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Messages - RickJ

#781
There are user defined cursor modes.   Lookup cursor modes in the manual. Basically you need to create a cursor Icon, assigne the icon to one of the user defined cursor modes, rename that mode to "Bark at" or whatever you want  to call it.   You will have to handle the animation in your script.

But what's the difference?  Why not just use "talk to" cursor mode?   
#782
Are you asking if an AGS game can be played from a PC's DVD drive?  If so this is possible with a little cleverness.   The difficulty comes from finding a place to store save game files.   

Many moons ago I accomplished this using a simple bat file to launch the game.   If I remember correctly, the procedure was to lookup the path of the currently executing bat file, change the default directory to C:\ or some other writable location, and then use the path of the bat file to launch the game residing on the DVD/CD drive.   I don't know if this method still works or not?
#783
The function room_AfterFadeIn() runs only once.  You proably want to check the timer's in the RepExecute() event handler function.  Use the lightning bolt icon to create the event.
#784
Mellon and the Collies?
#785
There is a check box in the room editor pane labeled something like "Make Player Characcter Visible/Invisible".  Perhaps the check box is in the wrong state?
#786
Quote
A sticky thread reserved for "complete codes" that are relevant for a rpg-like adventure game might be something.
I think a more appropriate vehicle would be a module that supports RPG type operations.   Especially now that extender functions are supported.

The real problem with what you suggest is that nobody would read it any more than they read the BFAQ, manual, or  forum search.
#787
Engine Development / Re: AGS Wii Port?
Wed 01/04/2009 16:21:32
I don't believe there is any kind of team.   The Linux and Mac ports exist because of a couple of dedicated individuals.   

If there were a "run-time team" to work on ports perhaps more people would be willing/able to volunteer?  I think a lot of folks would be willing to help out but few have the time or skill to take on the whole thing.

There are perhaps some things that can be done to make the process of porting and maintaining ports to other platforms easier but that is another discussion. 

[edit]
Also I would add that perhaps other platforms should be considered that would potential reach a larger audience such as the Nokia Internet tablet and linux based netbooks

http://www.pcworld.com/article/162376/three_reasons_why_androidpowered_netbooks_could_kill_microsoft_windows.html
#788
Here's a variation of KhrisMuc's suggestion.   It still requires a variable but it's temporary and can be dynamicly defined within the a function rather than static outside.

Code: ags

  int tmp_arr_size = random(5)+3;
  arr = new int[tmp_arr_size+1];
  arr[0] = tmp_arr_size;


Quote
Also if you're doing arrays of structs you can't make them dynamic, so you have to remember to set an integer the same size, and change it whenever you change the array size.
And for arrays of fixed size as mentioned in the above quote, getting the array size at runtime has no advantage over #define.   
#789
use a GUI slider.  Update it with the value of the global variable in repeatedly_execute().
#790
Quote
Was possibly started by some old ladies cow kicking over a lantern. But maybe I'm misremembering that bit.
Mrs. O'Leary's cow is widely credited with starting the great Chicago fire.   Apparently this kind of thing is a more common than many believe.
#791
General Discussion / Re: An eye for an eye
Mon 30/03/2009 14:02:27
Quote
Rick, the occurence I'm referring to is the legally sanctioned revenge, which is pretty much a new thing.
I don't think it's new at all.  Such punishments are common place in the Muslim world; bodily mutilation as punishment is nothing new to these people.   

I read the entire story and I didn't see revenge mentioned at all.  From the article there are the victim may choose one of three outcomes:

- Get married to her attacker
- Attacker pays a fine and goes free
- Attacker gets acid in the face

The victim stated that she doesn't want this idot stalking her for the rest of her life and that she wants justice.   What's new is the fact that  a male is actually going to be punished for committing violence against a woman.   

Quote
My (ex) life partner since 3 years is from Iran, so I don't need to be lectured on what's going on in that part of the world.
I apologize if I sounded like I am lecturing you.  However given the circumstance you describe, I don't quite understand how it is that you were unaware that bodily mutilation is a common form of punishment in the Muslim world.

Quote
"Well, if for exampl your wife cheats on you she defies the family honour etc. If you beat the lover (the man who she has slept with), she will do it again because she wasn't punished for what she has done. That's why you beat the wife not her lover. Then she will know what will happen next time."
What your friend neglected to tell you is that Islam considered to be inferior to men.  Consequently in most Muslim countries women have the legal status of property the same as livestock and are treated as such.   Your friend also neglected to tell you that the under the law in most Muslim countries the wife in his example can killed  with impunity for her deeds.   You friend also neglected to tell you that riding in a car with a male non-family member, simply leaving her home unescorted, or disobeying  the husband in some other way could be considered "cheating".   
#792
Is this the obligatory annual "Quality of Threads" thread?   

I noticed that there has been a lack of interesting threads lately rather than an overwhelming number of "inappropriate threads".   Gen-Gen after all is where we socialize and I don't see anything wrong with tell your friends "Hey look at what I did..." or asking  "What do you guys think about this or that idea I have..".   
#794
Quote
- I think it is time to make it possible to import vector sprites at least as EPS (With solid fillings). This would reduce the size of large backgrounds and sprites and add to the speed and fluidness of very big animated objects. Especially games that use just a few colors would profit from this possibility. Apart of that those sprites would work independently from the games resolution.
If this is ever contemplated I think SVG is a far superior choice.
#795
Site & Forum Reports / Re: New AGS Website
Fri 27/03/2009 23:35:32
Quote
In my opinion, the banner is much too busy and attention grabbing and the colors way too dark and saturated compared to the rest of the page. Conceptually I like it, though like Snarky I find the pixel art connotations too limiting and not representative of AGS' versatility. I think a more traditional font along with fewer but bigger characters - some of them pixellated, some hi-res - would make for a cleaner and more attractive banner. I also find that the shadows don't actually come across as shadows but rather as a dashed line.
I agree with much of this except for the colors; I liked the darker color as it made it easier to read on my monitor.  

What if the text was in a larger font so that there would be enough area for shading etc.  Perhaps the fill color could be pixelated a bit something like one of Darth's backgrounds.   I think a "reflectional off a floor" effect would be cool also.  

I like the new cup but would make it larger and perhaps put it on the right?

I agree that it seems a bit too busy at the moment.   Perhaps this could be cured by a combination of larger fond and fewer character sprites.

All said, I think Progz's new banner is a step in the right direction.  
#796
Nikolas,

Thanks for the perspective.  I am greateful that you took the time to voice your concerns;  they are spot on and it was good to hear them from another voice.

With regard to the drag/drop and interest;  After the player finished placing the equipment on  a production line then he would be able to run that production line he just created.   He would able to watch widgets being manufactured and also be able to access operator control and diagnostic screens.    I would see this as more of a toy or curio rather than a full fledged game.   

I would also like to thank you for the encouragement and for voicing the potential this may hold.



#797
General Discussion / Brain Storming Anyone?
Wed 25/03/2009 18:45:45
I am thinking about creating a cd/game to help market my automation consulting business to perspective clients.   My first thought was to make some sort of simulation toy where one could drag machinery such as conveyors, wheels, pallet stackers, etc from a palette to a factory setting.   When the production line was complete a simulate button could be pressed and whatchamacallits would begin rolling off the production line.

This would supplement traditional materials not replace them.  I am hoping to  differentiate myself from my  competitors, demonstrate my creativity and versatility, and illustrate some of the benefits I canb uniquely provide.  I think there may be a fine line between being too whimsical and too serious?   I am thinking that if I can persuade someone to load this on their hard drive and play with it ocassionally then my conact information would persist for a longer period than if I just distributed brochures and business cards. 

Any comments about this are welcome.   I am especially interested the opinion of fellow tech professionals as to how this may be received.   I am also interested in any ideas of how to make such a factory toy; what devices/equipment to include, how to make it fun and not boring, etc.     

OK, so pour out your brains....
#798
Quote
I've got Benn's jumping module, it works perfectly as a new script, but if i put it in a room script, it does not work,
Module's are not supposed to in a room script.   Import the module and then use the function calls it provides oni your room script.
#799
My first guess would be that object.x/y are being over written.   Comment out everything in your room script and then add some test code to move the object.  I would also review the script header file and comment out recent additions.

Does this only happen in one room or all rooms?  What changed when this started to happen?
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