal partners on the project,  you treated them as employees.   I have no personal knowledge of this,  but did you even provide them a forum and ftp space so they could communicate their work?  

Every couple of months we get a noob that comes in here an posts something to the effect "I got this great idea for a game, I got everything worked out, I just need someone to draw all of the characters and backgrounds and do all of the programming for me.   Who wants to be on my team."   Well anybody can get an idea for a game (for anything for that matter).  It takes a helluva lot more to make an idea into reality and if you don't get to have the sataisfaction of getting the idea  (or at least having a piece of the action) it's really not worth it, is it?  \

It reminds me of that Bugs Bunny cartoon where Bugs is up in Alaska finding gold nuggest big as boulders everyewhere.  Yosemnite Sam finds out and says to Bugs "Hey! I like you rabbit.  I tell you what I'm a going to do.  I'm gonna make you my partner.  All you have to do is find the gold and I'll share it with you 50-50." :)

It be interesting to hear from the folks that were supposed to be on this project.  I wonder what their take on this is?
#1860
Quote
Wow, thanks for the big description, Rick ^_^ (I feel so loved)
Hehe, I'm on a mission to make everyone be good programmers ...

Quote
This is the original thread: http://www.adventuregamestudio.co.uk/yabb/index.php?board=6;action=display;threadid=11430
I think Gilbot suggested trying to  call the repeatedly exeute event handler as a test to make sure that portion of the script was being executed.  He himself describes it as an "unclean" act.    Also I think the  the repeatedly execute he suggested can be improved by changing the "if" statment as shown below.  If bgtimer gets initialized to a negativ number for any reason iit will get reset to a correct value imediately instead of waiting for the counter to cycle through all valid numbers.
   bgtimer--;
   if (bgtimer<0) {
      curbg++;
      if (curbg>2) curbg=0;
      SetBackgroundFrame(curbg);
      bgtimer=bgdelay[curbg];
   }


Quote
... I do still have the problem of the bg animation freezing when options in a dialog are presented to me. Any ideas on that one? ^_^ I really appreciate your help so far, so thanks a lot anyway. ...

Just tried it again in general gameplay. It DOES freeze (the original bunch of actions after "any click" on a particular object) but only, it seems, when I enter the room normally through other rooms in normal gameplay. If I just make the game start in this room, and then I click on the object, the whole sequence works fine. ...

I don't know if this will just confuse matters further or make something clear.
Upload an example game and I'll take a look at what's going on. 

[edit]
Just had another look at the other thread and sure enough the bgtimer variable is not being initalized.   So the suggested improvement  of the "if" statement above should help make that script work better.  Yo may also want to add an initiakization to the variable declaration as follows:
 
   int bgtimer=0;

[/edit]

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