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Messages - Rik_Vargard

#321
Completed Game Announcements / Re: Gongbot
Tue 10/05/2022 19:07:41
I really love the idea of your game.
The graphics look great.
Maybe one day in English?

Congratulations on the release! :)
#322
All right! That was a very nice and "feel good" game.
I love the cartoon graphics; the colors are vibrant.
Also the cartoon storytelling (cutscenes)
The story is fun and every character stands out.
I like how you made me think I needed something but then it was another situation.

i did need to watch the @semliak video for the soup, tho... (Thank you selmiak for those btw)
So to me the puzzles weren't "too easy"  :P

Anyway, I had a great time and I'll be watching out for the next episode! :)

#323
This looks so beautiful and I love time travel stuff!  (nod)
#324
When I read  "Will she manage to escape the asteroid?!" and then the first screenshot is Clotilde "meeting the locals on a strange planet".... I feel like I know the answer before playing.  :P

Anyway I love the humor of this post  (laugh)
Can't wait to play the game because of that.
#325
Quote from: eri0o on Mon 14/03/2022 17:31:33
Thanks Rik_Varguard! The game source code (on GitHub) is linked in the first post if you are interested. :)

Spoiler
about the ending, the game has an additional one. It also has three caves and two usable inventory items. So if you found and used all that, you will get the additional one!
[close]

Yeah and it was, as expected, way above my understanding. (laugh)

Buuut (!!!) There was that one line that I understood and that made me discover that you can activate and deactivate hotspots (and so I tried regions) and it all works.
Just for that, it's a win, a new "tool" that I can use to spice things up.

So just for that one: Thanks a lot for sharing the source code! (nod)
#326
Well this was something different. I needed some moments to get into the concept. After that I have to say it's impressive to make something like this in AGS. I wouldn't know where to start to try and understand how you made this.
So yeah, graphics are complicated: they don't look the same from far and then up close and it's even more complicated when moving while everything is like being calculating and somehow glitchy; you explained it's a resolution thing so I get it and it's still impressive.

I am completely stunned by how you managed to create this little game in AGS.
So many questions and no words. Well, stunned like for three rounds. (laugh)
So, just wait, they're coming :P

Also, based on what I read on this topic about the game experience with all the puzzles,  I feel like i had an unexpected way out (I know there are multiple endings - perhaps I found the easy one :P )
Spoiler

I went through the cave to the lake (I contacted her twice) , then back to the valley and right down the river, climbed the mountain and then I saw the balloon so i went back to the valley and then voilà. I got out. So no puzzle solving, nothing but just running to places. I'm telling you because don't know if this one is one of the supposed possible endings  :P
[close]
#327
In my opinion, if you use the basic four movements, I would turn off "Turn before walk"; it wouldn't be a big deal...(?)

I think "Turn before walk" would be nice (even if turning with the back), but then with all eight movements.
#328
Quote from: lorenzo on Fri 18/02/2022 17:12:05

I've tried to give the idea of a fun trip, added plenty of Easter eggs (that for some obscure reason they carry in a wheelbarrow attached to the caravan :D ) to make the theme stronger.

This. !
#329
I follow heltenjon here, the graphics look sweet. Personally I hope it will all be colorized because the portraits colors are nice.
#330
Hey! :)

Spoiler
Yes, but I feel that I already did all that.
I did find the key and the only hint I found for the password of the locker was on a note because a six letter word and also because I noticed the (brackets).
I really thought it was that .... But that didn't work... that's why i'm stuck  :P

[close]
#331
Thank you for every minute you guys put into this! (nod)







#332
Wow very nice colors as always!
And can I guess you like coffee made right?  :P
#333
Hints & Tips / Just Ignore Them: Brea's Story
Wed 16/02/2022 14:40:21
Hi,

Spoiler
I can't find the password for the janitor's locker at the hospital?
[close]
#334
Completed Game Announcements / Re: Prep Time
Wed 16/02/2022 12:53:15
Made me think of Loki and Doctor Who.
A complex philosophy that is Space &Time, eh?
Also, interesting ideas that could be put in some crazy adventure game.
And he's right. Someone played it. Or not?  Perhaps elsewhere :P
#335
Quote from: Stranga on Mon 14/02/2022 05:32:39
This looks great! Love the cyberpunk theme you got going on here, the 3D voxel art really makes this unique. I'm curious, did you take say a "Donkey Kong Country" approach? (3D Models converted into sprite work?) If so, I've always wanted to try this in a future game, it looks stunning!

Ow thank you very much for your motivating comment  :)


I had to look for "Donkey Kong Country" and so, technically yeah, I "voxelized" and reworked some free 3d models, others I made from scratch.  (nod)
#336
I don't know if it's still relevant but I was talking about this (the shadows being cut off)

#337
Completed Game Announcements / Re: Content
Sun 13/02/2022 17:38:30
Again a nice little game with great ambient! I like those "action moments", really add to the experience.
I also like how the puzzles make sense.
Great job! I really had fun playing it  (nod)
#338
I would also watch out for the title, I can see the letters have been cut tu because of the shadow, see? is it a particular font?
And since he's on a trip, use an image where he's walking?
#339
Quote from: heltenjon on Thu 10/02/2022 16:58:17
Playing other people's games is a great way to learn!  (nod) And if you thought out a great solution to a problem that turned out not to be the correct approach, then you already have an idea for something you can use yourself.  ;)

Yeah, what's always fascinating to me in the creative world, like since the beginning of Time, is how people can inspire each other :)
#340
I played the demo and it was really fun. Great and colorful pixel art and audio.
Loved how you set a everyday setting.

And believe it or not my wife and I call ourselves babe, we eat Chinese takeout every Friday, I'm a video creator/editor and she loves investigations, especially when there's a murder involved !  (laugh)

Spoiler

- At one point when talking to Jason outside the restaurant, there's a sentence with "our our reports"
- Several times, Jason says Bea instead of Brea
[close]
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