Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rik_Vargard

#221
Completed Game Announcements / Re: Vizita....
Fri 15/12/2023 17:58:48
I liked the graphics overall, specially the characters (also nice speaking animations) the backgrounds are strange but it's working for me. :P
Must be because they feel accurate somehow.
The gameplay was not very clear to me (when do I play wich character and what do I have to do.)
I'm interested to see where you go from here :)

Spoiler
Also, if you run into some complications, never hesisate to ask questions in the "beginner technical questions"  ;)
You can also press F1 for in-AGS help and examples, or go to youtube (https://www.youtube.com/playlist?list=PL21DB402CB4DAEAEF)
These tutorials are old but great for the basics in AGS.
[close]



#222
That's sounding mysterious and also looking nice!
Keep it up!  (nod)
#223
Hello,
This is the minigame I'm working on :

You have to collect ressources by moving the bucket left and right.
The left and right arrows are GUI buttons and players can click on it to move the bucket.

Now, I also want to give the players the option to use the right/left arrow keys.
But when I click on those keys, the bucket goes from left to right without stopping in the middle.

Unless I tap really fast/shortly on the arrow keys! Then it works.

My question is: is there a way to make a normal key pressing just move one place?

This is the code I'm using:

Code: ags
if (IsKeyPressed(eKeyLeftArrow))
  {
    if (object[3].X > 500)
    {
      aConductors_01.Play();
      object[3].X = object[3].X - 70;
    }
  }
  if (IsKeyPressed(eKeyRightArrow))
  {
    if (object[3].X < 640)
    {
      aConductors_01.Play();
      object[3].X = object[3].X + 70;
    }
  }

Thx! :)

EDIT PS: Those lines are in room_RepExec() because that's the only place it kinda "works."
#224
Well that was a lot of fun! And addictive.
I can't even start to imagine how you script something like that  8-0
Also very inspiring when it comes to creating minigames!
Even if I wouldn't know where to start right now  (laugh)
#225
Hints & Tips / Re: Metro City
Sun 03/12/2023 18:49:18
For those who are interested, I have released a Fast Walkthrough of the game.

You can find it on the game's forum post by CLICKING on this LINK!  (nod)

Cheers!
#226
FAST WALKTHROUGH REALEASED!

So this is a fast walthrough where I skip through the dialogues to get to the point of what one has to do to finish the game.
It's not an immersive exprience but a to-the-point one, for players who just want to know how to get to the next step.
Now I think of it, it's almost a speedrun of some sorts...  :P


#227
Hints & Tips / Re: Metro City
Tue 28/11/2023 20:19:35
Yeah me neither, really, until I discovered THIS thing > https://seansleblanc.itch.io/gui-butler

It's butler but with a GUI so everything is just about some clicks and in minutes it's all done!
#228
Hey @CaptainD , thank you so much for your review, it's very inspiring and motivating for many reasons! (nod)
#229
Hints & Tips / Re: Metro City
Tue 28/11/2023 19:57:26
It's my first experience with ITCH and Butler, so when I upload new content it only uploads the new files so that's cool for me but I don't know if it works the other way around, or as you call it "an update" (instead of redownloading it all).

#230
Hints & Tips / Re: Metro City
Mon 27/11/2023 08:21:15
Hey @CaptainD sorry for the late reply I just noticed this post  :-[

You must have an older version of the game as this bug has been fixed a while ago.
You should be able to take the car back and look for the BOOM device if you don't have it. (nod)

Latest version (version 11) >> https://rik-vargard.itch.io/metro-city-night-shift

I'm sorry for the inconvenience.
Or as @Wiggy said, a previous save game will do the trick.  (nod)
#231
I think this is looking wonderfull and mysterious!  (nod)
#232
Haha I'll take that offer for bugtester anytime!  (laugh)

Yeah scripting can be damn frustrating at times, like very! It's learning a new language with it's logic.
And then it also feels like magic. You write those lines and then *poof*, the thing unfolds in front of you!
And then it doesn't work.
And there starts the learning again.
And then it works.
And then you feel like you have written down that one powerfull spell that comes to life perfectly.
And that's a great feeling. (nod)

About the autosave, I have to say I didn't think of it (well perhaps one evening).
Thing is, since one can save anytime during the game, if I were a player and see something new I would save every step. (laugh)
Right now I don't know how to create an autosave in AGS, but I could create some "message" that would propose the player to save the game at some points.
Good idea, thank you  :)

It's also good to have moved from bug reports to suggestions  (laugh)

Cheers!

Rik
#233
@AndreasBlack

First, thank you for your message!

Second, damn it! I just wanted people to have fun, not being frustrated all the time!  (wrong)

Well I guess it's an experience to learn from a first release. But Im' very sorry you had this one bug!  :-[

Because, how did you manage to do that?!

I spent the last 15 minutes trying to crash the game in various ways with the ladder thing and it always works perfectly.
I have no idea on how this went wrong for you. ???
But it obviously did...

So I took your advice to make those kind of rare moments even more impossible, thx!

The newly patched version is now online and you can play the game as it's supposed to be. (nod)





#234
Quote from: AndreasBlack on Mon 13/11/2023 00:05:06I haven't finished yet, i noticed now you've done some bug fix updates, i'm not sure i had the latest cause i managed to bug it out. I took up three or four medkits and keys/phone duplicates  :-D Also i managed to put back the wires cause i thought i had to do that to get the door to open again, then i couldn't take them back  8-0 But apart from those bugs it's funny to play. I will finish it someday, hopefully. I went to by some hans unt hans nuddles and then... (laugh) Will have to try again tommorrow!

Haha  (laugh)
Well no worries all those bugs are also fixed now  ;)
#235
@Ian Aloser

Thank you very much for playing the game and for sticking along during the rocky release.
And also for your game experience feedback and the bugs you encountered.
It's very encoureaging (nod)
#236
@Ian Aloser
Quote from: Ian Aloser on Fri 10/11/2023 07:55:21EDIT : Nevermind, I figured it out
(laugh) So where're you at at this point?


@RootBound
Thank you for playing and thank you for your precious feedback!
And I'm really happy you enjoyed the game. :)

About the "elevator bug" (a minor bug that doesn't change anything about the gameplay) :
Spoiler
That's one minor bug I couldn't fix and forgot to mention in the technical forums (I will do that ASAP- I forgot because of the rocky release-)
Thing is that in that particular room, for some reason, when you use "WalkTo" at that place, the player walks out of the walkable area!
Yep. So, I don't know how it's even possible but there it is.
[close]

About the "Overall good game"
Spoiler
Wich is about the ending but didn't want to spoil.
At my beginner level I had no choice at this point of AGS learning + releasing a game experience + the importance of beta testing..
I had to "learn and move on." because I wanted to test and add new stuff, still adventure, puzzles, the story the characters etc.
But with new stuff to see how it can be done in AGS.
So yeah, that was a real question for me. But I think I had to split this in two parts because some room scripts became very epic (you know, based on the bugs) so it's not "calculated" to make you want to play the next one, but I felt I had to finish this one this way...  :P 
[close]

About the battle system:
Spoiler
I understand the quibble is visual and I knew this one was coming. And I agree.
Thing is, I had to buy a new PC, made two massive backups. But somehow the characters' files didn't make it. The folders did. Not he files. In both backups. And of all of the files, just and only the character files went missing. Go figure.
As I was getting at the end of the game, I would've had to recreate the characters from scratch and redo all animations etc.
Because at the same time I had discovered a better way to create them thus.... "learn and move on".

All of that made me split the whole thing in two parts.  :P
[close]





#237
Quote from: Ian Aloser on Thu 09/11/2023 20:11:21Thanks Rik,
I get the picture ....
EDIT: My problem was the high game speed I had adjusted :-))

Haha!  (laugh)  Well i'm glad you got through it  :P
#238
Quote from: Ian Aloser on Thu 09/11/2023 19:45:53I solved the previous hacks by trial and error :-)
But this one leaves me helpless....

Spoiler

OK so:

You're trying to hack a security system.
The system will defend and counterattack.

On the left :
The red part is the system (moving down) coming at you to stop you.
The green part is you (moving up) to hack it.

On the right:
- Four random signs appear on the top
- You have to click on the similar signs below to make them disappear, move up, and have a new set of signs
- Whenever you click on a wrong sign, you'll move back down
- The hand icon, when you can click on it (when "ON"), will make the system go back one move (up) and save you time.

HINT: Whatever you're trying to click, when the hand icon turns on, click on it first. ;)
[close]
#239
Quote from: Ian Aloser on Thu 09/11/2023 18:16:16At the moment I am totally stuck with
Spoiler
Hacking the door code at Alex's house, I just don't get the logic behind it
[close]

Spoiler
That's a strange question for me, because:

- If you're trying to hack Alex's door it means
- You got rid of the Secubot which means
- You got rid of it thanks to the mine which means
- You hacked the door that led to the room where you can find the mine.

It's the same minigame for both doors, but with a different difficulty.

I just want to be sure we're talking about the same thing here?

[close]

And everything car animations I created with Blender  :)
#240
Hey @Ian Aloser, you're not bothering me, on the contrary.
You're feedback is very important to me and makes my game better.
So thank you for that.
It is I who am sorry for the inconvinience  :-[

About the save games, yeah, that's how big I did draw the panel; I didn't think that one would use that many saves.  :)
Best I could do right now is arrange the things a little, which should give you places for three or so more saves.

Fixed the bugs, latest version now online:

Spoiler
Damnit, fix one bug and two appear!  :-\

Well those have been fixed now.
- If you arrive for the second time at the house and don't have the mine, you can now take the car back to look for it.
- Fixed the "interact" problem with the bot.
- If you put the wrong code for the save and exit and then come back, the safe will work now.
[close]


And I'm very happy you like my game, it's a great feeling, thanks for sharing that.(nod)
SMF spam blocked by CleanTalk