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Messages - Rik_Vargard

#421
Hey, thx for your help... but :P... now I got this errors:

When I used variant a:

Undefined token: 'SetLabelText'

When I used variant b:

Undefined Symbol 'Health'

Note: I have a GUI4, with object1 (label) with no text on it where this should be displayed.

Thx a lot!
#422
Here's the error message. The white line is the line with the error.
I made a new GUI (4) where the points should be displayed on object 1, wich is a label with no text.
I'm lost... help!  :P

error (line 14): undefined symbol 'health'

function game_start() {
 string Health;
 SetGlobalInt(10,100);
 if (GetGlobalInt(10)>0) {}
 else Display ("You are dead");
}

function repeatedly_execute() {
 StrFormat(Health,"%d", GetGlobalInt(10));
 SetLabeltext (1,4,Health);
}

Thx for any comment! :)
#423
Yo, that sounds epic (also in scripting)... I hope you'll manage to do it all like you want... I'm very curious... ;)
#424
Yar! Good luck with your game! Hope I'll be frightened one of those nights! 8)
#425
Wonderfull! That's it!

Thx a lot!! :)
#426
I changed the grahics of the INVENTORY GUI (background, buttons), but nothing happens in-game. :-\ The game always shows the default one.
I can change all other GUIs but not this one... ???

Any suggestions?
Thx!! ;)
#427
Hey, I look at your animation again in the first post here, and if you look good  you'll see that the legs are leaving the ground going backwards!
When u walk, you lift your leg to go forward, right?
This one is walking... well backwards... :)
Try to reverse the animation. Instead of frame 1,2,3... try ...3,2,1.

#428
MUAHAHAHAH I don't believe this...not even the scripting that I have to redo!! The only thing are the "views" , ALLLLL the rest I could get back!

Woot... I love this.... 8) 8) 8) 8) 8) 8) 8)

Think "backup", man, think "backUP"... ;D

#429
Alas! It has gone for sure! It was the good idea, you had there, but it I did surely delete "over it"while I was looking for it. I scanned all the evening.
Heh, that just rescript it all,  8) :o 8)  all the rest is already there.

It's "just" the scripts  ;D

Thx a lot anyway!!! ;)
#430
I suppose that, when that one file disappears, you can start over almost the whole thing...  ::)
No, don't ask me how I managed to do this.

At one moment, I wanted to open my file and it was not there anymore.... :P  
Since I didn't know what it was for, I tried to put another one, that one from the demo game, in it. And now I know what that ac2game.DTA file is for... And I have a swarm invasion of files.001, .002 etc in my compiled folder that are always popping up from nowhere. It's a whole mess I don't really understand....

...but I feel this ain't good  8)

Lol, and don't tell me about the backup_ac2game.DAT I just discovered too late, since I saved the game with the .DTA file  from the demo...of course... and my recycle bin is empty, of course (for if I had just deleted with a distracted move without seeing it.)

oh well...  That's what we call making experience points, heh?  ;)

Or if someone knows a magic trick?! ???


#431
You mean you take the risk...?!  ;D
It's a honor, sir! 8)
#432
All right!  :) :) I send you a PM!  8)
#433
Aye aye! Right now it's uploading....

I put an installer on it and as an .exe it's better compressed than .rar or .zip exe files... ::) Well just 2 Mb, but heh, that what it takes :-\
#434
Hi, I reached a point I think we already can test almost the whole first puzzle. Well, there's not much more than 5-15 minutes of playing. Untill now, I worked most of the time on the story, the intro and the music. :P

Ok, now I don't know if there's some kind of AGS-tradition/way to recruit testers other than asking, so I see it like this since It's my first nooby release experience :-[
The 5 first to respond are in.... 8)
Well yeah ;)

Of course, you'll have your place in the credits... ;)

Before submitting, read this:

=The game is in 640 x 480 resolution at 16bits=
=!!The file is 18Mb big!!=

But if you want, I can compress and divide it in more little .rar files.

SCREENSHOTS


Other notes:

-The character animation isn't done (you'll notice it fast). He has to be remade from total scratch! I made just a quick thing to walk around and play.
-There is no FX sound yet.
-The whole intro-scene is finished( like 3 minutes long )
-Three songs finished (Two during the intro and one ambient song while playing ( need a 4th one, too ))
-You can play the puzzle from the beginning untill a certain point. (After you can't do much more than just stand & walk there)
-I'll make a "new room" for when you open chests and boxes and stuff to be opened, with contents so you can see all the stuff in the "chests" and choose them by a click.
-A little more practical details will be sent by mail to the testers with the link for the download.

who's in?  ;D
#435
AGS Games in Production / Re:Maya con Dios
Sun 04/04/2004 20:00:54
Hey, nice pics, there. :)
The story seems big fun and stuff.... ;D
#436
Hmm hmm I'm really curious to see what this one will look like  ;)
Looking great so far. Can't wait to pilot the heli huh.
#437
Hey the abduction animation rules  ;D
#438
Nice :)

And I like the colors you use.
#439
Critics' Lounge / Re:A walkcycle
Sat 03/04/2004 03:45:47
I agree. Strazer made the good one. ;D :P
#440
AGS Games in Production / Re:The Green Cross
Sat 03/04/2004 03:18:28
To find the password, they have to solve a puzzle... har arrr...  8)

Thx for the soft info!  ;D
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