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Messages - Rik_Vargard

#441
AGS Games in Production / Re:Maya con Dios
Sun 04/04/2004 20:00:54
Hey, nice pics, there. :)
The story seems big fun and stuff.... ;D
#442
Hmm hmm I'm really curious to see what this one will look like  ;)
Looking great so far. Can't wait to pilot the heli huh.
#443
Hey the abduction animation rules  ;D
#444
Nice :)

And I like the colors you use.
#445
Critics' Lounge / Re:A walkcycle
Sat 03/04/2004 03:45:47
I agree. Strazer made the good one. ;D :P
#446
AGS Games in Production / Re:The Green Cross
Sat 03/04/2004 03:18:28
To find the password, they have to solve a puzzle... har arrr...  8)

Thx for the soft info!  ;D
#447
AGS Games in Production / Re:The Green Cross
Fri 02/04/2004 22:20:38
wow, sounds serious...  ;D

Autorun and stuff! Heh good point there... where do you find those auto-installers and all the rest?

And why do you release the solution with the game? ???

#448
Well yeah, I think shading the back leg would be better...  :P
#449
Aye aye! Nice work... And I loOove those speeches there! :)
Heh... let's say I love how they sound, since I don't understand a word  :P
#450
General Discussion / Re:AVI to MPEG?
Fri 02/04/2004 03:39:13
Great! Great! Great!

Thanks! Thanks! Thanks!

;D ;D ;D
#451
Yeah... the animation, it's like at some moment, the left leg becomes the right leg.... or something...

Anyway, I like the ambient of the screenshots, but why such little resolution? ???
#452
Hey that's a really nicely made intro!  ;D

Any screensots and stuff?  :P
#453
AGS Games in Production / Re:The Green Cross
Fri 02/04/2004 02:33:30
Heheheheh this looks demented & funny! :)

Soon how soon?
#454
General Discussion / AVI to MPEG?
Fri 02/04/2004 02:25:59
Is there some convertion program that makes it possible for you to convert AVI files to MPEG?

Thanks :)
#455
General Discussion / Re:My own music website!
Fri 02/04/2004 02:20:13
What do you use to open an SF2 file? Soundforge?
#456
THX, TK!  ;D

That was it, I was in the wrong place :) :) :)
#457
I want object 1 to change it's picture, but only when I use object 7 from my inventory on it. So in "Interact with object", I run this script, but it won't work!  :(


// script for object1: Interact object

if (character[GetPlayerCharacter()].activeinv ==7)
{
   SetObjectGraphic(1,34);}


Any comments? ???

Thx!!
#458
Aye! It's me who did this... :) Thanks to my drawing studies, PhotoImpact XL, a lot of textures and aftereffects... ;)
#459
Just some more little pics  ;)
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