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Messages - Rik_Vargard

#341
Thank you so much for the answers, guys! :)
#342
Hello!

Now and then I have those questions that, I think, don't really need a whole new post.
But I want to learn; these are just out of curiosity.
I hope this isn't the wrong place for this  :P

So here goes for now:

1/ Is it possible to keep the Background Music playing when you start a video?
2/ Why use a Boolean when you can use an INT ( 0 or 1)?
3/ Why don't people use something like a "Game Installer" instead of just sharing the files "as is"?
4/ Do you use Hotspots or Regions to have the player change rooms when walking into/ standing on it?
5/ Is it possible to click through the transparent part of a Character's PNG image?

Thanks in advance for any answer, insight, opinion etc., much appreciated! :)
#343
Same here :)
#344
I agree with heltenjon here: The game is beautiful, I love the dreamy colors.

But yeah, I arrived to that part in Spanish and even with google translate it's difficult  :P
#345
Thanks for the comments guys! It's so motivating :)
#346
Hah I got 8  :P

That was fun  :-D
#347
Quote from: heltenjon on Mon 07/02/2022 16:47:51
This looks really cool!  (nod) You've really got the Neon Jungle down. Best of luck with the project!
Hey thank you very much, heltenjon! :)



I've been told that there was a problem in some cases where my images don't show.
So I uploaded them again, this time on Imgur (thanks eriOo).
I hope evrything is working fine now.

Let me know if there's still a problem!

Cheers
#348
 :-D :-D :-D

Well I do have to thank you for taking the time to think about it && to reply!

I'm laughing but I'm also serious about it.

Cheers and Thanks!! 
#349


In the future, Humankind has terraformed and colonized many planets...and is continuing to explore up to the far reaches of the galaxy.

[Enter Name] has grown up in the orphanage of Metro City, capital of planet Antoryos, and thus has been given a role to participate in society by becoming a police officer.
with police academy friend Darcy they choose to patrol at night because of the ambient created by the lights of the city.




Progress
This project is in it's very early stages (like Alpha 0.1) at this point as I'm still learning AGS and BLENDER but things are moving forward at their own pace.

My "stronger" skills : Story - Visuals - Audio ambient
My "weaker" skills (still learning) : Coding - Puzzle creation (I could need some inspiration for that when the time comes)

After some weeks wandering around in AGS and BLENDER I can say I'm excited to work on this project  :)

I really want to thank all the people that helped me so far on the AGS forums. Thanks to you I now know this modest dream of mine can become reality one day!

GAME CREDITS: (as for now)
Spoiler

MUSIC
Synthwave Game Boy by Infraction
80s Synthwave by MOKKA
Electronic by Artur Andreevich
Apollo by MOKKA
Arpy by Dan Henig

3D Models
Rik Vargard
Austin Beaulier
Nours
3DHaupt
Lee Alex Johansson
triplestriker25
Peter Primini
aitortilla01
antoniojmonteiro
tl0615
Gordon Zuchhold
Callum McMorran
Ilona Khovan
Georgia.Perry


BIG THANKS
Crimson Wizard
eriOo
arjOn
Khris
newwaveburritos
heltenjon
Stupot
Ponch
Cassiebsg
Mandle
Slasher
BarbWire
RetroLee
Cassiebsg
Matti
[close]
#350
I use scaling; I'd say continuous scaling can be used and then put the MIN and MAX as the same, like for example 5 (very little) on the walkable area you created.

Or else you can create three different views for each sprite animations and then use cEgo.ChangeView(numberOfView); when you need it?
#351
Okkk  ok ok... phew... I finally got it.

I went to add your first part of the code in the global script, and found out it's already there, with all other keycode stuff.
Good thing I backed up the game because I messed it up while trying, especially since I needed the same thing for other rooms.

So in fact it all happens in the global script and not the rooms (like eri0o mentioned before, in fact - thanks for that!) . Or perhaps with custom properties ( thanks for the link) which is a whole new world to me, for another day! Baby steps eh... :P

Now I have this :

Code: ags

function on_key_press(eKeyCode keycode)
{
    if (keycode == eKeyEscape)
    {
// all other if stuff
        else if (player.Room == 1 || player.Room == 9 || player.Room == 2) 
         {
          close_gui(gPanel);
         }
        else open_gui(gPanel); 
    }
}


Thanks to this I now learned != , || , && and mostly how to use Keycode8-0

Well, thank you SO much for everything!!
#352
Is this working for the image?
Spoiler
[close]
or
Spoiler

And yes I found this in globalcript in game_start :

initialize_control_panel();

But I don't know how to use it in a room if it's even possible

I also tried close_gui(gPanel); on room load

Quote from: Crimson Wizard on Sat 05/02/2022 14:33:06
Well, you have a command somewhere that performs that action by ESC key press. You need to find it in your script, and add a condition that player.Room is not certain room.

Yes I've been looking for that too

I tried

Code: ags

if (keycode == eKeyEscape)
  {
   close_gui(gPanel);
  }


But keycode is undefined symbol error
#353
Hi, thanks for the reply!

Well I tried lot :P
The idea is that the player wouldn't be able to open gPanel by pressing the ESC key in my first room (with "new" - "load" - "quit")

Some things I tried that i remember are:

gPanel.Visible = false;

GuiOff(3); (old?)

gPanel.Transparency = 100;

or like :
(example)
Code: ags

if(keycode ==eKeyEscape)
{
// diffrent tries like
gPanel.Transparency = 100;
//or
gPanel.Visible = false;
}




The thing I want to avoid is this :

Spoiler


[close]

#354
Hello!

All right I'm out of options and tries:

All I want is to not be able to either click the ESC key to have the gPanel GUI appear in a room (main title screen room).

I tried to disable the ESC key in that room, or to disable the gPanel GUI so when pressing ESC nothing would happen.

The closest I got was making the Visible to false in repExec but of course it won't work because it shows up for like a millisecond then is invisible again

I feel it's just out there but I can't find the solution.
#355
Quote from: Ali on Thu 03/02/2022 21:08:26
I think the golden age - in terms of variety and invention - is now! But there's no mistaking the fact that the we'll never see late 90s budgets again. For me, there was a real dearth of good adventures from 2000-2009, until companies like Amanita, Wadjet Eye and Telltale sparked a renaissance. To keep this on topic - how wonderful that AGS played a role in that and (ironically) helped adventure games get out of the nostalgia phase. (Something that I, having made 2 pirate adventure games, didn't contribute towards AT ALL!)

I second that. *Like* :P
#356
Quote from: Ali on Thu 03/02/2022 19:04:17
If only I'd discovered it when I was at school, I could have wasted even more years of my life!

I joined in 2003, assuming that AGS was a reaction to the decline of adventure games. How interesting that CJ actually started it in 1997 - probably the peak of the high-budget adventure game, and the beginning of the end (when publishers realised that spending five million dollars on adventure games wasn't going to pay).

To me, Adventure Games had indeed a Golden Age back in the 80's and 90's. ("I was there") ... But I think it's still thriving, especially thanks to platforms, like Steam or Itch , that give it a chance nowadays.
I also think that, with a kind of retro move amongst gamers and good, nice, fun games, some players are looking for other things than epic FPS etc games, for example.
I've been there, I wanted the most best whatever visually realistic gaming experience

I think Adventure Games, at this point, have that thing where you can play, in your own microcosm, at your own pace, without the Multiplayer "competition/ambition/WanabeTheBestOfAll" thing.
I've seen and played games since a while that have that old school vibe and have big success in their own category.

It's settled, the Golden Age is gone, but to me, since 2004, and now seeing that 18 years later the AGS community is still on top and thriving means and explains it all.
#357
Happy birthday AGS and thanks for this wonderful software!
I discovered it in 2004 and 18 years later, never forgot about it, obviously  ;-D

All hail the blue cup!
#358
Oh well and another great discovery! Thank you very much! :)

Fun fact I played none of the games where these two composers were involved :D

I know Nobuo Uematsu from the Final Fantasy games, and what I find fantastic about Yoko Shimomura for FF 15 (YouTube), is that she managed to really make me think it was Nobuo Uematsu because she "understands" so much of the FF universe as a composer.

Well now I have a lot of great music to listen to !! :)
#359
Quote from: DBoyWheeler on Mon 31/01/2022 23:20:29
I had this random thought for those working on AGS games...

Wouldn't it be awesomesauce if Yuzo Koshiro (yes, THAT Yuzo Koshiro) did music for an AGS game?

That would be nice! Thanks for the discovery, I didn't know him.

Quote from: eri0o on Wed 02/02/2022 14:22:40
Hey, about the first question, I think such music would work great with a jrpg like or touhou like graphics. The point and click traditional aesthetic, not sure about it, point and clicks are hard to have a good rythm.

He might be able to create the right music, I think (for what I've seen on YouTube :P )
#360
So again just me:

- I really like the voice arrangements and video from your original version a lot.
- I myself grow up in a kind of "Punk Rock & Rock'n'roll" world so I like everything a little provocative when (again) it's funny and to the point.
- Again, so funny and so true; but nowadays people get so easily offended, disturbed or destabilized.

- As a karaoke version, this one is complicated to me because :
> I like the fact that I can create my own singing but:
> Some words are missing; do I have to improvise?
> There should be some , you know, little ball or word highlighting while the song is playing to know where I sing what.

Overall, I've learned this (but it's just me):

Whatever one creates, as an artist or creative person, one should be, at first doing it for him/herself.
Once happy with the result, the finished creation, one can share it with the world.

And from there on, you know, people will like or dislike what you created for many reasons and some comments will be useless and other will be constructive, and others will inspire... or not.  ;)  :P


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