This project looks epic! Good luck!

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Show posts MenuQuote from: Pax Animo on Sat 06/08/2022 17:20:38
cNPC01.Walk (1205, 959);
//Wait(1);
cNPC01.FaceDirection (eDirectionUp);
With a no blocking walk, the cNP01 direction faces up? as the face direction line is executed right after the walk line.
Maybe this?
function room_AfterFadeIn()
{
player.SetWalkSpeed (25, 15);
oArtPNG.Animate(0, 5, eRepeat, eNoBlock, eForwards);
cNPC01.Walk (1913, 970, eNoBlock, eWalkableAreas);
Wait(1);
//cNPC01.FaceDirection (eDirectionUp);
Wait(1);
}
function room_Load()
{
cNPC01.ChangeRoom (6, 36, 868, eDirectionRight);
}
function room_AfterFadeIn()
{
cNPC01.FaceDirection (eDirectionRight);
//cNPC01.Animate (2, 5, eRepeat, eNoBlock, eForwards);
cNPC01.Walk (1205, 959);
//Wait(1);
cNPC01.FaceDirection (eDirectionUp);
}
Quote from: Stupot on Thu 28/07/2022 10:17:49
This is looking great. I’ll try and have a play of chapter one tomorrow, if I can carve out a bit of time.
Quote from: lorenzo on Thu 28/07/2022 13:56:51
This looks cool, like a modern version of pixels!Nice lighting effects too.
Can't wait to see [Enter Name]'s adventures!
Quote from: chip on Mon 25/07/2022 20:01:23
it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds
Quote from: chip on Mon 25/07/2022 20:01:23
hello
i was wondering is ags supporting 3d now
havent played to the end, but i like the 3d look, also the transistion from gameplay to rendered video was nice and the gui is fine imo
it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds
Quote from: Crimson Wizard on Fri 24/06/2022 21:52:40
It's not about the phrase itself, but the further explanation was not clear: as you posted your script but did not tell what were your intentions and what exactly happens instead. Sometimes it's possible to guess what the person means, but not always, and there are multiple possibilities (script does not compile, script does not work as expected, game stops with error, and so on).
Quote from: Crimson Wizard on Mon 13/06/2022 11:30:35
Please, don't just say "I have a problem", tell what the problem is, what is happening.
Quote from: Cassiebsg on Mon 13/06/2022 16:37:22
Also make sure the GUI, where the button is, is visible and it isn't set to pause game when visible...
SetTimer(1, 160);
function room_RepExec()
{
if (IsTimerExpired(1))
{
Button1.Animate(11, 0, 2, eOnce);
SetTimer(1, 160);
}
}
Quote from: Khris on Fri 13/05/2022 09:29:58
Edit: fast again
Quote from: lorenzo on Wed 11/05/2022 14:03:18
Hi Rik Vargard, thank you for your comment! I'm glad you enjoyed the game!
Puzzles are the hardest thing to balance! Different people get stuck in different spots of the game, while others don't get stuck at all.
Not being the best at puzzle-solving myself, I try to leave a lot of signposting and hints to help players, but it's difficult to judge when it's too little or too much (i.e. giving the puzzle away).
I hope you at least felt that the solution to that specific puzzle was logical, and didn't make you go "How the hell was I supposed to know that?!"
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