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Messages - Rik_Vargard

#181
Quote from: Danvzare on Fri 08/03/2024 11:22:03Holy crap, that's impressive!  8-0
And here I thought MY game was big. Just how long have you been developing this game?
Thanks a lot, it's quite a short little big game that took me a little under two years to develop.  :)

Back on topic: You do good to ask external people. As a good noob, I didn't. I tested my game so much in all possible ways and fixed dozens and dozens of bugs until everything felt right. I even tested doing things I myself would never do.
So I released my game and, oh boy, did that release became totally messy. For weeks. It was hell.
I learned that however you test it, people will have their own brains and logics. And they will break your game. (laugh)
But thanks to them and their reports it's now all over.
Lesson learned  (nod)
#182
I didn't see it here (I think) but what you can also do is change the player's starting room so you don't have to restart after changing stuff that makes you restart like new animations, gui stuff and so on. Just don't forget to add the inventory and change variables etc. as it should be at that point in the game, in function room_FirstLoad(). So you can really focus rapidly on that particular moment. And I did find this more reliable than using a teleport gui. But that's just me.  :P
#183
I'm glad I could help with your game. :)
I really liked playing this one, the graphics and the audio create an atmophere that I remember from the game "Loom".

Also, this could (or should?!) become a series, right? Something in the likes of Quantum Leap?
The long journey home, from world to world, while learning more magic?
Riiight?!?  (laugh)
#184
Hey I was wondering if you had some kind of intro logo movie or so for the ceremony?
I was starting working on one but then I thought that perhaps you already had something?

Just in case: I thought about doing a montage starting with "AGS AWARDS 2023" and then "THIS YEAR'S NOMINEES", with pictures showing up of all the nominated games.

Well, I can help with anything video if needed. (nod)

Cheers!
#185
Quote from: Crimson Wizard on Sat 24/02/2024 12:06:47
Quote from: Rik_Vargard on Sat 24/02/2024 11:51:27I export my videos at 30fps so it could be some frames problem but I'm not sure; I didn't think about that.

The video that you linked in that other forum thread ("End Credits 01") appears to be 24 fps. This may be found by checking Media Info in a video player program.

Ah yeah sorry, in my new game they're at 30 fps
#186
I export my videos at 30fps so it could be some frames problem but I'm not sure; I didn't think about that. (but that's just me). :P

I first thought it was the "empty spaces" in the video editor (which are exported as black in the movie) that did that so I added black images but that didn't work.

That's why as for now, I think that it has to do with how AGS reads "full black screens".
AGS seems to bypass it (or "ignores" it) and jumps fast forward to when there's "colours" again.

So right now I use two techniques:

The simple one is to play the video with no sound (use 11 at the end not 21);
Play the music in AGS and end the music when the video ends.

Now, if you have soundFX and/or scenes where the scene and the music really have to be synchronized at that particular moment in the timeline,
I had to adapt to how AGS reads the file. Think of it as your final monitor.

And then go back and forth with "adapting in the editor > export > convert > read in AGS, and so on until all the timings are right in AGS.

That's where I'm at for now. :P

Cheers!



#187
Oh I'm sorry nevermind:

The code has to be in the room_AfterFadeIn() function.

I put it in the room_load one  :P
#188
Hi, I'm trying to implement an autosave to my game, and as far as I know it works with this line of code:

SaveGameSlot(99, "AutoSave");

But when I load the Autosave, the mouse buttons don't work anymore, right or left click are "inactive".
And also, sometimes the player character isn't there anymore.

Any ideas?

Thx!
#189
I have a character walking with a little limb and what I do is, when creating the views, at the moment that limp should be there, I just add the next frame as the same image, see?
So if your character has to "be stuck" for a short time while walking; just use/repeat the same image in the next frame(s) ...?
#190
This is very a intruiging story and the graphics look great.
Good luck with the road ahead!  (nod)
#191
Can't you use something like this?
When you click on the character (or an image representing the character):
c[CharacterName].SetAsPlayer;
#192
Quote from: heltenjon on Wed 07/02/2024 10:20:44
Spoiler
At first, I tried to click the icons in the order they appeared. After a while, I discovered what the hand did, and even later that the icons could be clicked in any order. Still, I wasn't fast enough. So I tried simply clicking in a circle as fast as I could without even looking at the code, then discovered that I was penalized for doing multiple errors, but not until I had tried a lot of times. (laugh) In the end, I guess it came down to learning where some of the icons were in order to be fast enough.
[close]

Yes you're right, and also the hand:  :)
Spoiler
Whatever you're doing, when the hand appears, click on it. Don't try to finish the sequence, just click on it right away.
Since it's on a timer, the sooner you click on it the sooner it will get back
[close]

Quote from: Tomags on Wed 07/02/2024 13:25:33And @Rik_Vargard, great game by the way. I'm waiting to have more time to get back to it and hopefully finish it, and will give some feedback.

Tomags

Hey thanks, I hope you'll have fun  :)

Cheers!
#193
Hey @heltenjon thank you so much for your review! It's very motivating and I'm so happy you liked my game. :)

About the hacking puzzle, Im sorry it was so hard! It should've been a fun challenge not a stressing one.
But heh, you did beat it, right? I'm grateful for the effort and bow before your courage. Also, I wish I was there to see your reaction. (laugh)
The thing is that I tested it so many times that at one moment I was used to where the symbols are and almost didn't have to really look anymore.
I made that "this is too easy" error, see?  So I'm keeping that in mind for the next game.  :P

Thank you for playing,

Cheers!
#194
Quote from: CaptainD on Mon 05/02/2024 21:43:40I wish I could remember a specific puzzle to contribute to this thread! There was definitely one in Metro City that I thought was really nice, but I can't for the life of me remember the details. :embarrassed:
(laugh) If it's an object-based puzzle it might be that one in that abandoned room where you get the emp mine at the end of it?  :P

Quote from: Kastchey on Mon 05/02/2024 21:34:10Trapped on the Balcony is one huge streak of enjoyable puzzles, but I particularly liked
Spoiler
the one where you forge the third token using the fresh cement on the roof. It felt like the several elements of this puzzle had to be sourced from all over the game, which was really cool.
[close]
I have to second this (actually I was about to use it as an example). That whole puzzle was one of those that made me understand better how object-based puzzles can work.

Here's another one for me (simpler can be more complicated :P)
Shards of God - Getting all four lamp-levers down
Spoiler
I've been looking so hard to find that 4th object or fruit to get that last lever down when obviously I didn't have to. Smart.  (laugh)
[close]
#195
I played the demo. The graphics are totally crazy, and it works! It's all coherent and fun and I had a blast playing it.
A crazy story in a crazy world. Loved it!
#196
Congratulations to everyone who got nominated! All well deserved! (nod)

And wow! Did I ever expect to see my game on the list?!  8-0
I am so  honoured, so humbled and also so grateful to all those who voted.

Thank you so much.  :)

And good luck to everyone!  (nod)

Cheers!
#197
Looking great! I like the idea for the story. :)
#198
Hints & Tips / Re: Stormwater Demo
Sun 28/01/2024 10:56:40
OK now we're talking!  (nod)

And yes, I may have missed it but the [E] key is mentioned nowhere?

Cheers!
#199
Ah OK I had to click on the text. That be me (roll)  Now the dot is appearing, but it still doesn't work for me here.
I installed the qwerty keyboard on Windows so I can switch to it when needed.
Made things playable at last. Thank you for your consideration.  (nod)

And also I need a hint here

Cheers!
#200
Hints & Tips / Stormwater Demo
Sat 27/01/2024 21:13:35
I don't get it... I must be missing something, or a gameplay thing.
I'm stuck at the very beginning.

Spoiler
So I'm walking around and around and I can't find out what to do to open the gate.
The shells have disappeared I think. I follow the blood trail but get back to the main road.
There's that bucket, the rotten food(?)... well if someone has a hint...?  :P
[close]
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