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Messages - Rik_Vargard

#101
I learned, back in time, the hard way why I can never underestimate the frustrating time to back up my work.
This week, I had a suddent blackout out of nowhere, but since CTRL+S has become a reflex at all moments, it was OK.

Yesterday, I had to install a big Windows 11 update.
Distracted like I apparently like to be, when the PC was ready to shut down, there was that message that I forgot to close AGS.
Thus I clicked Cancel.
There was that AGS window when you close "Do you want to save?"
I clicked "Save" and then I relaunched the update.

IF you forget to close AGS when restarting or shutting down and then go back to save like I did, click "Cancel" and then save properly.
Because when, after the update was done and I restarted AGS, ALL of my 3200+ sprites in AGS had disapeared from the AGS sprites tab.
All the sprites in the Views had also disappeared. In short, it was all gone.

My game folder is like 52 Gb (but I have a lot of 3D Blender and Video files etc)
Anyway, I have a daily backup on my C, D and external E drive. and it takes like 30 minutes each.
And the Google Drive Backup take more than 3 hours every week.

Never be too confident about just saving your game believing it will be OK tomorrow morning.
Shit can happen anytime!

And voilĂ , just sharing  :P  (laugh)


#102
Hints & Tips / Re: The Shame of the Pack
Mon 09/12/2024 13:29:07
Thanks I'll check that out  (nod)
#103
Hints & Tips / Re: The Shame of the Pack
Sun 08/12/2024 18:50:48
OK, I got so far but now:

Spoiler
I'm on that frozen cliff and can't find the code to the lock and what I have to put in that hole on the side.
[close]
#104
Your video is set on "private" so only you can watch it. If you set it on "unlisted" only the people who have the link can see it.

Good luck with your project!  (nod)
#105
If you have a sound that has to be looped and that's too short, maybe you could edit in Audacity and make the sound playing two or three times and then loop that new sound?
Also, I make sure that any sound file is at least 1 second long and that works for me.
#106
Quote from: Sakkeus on Thu 05/12/2024 09:45:54Damn. Maybe the "little addons" were too much, I don't think there's a way to fix that (with my rudimentary coding skills, at least). I hope you'll get the energy to play it again some time!

Did you add some more global variables or room variables? That's one of those things that make you restart from the beginning. Same if you add or remove View sprites.
#107
What I know is that when you want an object to disappear when you click on it you can use : oOBjectName.Visible = false;
#108
And just like that I'm kicked far above my understanding/experience.  (laugh)

Just the fact that you guys can see how it maybe could be done and what it would take is beyond my ... *pffft*

What I do understand is that it would take a lot of time and work.
This is not more a "request" than a "suggestion" and I guess there are more important matters for AGS.

But! ( (laugh) ) if one day this "Field Of View" idea becomes a thing, imagine how AGS could go visually "Next gen"... ?  :P

Cheers!  :)
#109
The blur effect could be connected to the walkable area's MIN and MAX scales.
And then, the smaller the player is on screen, the blurrier he becomes.
Could also be turned on or off in each room.

The end result would be something like this : https://www.mediafire.com/file/l2k2omls6cibedh/BlurEffect.mp4/file
#110
Quote from: RootBound on Thu 21/11/2024 12:58:54The most relaxed you'll ever be while frantically trying to stop environmental destruction.

Great paradoxal one-liner pitch.  (laugh)
And it's exactly that.
Frantically is the word.
Loved the concept and the gameplay.

Great job!  (nod)



#111
Hey, just thinking for me here:

It would be nice to have a blur effect as option for the walkable areas.
Just like the Scaling effect.
The smaller/further away you are, the more blurred the charater is.
I think it would create some great visuals, like a basic FOV for cameras.

Cheers!  :)

#112
Another fun Yip game. The graphics are better this time, it's fun puzzles, and weird music  (laugh)
Good job there!
#113
You know, links are useful, instead of having to start to search...   :-D
#114
This looks really intruiging. And also very beautiful!  (nod)

I'm curious to see how the story about a guy being trapped into a book will play out.



p.s.: Bien le bonjour de Bruxelles  :-D

#115
Quote from: Crimson Wizard on Sun 03/11/2024 20:34:17This alligator is less than 1/10 of the game screen! it's not optimal to use full background frames to animate that. I would advise redoing it as a room object.
You may achieve that by simply cutting out identical pieces of background frames and reimporting these as sprites.

I agree with this. Not only could you make it just an animated object, but objects can have so many more frames, so you can have a smoother animation.
And also, when you animate an object "eOnce", the last frame will be that object's image after the animation. 
#116
A bit confusing in the beginning because no really guiding line; you can click anywhere you want.
With a person presenting this to a class, I can see great and fun learning.
You got something with this concept  (nod)
#117
I'm currently at point 6 of the tutorial and it's working great!  (nod)

Even with the explanations my brain doesn't understand it all but I can see me creating my own functions one day  (laugh)

Thank you so much for the replies, and for the tutorial.

Cheers!

#118
I'd like to have a certain character to use a specific speech font.
Is that possible?
I use version 3.6.1

Cheers!
#119
Quote from: Crimson Wizard on Thu 17/10/2024 09:05:46I was only able to confirm the problem, and found an old mail-list entry about a very similar error in Theora decoding:
https://ffmpeg.org/pipermail/libav-user/2011-June/000212.html

From my understanding, it goes down into libogg (OGG reading library). It's not likely that anything in the engine code itself is causing this, but libogg skips certain data packets for some reason.
... OR our code that uses libogg does not react and handle specific result.

But I never used libogg library myself, so cannot tell yet.

I still have a backup variant of comparing with VLC code, but I will need more time to figure out how to read it and what to compare...

Thank you for that report and for taking the time to look into this  (nod)

I guess that for now, we'll just have to avoid black frames  :)
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