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Messages - Rik_Vargard

#121
Ah yes, I sent you the MP4 file... here's the converted OGV >> https://www.mediafire.com/file/iav9sldg5g7q0ja/AGStest04.ogv/file

I use this website to convert the videos >> https://video.online-convert.com/convert-to-ogv
The only setting I fill in is the first; the bitrate, I set it at 20000 kbps

And this is the info about their compression >> https://www.theora.org/
#122
You can make animated PNG sequences from just the animated parts (the videogame screens) and then place them accordingly in the room as an animated object.
In this case, you just need one background.
#123
Quote from: Crimson Wizard on Mon 14/10/2024 00:33:57@Rik_Vargard could you please make a video that contains only black frames, and then a single non-black frame in the end?
(or a single frame at start, then black frames, and single frame at end)
With such video it will be much easier to investigate what the video decoder is doing.

I made a 2 seconds video with one colored frame at the beginning and one colored frame at the end.

>> https://www.mediafire.com/file/1wsrvrs6tyep3ce/AGStest04.mp4/file

I hope this is what you asked?
#124
Objects can use views and be animated.
Just make sure that the Object has a baseline that's like 1 or 10 or whatever, based on your room size;  if you want it to be "behind" the player it has to be less than player.y in that room.
#125
If I may, I'd like to insist on the "pitch black screen" again. And I mean when the screen is 100% black (#000000) .  :P

I made a quick 20 secs video that I exported in MP4 and converted in OGV.
And as always, it looks perfect in VLC.

Please notice the long black screen moment around the 9th second.

>> https://www.mediafire.com/file/e0d62n14m96ka3y/_AGStest03.ogv/file

Then, I recorded how that video plays in AGS.
And there you will see that the black screen moment is "ignored" and that at the end the video stops at the last frame, waiting for the music to finish.

>> https://www.mediafire.com/file/61o8mwm6vdbgy73/AGStest03inEDITOR.mp4/file

And that's why we have the illusion that the movie goes faster than the sound, when in fact those black frames are skipped.
Maybe they're considered "empty" or something?


#126
Do you use fades in or out or fades to black in your video editing?

For what I experienced back then when talking about this in the beginners forum is this:
It's just me but at this point of my "testing ogv in AGS" : it feels like AGS doesn't like black screens.

If you have black screen parts you might notice that in AGS, those are somewhat "ignored", which makes the video "go faster" than the audio.
I used different converters so I don't think those are the problem.

So, the black screens was my last observation before I moved on, and had to make three different files (Video,Music,SFX) and then go back and forward from editor to AGS to place the sounds and music until I got somewhat what I wanted in AGS.

I now use AGS v3.6.1 (Build 3.6.1.23) and haven't tested it again, yet, but that time will come. :-D
#127
I'm working on a similar puzzle right now. 3x3 grid and the objects have to be placed in a certain way.

ex: Object 1 has to be placed first, object 5 has to be second and object 9 has to be third. Other combinations will not work.
When you click on an object, it changes the Graphic (oObject1.Graphic = 1;) etc.
Then I give points when clicking on the right buttons in the right sequence.
When I click on the confirm button, I check if the score is right.
To make sure the player has pressed 1 , then 5 and then 9, I verify the score, like:

Code: ags
// clic button 1
function obtn01_Interact(Object *theObject, CursorMode mode)
{
  aBlip.Play();
  if (obtn01.Graphic == 2908)
  {
    obtn01.Graphic = 2909;
    Points35 += 50; ///////////////// THIS!
    oConfirm.Visible = true;
  }
}
// click button 5
function obtn05_Interact(Object *theObject, CursorMode mode)
{
  aBlip.Play();
  if (obtn05.Graphic == 2908)
  {
    obtn05.Graphic = 2913;
    if (Points35 == 50) Points35 += 50; //// if first button is right, points up
    oConfirm.Visible = true;
  }
}
// click button 9
function obtn05_Interact(Object *theObject, CursorMode mode)
{
  aBlip.Play();
  if (obtn09Graphic == 2908)
  {
    obtn09.Graphic = 2917;
    if (Points35 == 100) Points35 += 50; // if second button is right, points up
    oConfirm.Visible = true;
  }
}


Every other button gives Points35 += 1;

When I click on Confirm and I have 150 points the puzzle is solved.
Else, the puzzle resets.
#128
Oh well, that's a release announcement. All those visuals look fantastic. Loved the trailer. Congratz on the release and never giving up!  (nod)
#129
Everything looks so much nicer (nod)
#130
This is all very intruiging and from what I understand, you're still working on improving it from the MAGS, so I'll keep an eye on this thread  :)
#131
It's a little bit confusing to read the Romanian/English dialogs right now.
Perhaps the English text could be an invisible character at the bottom, to create some subtitles?
Or have another font?

Also, I think you're up to something here and I think this has potential.
In-between chapters, there could be a simple "First Person room/situation" where the player will have to "do some stuff" and thus practice what he has just learned. Like, in dialogs, having three different options to ask/reply etc.
It could all be done with zero animations and cool backgrounds. :P
#132
Completed Game Announcements / Re: Becalmed
Fri 13/09/2024 22:27:06
Very fun game to play. Beautiful graphics. Inspiring puzzles. And I loved the concept! (nod)

Thank you guys at the "Hint & Tips" forums  (laugh)

Quote from: heltenjon on Mon 12/08/2024 23:08:09I'm amazed at the number of puzzles and all the lore you manage to cram into a game with relatively few locations and characters.

I'll just second that.

Cheers!  :)

#133
I don't know if this has been noted before so sorry if it has.  :P

I get this when clicking on the "Tutorials" link on PC:

#134
Maybe you can use timers? So when different timers expire at the same time the characters all will "SayBackground"?
#135
Quote from: Giacomo on Sat 31/08/2024 12:31:52I was also kissed by the Feen!

Ah yes! I also got that crazy moment  8-0  (laugh)
#136
Completed Game Announcements / Re: Stop
Mon 02/09/2024 19:00:20
I'm more a "in the movement" guy. I find my peace in action, not much in contemplation.
I'll admit I lasted 5 minutes, but I really enjoyed the concept and the music.
Btw, perfect graphics and animations for this. (nod)
It's a really kind gesture to take the time to create something like that.
Cheers to you  :)




#137
THE MILESTONE UPDATE 1

Hellooow! So things have been moving quite well last couple of weeks and I almost "finished" the next chapter of the story (Chapter 5).
And of course with the whole lot of setbacks, clumsiness and "Why doesn't it work?!" moments we all know. (laugh)

At this point, this game is already bigger than the first one. While finishing the first game back then made sense, this time I will have to go to the finish of this. Because making it a trilogy wouldn't make sense, since at this moment I'm technically at the peak of my "Level 3/100 of being a AGS coder."  :P
And I want to know how much I can do with that 3% of AGS knowledge. (seems pretty infinite already).


In the meanwhile, here are some screenshots of new and known places revisited:





Cheers!  :)
#138
So right now @jmjm and @Eon_Star are the ones I know about.
Perhaps contacting them could be a start?

I can do that part if you want to, but then I'll also need to know what you need from them (Link? Etc?)




#139
So I'm not a good technical tester and I can see fellow AGSers doing that quiet well. (nod)

But testing the site just as a user who wants to have access on how to learn AGS, it's not that easy to find.
And I mean: Video tutorials. Because we're in 2024.

Perhaps there could be a front page with Create, Play, Join and LEARN

And on the LEARN page there could be a list of Links for the written tutorials, like there's now AND also a part for video tutorials.
Because right now there's only the Densming videos. (Don't get me wrong he's a personal hero of mine)
And these videos are still really relevant in 2024 for the very basic stuff, but become more and more "Formerly known as" in the F1 Documentation.

And also because there ARE new and fresh video tutorials on how to do things in AGS.

Just right now I can think of @jmjm and @Eon_Star, who have the same concept:
(First just quickly they also do tutorials for noobs who never used AGS.)

But their thing is, when they create a game, they release tutorials on how they did it.
If you played their games and are wondering "Hey, how did she/he do that", there's a tutorial for it.
I mean, how amazing is that, right?
I think those video tutorials deserve a place on the website.

That's why I think the website should have one more button : LEARN.
Just a page or a part of the website easely accessible from the start (when you just come to learn) and solely dedicated to the various ways (written or video) to learn AGS, with links to the contributors who create their own tutorials for AGS and for us to enjoy.

Cheers!  :P
#140
Wow that's looking great !!  8-0
I'd be happy to help testing   (nod) 
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