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Messages - Rik_Vargard

#361
So again just me:

- I really like the voice arrangements and video from your original version a lot.
- I myself grow up in a kind of "Punk Rock & Rock'n'roll" world so I like everything a little provocative when (again) it's funny and to the point.
- Again, so funny and so true; but nowadays people get so easily offended, disturbed or destabilized.

- As a karaoke version, this one is complicated to me because :
> I like the fact that I can create my own singing but:
> Some words are missing; do I have to improvise?
> There should be some , you know, little ball or word highlighting while the song is playing to know where I sing what.

Overall, I've learned this (but it's just me):

Whatever one creates, as an artist or creative person, one should be, at first doing it for him/herself.
Once happy with the result, the finished creation, one can share it with the world.

And from there on, you know, people will like or dislike what you created for many reasons and some comments will be useless and other will be constructive, and others will inspire... or not.  ;)  :P


#362
Completed Game Announcements / Re: Signal Loss
Mon 31/01/2022 13:19:38
Very nice little game with an unexpected ending (for me)  :)

Spoiler

Got a little stuck in the beginning while watching the monitor, I thought the game crashed, perhaps an "exit" button would've helped; I got lucky to find how to exit the screen :p
[close]
#363
I guess that if you want a room where characters don't scale you need to create those rooms without "depth"..?
Flat horizontal 2D or isometric perspective of sorts?
#364
Wow! Congratulations on the release !! :)
#365
I played the demo and liked it very much. Good graphics with a lot of ambient.
Great writing, I got into the character and his world quickly

During the dialog with the fanzine boy there's a phrase with "there's there's"

And I don't know if it just on my screen (16/9), but in the right bottom corner there's a weird grey box.

Good luck in the developing!
#366
Well if you ask me, the color can stay the same if you like it.
And I like the fact that you used CAPS at some points, it's just that I think (it's just me) those moments need another font :p
#367
ha Thanks for this useful tip indeed, Cassiebsg! :)
#368
It was very fun to play the demo.
Classic with some nice "Easter eggs", great voice acting, beautiful graphics and funny puzzles.

Two things:

Spoiler

It's sometimes hard to click the hole in the ceiling because the Iconbar is so big and almost covering it

During the dialog with the professor, once back up, there is a sentence that's still written in Spanish while talking in English ;)
[close]
#369
Ohhh boy,  I'm sorry !!!  (laugh) :P :-[

Like I said it was a quick search in order to help...

I do hope you do find what you're looking for !
#370
I hope this helps you (means your bird has to be an object i think)  > https://www.adventuregamestudio.co.uk/forums/index.php?topic=50145.0
#371
Like I told you it was a very quick search and I just found some links like this one (for what it's worth) : https://forum.grasscity.com/threads/video-games-and-children.1428899/

My suggestion was to do those kind of searches and find what you think will best fit your goal based on your strategy.  :)
#372
I personally think there's no middle ground when it come to voice acting. because to me going from listening to voices and then reading text takes me from one ambient to another and it feel quite disrupting.

When it comes to music and sounds, i like to stop whatever I'm listening to, to get into the game's ambient.
I can't imagine myself listening to, let's say uplifting music, while in the game I'm on a spaceship or in a castle and in the game there's a dramatic moment.

For the moment, I go for totally free music like "Free for commercial use"/"Public Domain"/"Copyright free"/"CC Attribution" etc.
Because for me, when I play a game, I want to feel like I'm the main character of a movie, a story, and I need to be in the ambient.
#373
haha that was funny and so true.  (laugh) And feels like 70's/80's!

I like the font, but when it come to all CAPS, I think another one could've been more readable and then with another color to insist on those statements.  :P
#374
Wow this is so impressive!!  8-0
#375
I did 2 quick Google searches:

1. Where can I promote my game for free
2. Forums kids video games

Perhaps you can promote your game the normal way and then go to forums where parents talk about videogames for kids?

#376
That's looking really great!  :)
#377
A nice little casual game!
It's also fun to see the costumers are some well known characters. :-D
#378
Oh boy, how silly of me, I'll go hide now...  :-[

Thank you so much for your time!  :)
#379
Hi! Thank you very much for the reply guys!

Are these two little scripts different possibilities to do the same thing or do they work together somehow?
I tried combining, and using only one and then tried the other one but I keep getting the same error for the line where the IF begins:

"Dialog 5(4): Error (line 4): end of input reached in middle of expression"

In this example option 3 is now option 2 and I used the second script:

Dialog text :

1. Hi
2. Give him noodles
3. Bye

Script :
Code: ags

// Dialog script file
@S  // Dialog startup entry point

  if (player.HasInventory(iNoodles){
option-on 2
  }
return

@1
Jimmy: Hi there.
return

@2
player: Have some noodles.
cJimmy: Thanks!
  player.LoseInventory (iNoodles);
option-off 2
return

@3
player: Bye.
stop


Any ideas?
#380
Hello!

So now I'm wondering if it's possible that a Dialog Option is only shown if Player has that Inventory Item.

Example:
Option 3 "Give him noodles" should only be shown if Player has the Noodles.

For what I know you can't mix "regular scripts" and "dialog scripts" in Dialogs to "option-ON/OFF" an option (based on the "How To Use AGS" tutorials)

Just wondering if there would be an easy fix for this.. or not  :P
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