Look in the GUI editor. Make sure the button is setup to run a script. It's interaction is probably set to NONE.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote
In my previous letter of the Dec-1-2003, I asked why this, that, and the other thing. I also requested that ..... You have not replied to my letter, so I am now writting this letter to ask if you intend to respond and if so when will you do so. If you do not intend to respond then please explain why you do not intend to respond.
Quote
Supporting a new language
For languages very similar to existing supported languages, which may only differ in a minor feature such as the keywords used, the existing lexers can often be reused. The set of keywords can then be changed to suit the new language. Java and JavaScript could have reasonably reused the C++ lexer. The Java lexer was added only to support doc comments.
For languages that can not be lexed with the existing lexers, a new lexer can be coded in C++.
Installing a lexer into SciTE
The open.filter should be modified to include the file extensions used for the new language and entries added for command.compile, command.build, command.go and command.go.needs for the language.
Creating API files
The .api files can be generated by hand or by using a program.
For C/C++ headers, an API file can be generated using ctags and then the tags2api Python script (which assumes C/C++ source) on the tags file to grab complete multiple line function prototypes. Some common headers surround parameter lists with a __P macro and may have comments. The cleanapi utility may be used on these files.
To generate an API file for Python modules, there is a gen_python script.
To generate an API file for Java classes, there is a ApiBuilder.java program.
QuoteI was afraid of that !
Hmm, I tried various things but couldn't get the problem to happen.
Quote
1. Does it happen the second time if you test the game twice in a row?
2. Does it happen if you test the game in a window rather than fullscreen? 3. What colour depth is Windows running at?
QuoteI can understand that. It happens frequently enough to be annoying but not so frequently that I can't use it. I'll keep observing (as if had a choice
I'm afraid I probably won't be able to fix this one. The fact that it doesn't happen if you run the game externally probably means there's some weird problem between the editor, the engine and your graphics card , but I can't think what it might be.
QuoteI don't think it is related to the mouse, the mouse click causes the character to animate. I think it's releated to the graphical operations. Make a change to the game, test it, and when some graphical operations, such as character animation or popping up a GUI, are performed the pallette gets trashed. Sometimes subsequent tests continue to have the same problem and sometimes the problem disappears. Restarting the editor seems to clearup everything everytime.
Also, if you right-click rather than left-clicking does it happen then? I mean, is it the act of clicking the mouse that causes the problem to occur?
QuoteI believe there is something in Game Settings that allows support for right to left languages. Do you have that checked by any chance?
Every text that gets displayed, is shown mirrored. Even the prompt screen when exiting the game. The programm itself is shown normal, it's in-game that the error appears.
QuoteMake sure cookiesare turned on in your browser. The forum software set a couple cookies with your username and password to know if you are loggged on or not. I would also delete any cookies you now have that look loike they came from an AGS or YaBB forum, turn your cookies on and try again.
Another thing: Even though I've registered and logged in, I'm asked to fill in my name and adress while writing this post. That's weird, seeing as I was logged in just a minute ago.
Weird thing is, I can't fill in the name I used to register myself. So this forum must acknowledge my existence, as it were.
QuoteI disagree. These terms are imbedded far deeper than just disk drives. You will find such designations on chip labels and in software systems. It addition to the pervasive use of these terms you will be hard pressed to find a more accurate description of a pair of electronic devices where on is under the complete control of the other.
I do think the master/slave designation should be changed.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.248 seconds with 15 queries.