Thank you so much for the answers, guys!

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Show posts MenuQuote from: heltenjon on Mon 07/02/2022 16:47:51Hey thank you very much, heltenjon!
This looks really cool!You've really got the Neon Jungle down. Best of luck with the project!
function on_key_press(eKeyCode keycode)
{
if (keycode == eKeyEscape)
{
// all other if stuff
else if (player.Room == 1 || player.Room == 9 || player.Room == 2)
{
close_gui(gPanel);
}
else open_gui(gPanel);
}
}
Quote from: Crimson Wizard on Sat 05/02/2022 14:33:06
Well, you have a command somewhere that performs that action by ESC key press. You need to find it in your script, and add a condition that player.Room is not certain room.
if (keycode == eKeyEscape)
{
close_gui(gPanel);
}
if(keycode ==eKeyEscape)
{
// diffrent tries like
gPanel.Transparency = 100;
//or
gPanel.Visible = false;
}
Quote from: Ali on Thu 03/02/2022 21:08:26
I think the golden age - in terms of variety and invention - is now! But there's no mistaking the fact that the we'll never see late 90s budgets again. For me, there was a real dearth of good adventures from 2000-2009, until companies like Amanita, Wadjet Eye and Telltale sparked a renaissance. To keep this on topic - how wonderful that AGS played a role in that and (ironically) helped adventure games get out of the nostalgia phase. (Something that I, having made 2 pirate adventure games, didn't contribute towards AT ALL!)
Quote from: Ali on Thu 03/02/2022 19:04:17
If only I'd discovered it when I was at school, I could have wasted even more years of my life!
I joined in 2003, assuming that AGS was a reaction to the decline of adventure games. How interesting that CJ actually started it in 1997 - probably the peak of the high-budget adventure game, and the beginning of the end (when publishers realised that spending five million dollars on adventure games wasn't going to pay).
Quote from: DBoyWheeler on Mon 31/01/2022 23:20:29
I had this random thought for those working on AGS games...
Wouldn't it be awesomesauce if Yuzo Koshiro (yes, THAT Yuzo Koshiro) did music for an AGS game?
Quote from: eri0o on Wed 02/02/2022 14:22:40
Hey, about the first question, I think such music would work great with a jrpg like or touhou like graphics. The point and click traditional aesthetic, not sure about it, point and clicks are hard to have a good rythm.
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