Quote from: Crimson Wizard on Fri 08/08/2025 22:38:43This does not involve scripting. In AGS you can configure audio types to crossfade previous playing clips with the next clips.
If you add a silent music clip, you can start it after the previous music, and the music will crossfade to the silent clip, which may sound like it's fading away.
The problem is that I can't find how to only do this for certain pair of clips.
If it's not possible, then maybe there could be made a separate audio type just for this purpose (like "crossfading music" type).
Hey I really appreciate you trying to do whatever we can with what we have!

But since you mentioned AGS 4 new Video possibilities, I finally found out another nice way for that moment in my game.
The reason, also, is that I stayed with "Videos block everything" in my head... so I was afraid nothing would work.
Thank you so much for your time!
Quote from: Eon_Star on Yesterday at 20:23:47Hi,
Did not quite understand the question but you may have an audio track that was formatted as a "fading out audio track" say using an audio editor. It might work.
Happy coding.
Hey thx for your reply!
The thing here is that the music is a background music during a scene with dialogs, thus the player can skip whenever he wants, but the music still has to go on.
So I can't know how much time the player will be in that dialog.
That's the reason why I created that video with no sound, but being played while the background music is playing.
So there's no way I can calculate any timing in this case.
Cheers!
