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Messages - Rik_Vargard

#41
That looks awesome!  :shocked:
#42
The last post I remember from you was you stopping making games.
I'm happy to see you didn't, and found a new way to make your games (nod)
#43
It's working again. Great job there!  (nod)
#44
Quote from: heltenjon on Sun 06/04/2025 03:42:31Strange! It works for me. The game page is showing. I tried logged in and not logged in, using Edge and Chrome, and the link you provided shows the game page.

I tried like you did, but I get the blank page whatever I do...
#45
So I tested this in multiple "Released games" posts. And when I click on the AGS database links I'm redirected to a blank page.

Example: For the released game "Save me this jazz", I get a blank page and in the browser thing there's this:

"https://www.adventuregamestudio.co.uk/play/game/2850/"

But there's nothing on the page. It did work some days ago, but now there's nothing. ???

I'm sure you guys will figure this out and thank you for all your time and work on the website!  (nod)

#46
Yes, like arjOn said you can create an audio channel in your global variables and give it a name, like BGM.

Then you'll have to start your background music like :
Code: ags
BGM = aMymusic.Play();

Then, when you click on the flute to start the tune, you can write:

Code: ags
BGM.Stop(); or BGM.Volume = 0; 

Depending on how you do things, you might need a timer that's as long as the tune before restarting the background music/ turn the volume back up.



#47
@Ramorama Hey, I'm sorry if my words made you think I felt bad about anything; it wasn't my intention at all. And I didn't.

Your demo came first so you popped up on the stage and started talking, and while you were talking I got popped up on the stage, and I was in front of you while you were talking, so I moved away and again, I got totally confused. (laugh)

I could have waited and then ask "Is it my turn now?", see?
And in my head I thought that we had to move on and that I'll post my thing on the forum and voilĂ . ;)

This is just my second time at the AGS Awards and I guess this doesn't happen very often, and how do you organize something like that if we're not supposed to know we won?  (laugh)

I do really appreciate your gesture to post about my demo on your socials. Must be why I got those new few visits and downloads, so thank you so much for that!  (nod)

So! Let's just be grateful to all those who voted for us and enjoy the fact that you and me are the Winning Team of the 2024 AGS Demo Award!

Cheers!  :)
#48
Quote from: Eon_Star on Tue 25/03/2025 18:35:03Hi,

I could be of service regarding your project but I need deatils.
I could asisst in the fields of graphics, character design and/or background design.

My work (AGS):
https://studio.youtube.com/playlist/PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15/edit

You can contact me from here.

Thanks.


When I click on your link Youtube says: "Oops, something went wrong."...?
#49
Congratulations to all those who won an award, the nominees, and those that had that passion to finish their game!

For the Best Demo Award, I totally got confused... first by the win and also by the fact that we were two  (laugh).
So I didn't know what to do and I didn't want to encroach on Ramorama talking.

So I'll say it here:

First, congratulations to my fellow winner @Ramorama  (nod)

And :

Thank you so much for voting for my little demo.
It's a real honor! (nod)

One little quick shout-out to the Tech Forums guys:
You not only help us with our games...
You literally save our games!
So thank you for your time, kindness and patience.
Thanks to the people who made this ceremony possible.
And thank you so much, fellow AGSers for making this community what it is!

Cheers!  :)
#50
I did appear on the stage when I entered.
All seems OK to me  (nod)

I also remember being kicked out several times, last year. And then the .exe file disappearing.
So I had to download again, and the same thing happened.
For what I remember, it was Windows that blocked and deleted the file.
Is there a way to prevent it from happening this year? Like, having Windows accept the .exe file or something?
#51
Quote from: Crimson Wizard on Thu 13/03/2025 17:08:47EDIT: I think that we may have an extra section in Tutorial with "external resources", and add links to user-made tutorials there.

Oh, that's a great idea!  (nod)
#52
Here's another list of tutorials for everything you need to know in AGS. >> TUTORIALS

Also, In the editor, you can press F1 for the manual.
#53
Quote from: Crimson Wizard on Wed 12/03/2025 12:16:14Sorry, I do not understand, which link to Densming videos are you referring to? I was linking to the 4 pages which I wrote recently.
Unfortunately, I do not know what Eon_Star's tutorials are.

Are you commenting over these 4 pages, or the manual in general?

I clicked on the four links which, as I understand, lead to the same page but at that precise part of that page.
I clicked on the the "Tutorial" and then  the "StartingOff" link
Then I clicked on the "acintro" link and there is this:

Densming has created some excellent Video Tutorials on YouTube, which guide you through the process of creating a game. If you find videos easier to follow than text, check them out! With a link where I can click on Video Tutorials,

And when I click on it I get this Youtube page with a monkey saying this : "This page isn't available. Sorry about that. Try searching for something else."

And my second point:
I started learning AGS from Densming's Videos, and when I had a problem and posted it on the Tech forums, I remember you and others tell me "This is now obsolete." I talked about that in the AGS forum thread.
I also pointed out, at that moment, that there was an AGS member named @Eon_Star that created a lot of tutorial videos (just like Densming)> AGS tutorials 3.6

#54
Hey thank you so much for that.  (nod)
After a first quick look I noticed that the link to Densming videos gets me nowhere.
And also, are most of those not a little outdated at this point? As a reminder, @Eon_Star has a lot of great and current tutorials.
#55
Looks beautiful and epic
#56
I use Dafont and I always find something I can use. Just make sure to hit the "100% free" button in your search  ;)
#57
But that is not "two characters speak at the same time with SayBackground", that's a 1 character speaking with SayBackground and 1 with Say.

Multiple SayBackgrounds with waiting for player input could be done like:
Code: ags
cAlienBot01.SayBackground("Yes sir.");
cAlienBot02.SayBackground("Yes sir.");
WaitMouseKey();

Anyway, as Khris mentioned, Say removes SayBackgrounds unless you explicitly set an option not to.
https://adventuregamestudio.github.io/ags-manual/Character.html#charactersaybackground

[/quote]

Oooooh! OK! WaitMouseKey(); did what I expected the normal Say would do after a SayBackground
Thanks a lot for all the explanations, guys. (nod)
#58
For me, the AGS version is 3.6.1

I recreated that bit of code:

Code: ags
  cAlien01.Say ("Follow me");
    cAlienBot01.SayBackground("Yes sir."); // THIS doesn't show
    cAlienBot02.Say("Yes sir."); // THIS works fine
    cAlien01.FaceDirection (eDirectionLeft);
    cAlien01.Walk (1500, 580, eNoBlock, eWalkableAreas);
    cAlienBot01.Walk (1500, 580, eNoBlock, eWalkableAreas);
    cProtector.FaceDirection (eDirectionRight);
    cAlienBot02.Walk (1500, 580, eBlock, eWalkableAreas);
    Wait (30);
    cAlien01.ChangeRoom (999);
    cAlienBot01.ChangeRoom (999);
    cAlienBot02.ChangeRoom (999);
#59
I tried to have two characters speak at the same time with SayBackground but only the second character speaks, the first one is "ignored"/doesn't show the text.
#60
Just a stupid question: Did you add
Code: ags
player.AddInventory (iYourItem); 
?
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