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Messages - Rik_Vargard

#301
AGS Games in Production / Re: Sabbah's Order
Sun 07/08/2022 13:15:27
This project looks epic! Good luck! :)
#302
Aye aye thank you very much, I can now move my NPC in the background!

Cheers! :)
#303
Quote from: Pax Animo on Sat 06/08/2022 17:20:38
cNPC01.Walk (1205, 959);
  //Wait(1);
cNPC01.FaceDirection (eDirectionUp);

With a no blocking walk, the cNP01 direction faces up? as the face direction line is executed right after the walk line.

Maybe this?


Haha funny timing....  thanks a lot for the answer Pax Animo!!  (nod) Yes I found that out at last! :)

So now, how can I do this:

How can I have him turn AFTER he's done walking, and then turn him again and have him walking back?

All "in the background"
#304
Hah I finally discovered that the problem only happens in that room!

Because of this:

Code: ags
function room_AfterFadeIn()
{
  player.SetWalkSpeed (25, 15);
  oArtPNG.Animate(0, 5, eRepeat, eNoBlock, eForwards);
  
  cNPC01.Walk (1913, 970, eNoBlock, eWalkableAreas);
  Wait(1);
  //cNPC01.FaceDirection (eDirectionUp);
  Wait(1);
}


The FaceDirection happens from the beginning and not after he's done walking.

NOW the question is :

How can I have him turn AFTER he's done walking, and then turn him again and have him walking back?

All "in the background"

Cheers

#305
Hello,

Well this never happened before.

- I created a new character NPC01
- I created the views etc.

NPC01 has to appear in the Room, then walk to the right and then FaceDirectionUp
But then this happens:



As you can see he's walking to the right but it's the Walk Up animation that's been used for some reason.
Here's the code; I even tried to force the Walk Right animation with cNPC01.Animate
Also, same thing happens when I make him walk to the left.

Code: ags


function room_Load()
{
 cNPC01.ChangeRoom (6, 36, 868, eDirectionRight);
}

function room_AfterFadeIn()
{
  cNPC01.FaceDirection (eDirectionRight);
  //cNPC01.Animate (2, 5, eRepeat, eNoBlock, eForwards);
  cNPC01.Walk (1205, 959);
  //Wait(1);
  cNPC01.FaceDirection (eDirectionUp);
}



Any ideas?


#306
Quote from: Stupot on Thu 28/07/2022 10:17:49
This is looking great. I’ll try and have a play of chapter one tomorrow, if I can carve out a bit of time.

Thank you! (nod) If you have any comment or suggestion don't hesitate.

Quote from: lorenzo on Thu 28/07/2022 13:56:51
This looks cool, like a modern version of pixels! ;) Nice lighting effects too.
Can't wait to see [Enter Name]'s adventures!

Thanks a lot :)  Yes, Voxel Art is literally 3D Pixel Art  :P


Quote from: chip on Mon 25/07/2022 20:01:23
it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds

Thanks again for that comment, I started animating what I could with the background and objects etc,.. Most doors and elevators are now animated, added some stuff.
All looking better now already.
So much more work but worth it! (laugh)
#307
Quote from: chip on Mon 25/07/2022 20:01:23
hello

i was wondering is ags supporting 3d now :confused:

havent played to the end, but i like the 3d look, also the transistion from gameplay to rendered video was nice and the gui is fine imo

it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds

Hey, thank you very much for your feedback. Much appreciated!  (nod)
#308
CHAPTER 1 update:

Hello everyone!

I'm at this point where I'm asking myself how I'm doing so far  :P
Technically the first part should be finished.

If you are willing and have some time, I'd be honored if you could take a look at it.

DOWNLOAD HERE > https://www.mediafire.com/file/m6taowbxdgggswo/Metro_City_Night_Shift.zip/file

Note: When you arrive at "Chapter 2", nothing really happens after that, but you can now take the AutoCab to visit Sector 2... where nothing happens yet  :P

And then there's this question :

From what I've seen from the released games I'm hesitating between releasing each part as a game or releasing the whole game once finished.
What are your thought about that?

Also, here are some new screenshots :






Any comments, thought etc. are very welcome!

Thanks a lot!
#309
My sprites are always "too big" so I can scale them as I want.
Then I use scaling property in the Walkable areas.
#310
If you want the player sprite to have a tint in a particular place in the room (ex. because the lighting of a lamp), you can draw a region (edit Room) and then give it a tint for when the players walks on it .

example : region[1].Tint(245, 161, 237, 50, 100);

OR change the color tint in the properties.
#311
I use the following link to convert my videos to OGV:

https://video.online-convert.com/convert-to-ogv
#312
Quote from: Crimson Wizard on Fri 24/06/2022 21:52:40
It's not about the phrase itself, but the further explanation was not clear: as you posted your script but did not tell what were your intentions and what exactly happens instead. Sometimes it's possible to guess what the person means, but not always, and there are multiple possibilities (script does not compile, script does not work as expected, game stops with error, and so on).

Ah OK I understand better now, I'll remember that.
Thank you for taking the time to explain :)
#313
Quote from: Crimson Wizard on Mon 13/06/2022 11:30:35
Please, don't just say "I have a problem", tell what the problem is, what is happening.

Sorry I will not use that phrase again; I thought I explained it after that  :P

Quote from: Cassiebsg on Mon 13/06/2022 16:37:22
Also make sure the GUI, where the button is, is visible and it isn't set to pause game when visible...

Thank you that made it work  (nod)
#314
Well that works nicely, Thanks for that.  (nod)

You could change the title into "Animate Any GUI Button!"  :P

Also, I have a problem trying something...?

I want the animation to repeat with a delay I set with a timer.

So in the room_load function I put

Code: ags
SetTimer(1, 160);


And in repExec I put

Code: ags
function room_RepExec()
{
  if (IsTimerExpired(1))
  {
    Button1.Animate(11, 0, 2, eOnce);
    SetTimer(1, 160);
  }
}


Any ideas?

Thanks!
#315
Site & Forum Reports / Re: Slow website?
Fri 13/05/2022 21:12:03
Quote from: Khris on Fri 13/05/2022 09:29:58
Edit: fast again

(laugh)  ... yeah, here fast again also... I guess the guys in engineering where doing some stuff... don't know... but all systems are up and running again :P
#316
Site & Forum Reports / Slow website?
Thu 12/05/2022 19:34:20
I'm wondering if it's just a me problem, but lately, every time I "click on something" on the AGS forums it takes like 8 seconds to "load" or "apply"?

And if it's just me, is there something I can do about it?

Thanks in advance :)

#317
AGS Games in Production / Re: Snow Problem
Thu 12/05/2022 19:29:51
That looks really weird... or original... or???  ;-D

Anyway, I'm really curious about this one  (nod)
#318
Quote from: lorenzo on Wed 11/05/2022 14:03:18
Hi Rik Vargard, thank you for your comment! I'm glad you enjoyed the game!

Puzzles are the hardest thing to balance! Different people get stuck in different spots of the game, while others don't get stuck at all. (laugh)
Not being the best at puzzle-solving myself, I try to leave a lot of signposting and hints to help players, but it's difficult to judge when it's too little or too much (i.e. giving the puzzle away).

I hope you at least felt that the solution to that specific puzzle was logical, and didn't make you go "How the hell was I supposed to know that?!" ;)

Yeah don't worry it was all logical, we could talk all day about what's logical for one person and not the other: I agree with everything you said about creating puzzles; it's really challenging (for me)  (nod)
#319
Completed Game Announcements / Re: Gongbot
Tue 10/05/2022 19:07:41
I really love the idea of your game.
The graphics look great.
Maybe one day in English?

Congratulations on the release! :)
#320
All right! That was a very nice and "feel good" game.
I love the cartoon graphics; the colors are vibrant.
Also the cartoon storytelling (cutscenes)
The story is fun and every character stands out.
I like how you made me think I needed something but then it was another situation.

i did need to watch the @semliak video for the soup, tho... (Thank you selmiak for those btw)
So to me the puzzles weren't "too easy"  :P

Anyway, I had a great time and I'll be watching out for the next episode! :)

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