I suggest this for random stuff:
Code: ags
int Talk1 = Random (2); //character 1 talking (3 possible answers here > 0, 1 & 2)
if (Talk1 == 0) cCharacter.Say ("Blah blah."); // random = 0
else if (Talk1 == 1) cCharacter.Say ("Bah bah."); // random = 1
else cCharacter.Say ("Bye"); //random = 2