Hey, thank you for your reply. I do understand better what you did now. I really like this little exchange of views because it's inspiring to me. 
Agatha Christie, Sherlock Holmes, and all those "Mystery Murder" movies i've seen.
I guess that when it's a movie and I'm passive it all OK. But when here, I'm active, I got that Sherlock/Tiabata complex where I had to remember myself that I was just a Watson indeed. I was tasked to find the "HOW" and that was it but I got ahead of myself and thought I was THE investigator. I forgot my place.
Do you see what you did to me here?

Agatha Christie, Sherlock Holmes, and all those "Mystery Murder" movies i've seen.
I guess that when it's a movie and I'm passive it all OK. But when here, I'm active, I got that Sherlock/Tiabata complex where I had to remember myself that I was just a Watson indeed. I was tasked to find the "HOW" and that was it but I got ahead of myself and thought I was THE investigator. I forgot my place.

Do you see what you did to me here?

Spoiler
I wasn't frustrated by your ending. I thought it was epic, well written and amazingly put together with all those wonderfull/incredible(!!!)-how-did-he-do-it animations. And i loved the fact that I could choose how it would "end".
When I was asked about who the killer might be, I really sat back on my seat and started thinking about who it might be. And that's something, that's how much I was into your game.
If there was any frustration on my side at the end, it was in fact that I wanted this game to be longer (and yeah, to be the Sherlock/Tiabata).
And I think you had a great idea there, to make the ending somewhat interactive. Like with quesyions, and even if the player gets it right the Sherlock/Tiabata will always prove why at the end the player will always be the Watson.
This is an inspiring little exchange, thank you for that.
When I was asked about who the killer might be, I really sat back on my seat and started thinking about who it might be. And that's something, that's how much I was into your game.

If there was any frustration on my side at the end, it was in fact that I wanted this game to be longer (and yeah, to be the Sherlock/Tiabata).
And I think you had a great idea there, to make the ending somewhat interactive. Like with quesyions, and even if the player gets it right the Sherlock/Tiabata will always prove why at the end the player will always be the Watson.

This is an inspiring little exchange, thank you for that.

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