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Messages - Rik_Vargard

#241
Hey @Ian Aloser, thank you for the feedback. I'm really happy you had a good time playing the game!  (nod)

Spoiler
I already fixed the safe, but now I have to go check that box! Yeah, nothing breaking the game, thx for that (laugh)

For the wires, it depends where you are in the game.
Are you at the first investigation at the house, looking for Alexander who's missing?
If so, take the elevator (where you found the box) and then interact with the panel to find the wires.

If you are further in the game (and the panel is already open from earlier), let me know; I don't want to spoil if you're at the beginning :)
[close]
#242
Alright all the bugs have been fixed & files are uploaded!

Thanks guys again for the feedback, much appreciated
(nod)

Cheers!
#243
Hey @RootBound Thank you for playing my game, I'm happy you're enjoying it so far. :)

Too late today here to get into that bug report but thank you very much !! (Also, why would someone do what you did?! (laugh))

But I can give you that hint :

Spoiler
If, in the house, you go to the room that's down left (with the wardrobe), next to the wardrobe, on the ground (when hovering with your mouse), you will find some scratches on the ground that you will have to "Look At".
[close]
#244
@MIGGO

Hey MIGGO, thank you for playing my game. :)

Also thanks a lot for your feedback, I understand that you just didn't get to that important moment because you made a run for it, at the house.  (laugh)
I'm sorry for that and I uploaded the new version with both bugs fixed.

BUG Feedback:


BUG 1:

Spoiler
This one is a weird and tricky one. That's a bug I had back then when working on it. And then I fixed it. Because I tested that alley behind the hospital a lot, just because of that. So, the bug that you have shouldn't happen.
I downloaded the game as if I was a player, you know, and again and again I tested it but never had this bug again.
Makes me wonder if there's some other data saved when you save the game.  ???
So while I can't really test it, I disabled that "region" where one would be that would cause that problem. Technically a blind bug fix  :P 
[close]

BUG 2:

Spoiler
I didn't think of someone who would go for the front door with the HACKit tool as active inventory, so now it's not possible any more. (laugh)
You now have to get rid of the SecuBot before you can hack the door. This will trigger the variables that will allow you to continue the game as intended, and let you get to "that moment"  :)
[close]
#245
Quote from: heltenjon on Thu 02/11/2023 16:33:23Congratulations on the release! I was impressed by the demo, looking forward to playing the full game.  (nod)
Hey thanks @heltenjon ! I really hope you'll have fun playing it  :P
#246
Yep that did it! Thanks a lot!  (nod)
#247
A download link to the AGS Database has been added > AGS DATABASE

(Thanks RootBound)
#248
Quote from: RootBound on Thu 02/11/2023 12:41:14Congratulations on the release! Finishing a game is always a great achievement no matter if it's your first game or if you're a veteran developer. I'll definitely download and try it out sometime soon! Don't forget to add it to the AGS database as well!

https://www.adventuregamestudio.co.uk/site/games/add/

Hey thanks @RootBound, it is something indeed !  (nod)

I tried to add my game to the AGS database but for some reason it doesn't seem to work, I started a post about it HERE

Quote from: AndreasBlack on Thu 02/11/2023 14:40:16Fantastic! I'm gonna try it as soon as possible! Great job, now work on my game so i can finish it, kidding  :-D

Haha hey thanks @AndreasBlack I hope you'll have fun!  :P
#249
Hello, I filled in all the info to add my game to AGS, and when I click on the "Add Game" button, something seems to load and then I have an empty page.
I tried it twice... and I don't know if it worked or not?

Any ideas?
Thx!
#250
METRO CITY:Night Shift has been released!




See you at the "Completed Games" part of AGS!

(nod)

#251

[Enter Name] has grown up in the orphanage of Metro City, capital of planet Antoryos, and thus has been given a role to participate in society by becoming a police officer.
with police academy friend Darcy they choose to patrol at night because of the ambient created by the lights of the city.


DOWNLOADS :



#252
Hints & Tips / Re: The Books of Knowledge
Mon 30/10/2023 18:18:54
@Durinde
Spoiler
I got book 1 & 3 but I don't know how to get food from the vendor...? :P 
[close]
#253
Quote from: Crimson Wizard on Wed 25/10/2023 21:13:47There's also a small chance that if 3.6.1 has some performance improvements then the game runs somewhat faster and video syncs better.

But to be fair the video playback in AGS lacks proper sync mechanism. I started writing a simple one in the past, but never completed, it was in the midst of various changes and refactor in 3.6.0.
Would be nice to have it implemented anyway.

That would be very nice indeed. (nod)
#254
Hello guys, thank you so much for looking into this.

I don't know you guy's philosophy on being always there ready to help at any time, and I also know this isn't just that beginners' script problem.  :P
All I want to say is that there's no pressure or impatience on my end here, and that I know that one day this will be fixed. (nod)

(still hoping to read about this concerning version 3.61 tho  :P )
(And thx for the mp4 explanation, I went to see the pricing and yes, it's worth waiting for 2027  (laugh) )
---

I've been thinking on how to do this the AGS way and I think I have that idea where I export the movie without sound.
Then have a separated music and sounds only file.
And then I can put the three in AGS and script the thing.
I guess I'll have to go back and forward editing and exporting until the timings are right but I know it will work.

So! Thank you again and above all, cheers!  :)



#255
@Khris @Crimson Wizard thx for the reply :)


Here's a link to the video : VIDEO LINK

I used this website to convert from mp4 to ogv OGV converter online
Perhaps there's a better one that's used for AGS videos?

The AGS version I use:
AGS Editor .NET (Build 3.5.1.27)
v3.5.1, March 2023

But don't worry about the avi files anymore (because of the latest version I'll have to install after I finish this game)

Little side question: Why can't we use mp4? Files are smaller and quality is better...?

Thx!
#256
The finish line is in sight!

Things have been epic, lately, with tons and tons of bugs and technical problems. 99% of those have been solved right now.

As I approach the end of my first game here, I will of course have to learn how to create a nice itch.io page.
So if some of you have experience with that and want to share, I'd be grateful :)


I can now present to you: the cast!
Some are important characters, some are just passing by, creating the ambient.




I can't wait to be on that "Completed Games" part of the forums. 8-0

And I know I say it a lot, but I don't say it enough:
Thanks a lot to everyone who supported me, the people at the technical forums, those who tested my game, you all inspired me to make that game, that at my level, I didn't thought I could make.
  (nod)
It will still be at my level, tho (laugh)

Cheers and see you soon for more news!




#257
I have that .ogv file that's working fine in any video reader.
But when I launch it in AGS, the video part goes like twice as fast as the music, like they are unlinked.

Here's the code (I've tried it all :

PlayVideo("Music-01.ogv",eVideoSkipNotAllowed, 1);

.avi files work just fine in AGS, but I'd like to know why .ogv ones don't.

Anyone having experience in using videos in AGS?

#258
Hey @Khris  thx for the reply :)
If you need visuals I can do those tomorrow.

Yeah, it's weird... I did draw a couple more walkbehinds in that room 25 and they don't work neither.
Then I tried in another room where nothing really happens and it worked.
And then I tried in yet another room and there it didn't work again!
Like I said I use walkbehind since day 1 and never had this happening.
So there's something strange going on for me here...

Not to mention that in that room 25, the character doesn't stay in the walkable area, there is that spot where the character leaves the walkable area... I just use the walk icon like always but heh, there is something weird in that room 25.

#259
Hello,

So to be clear I've been adding walkbehinds all over my game.
> Draw the walkbehind area and set a baseline
In later rooms I've been using walkbehinds just fine.
But just not in that one, and that one only.

It's a bit late here to provide visuals, but at this point I'm just curious if some of you had experienced that and if there are circumstances that would make a walkbehind not working as it should?

Thx!
#260
AAAAhhhh Okay!! Thank you very much for your time! (nod)
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