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Topics - Rincewind

#21
Well, I've been posting some backgrounds for my new game already, but yesterday I finally did a character - And one that I'm pretty satisfied with as well! (I actually used Eric's tutorial for some references on proportions and so forth - Thanks a lot, man!)




This is the main character, a 20 year old guy named Kevin Hodson, just recently graduated from art school with some pretty good grades. Having just moved out from his parents and in to the tiny mountain community of Mount Calmit, he feels a bit insecure, and has a hard time finding inspriation for his drawings, but he has to put all of that aside as odd and frightening things starts happening in the rural town...



I also made a version fo him with a raincoat, in honour of GK1 and PB:DA  - A detective/mystery game must have a main character with a raincoat...

Any comments? Except for the hands? ;D
#22
Critics' Lounge / New character
Mon 28/07/2003 16:43:00
Argh, so sorry - double post.
#23
Well, I've been planning and planning to get a good story for my next game, and thanks to Snake and Leitors Edge, I know how to do it a bit better now... ;D
Anyway, here are two backgrounds I've been working on recently, that I need some comments on. The first one is a shop, and the second is the police officers offfice.
I know that the shelves are empty, but they will be filled with things when I've figured out a bit more of the plot and the puzzles.




 
The office definately needs some help - But I can't really think of what do do to make it look less empty.
#24
Argh, I don't know how many times I've been trying to get my LEC-GUI to work, but there's still some things don't work as they should, even though I copied and pasted the script from the Demo. Eek, I feel really bad at this now...
First of all, the cykling interactions are still there from the Sierra-GUI, and also, the "Give"-verb doesn't work at all.

I thought that it perhaps would be simplest to just post the script for the GUI here, and see if anyone knows what I've been doing wrong:




// main global script file

function game_start() {
game.items_per_line=4;
 game.num_inv_displayed=8;  
// called when the game starts, before the first room is loaded
}

function repeatedly_execute() {
string buffer;
 string madetext;
 int cur_mode;
 // Initialize the status line to display the score
 StrCopy (madetext, "");
 // Now, add text depending on the mode
 cur_mode = GetCursorMode();
 if (cur_mode == MODE_WALK)
   StrCat(madetext,"Walk to ");
 else if (cur_mode == MODE_LOOK)
   StrCat (madetext,"Look at ");
 else if (cur_mode == MODE_USE)
   StrCat(madetext,"Interact with ");
 else if (cur_mode == MODE_TALK)
   StrCat(madetext,"Talk to ");
 else if (cur_mode == 5)
   StrCat(madetext,"Pick up ");
 else if (cur_mode == 4) {
   StrCat(madetext,"Use ");
   GetInvName (player.activeinv, buffer);
   StrCat(madetext,buffer);
   StrCat(madetext," with ");
   }
 else if (cur_mode == 8 ) {
   if (GetGlobalInt(80) == 1) StrCat(madetext,"Close ");
   if (GetGlobalInt(80) == 2) StrCat(madetext,"Give ");
   if (GetGlobalInt(80) == 3) StrCat(madetext,"Open ");
   if (GetGlobalInt(80) == 4) StrCat(madetext,"Push ");
   if (GetGlobalInt(80) == 5) StrCat(madetext,"Pull ");
   }

 // Find out what's under the cursor, and add it to the status line
 GetLocationName(mouse.x,mouse.y,buffer);
 StrCat(madetext,buffer);
 SetLabelText ( 2, 12, madetext);



}

function on_key_press(int keycode) {
 // called when a key is pressed. keycode holds the key's ASCII code
 if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
 if (keycode==17)  QuitGame(1);   // Ctrl-Q
 if (keycode==363) SaveGameDialog();   // F5
 if (keycode==365) RestoreGameDialog();  // F7
 if (keycode==367) RestartGame();  // F9
 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
 if (keycode==9)   InventoryScreen();  // Tab, show inventory
 if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
 if (keycode==22)  Debug(1,0);  // Ctrl-V, version
 if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
 if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
  }
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }
}

function interface_click(int interface, int button) {
 // this GUI system uses GlobalInt 80 to store which of the extended
 // modes is in use (close, give, push, pull, etc)

 if (interface == 2) {
   if (button == 0) {   // close
     SetCursorMode(8);
     SetGlobalInt(80,1);
     }
   if (button == 1) {   // give
     SetCursorMode(8);
     SetGlobalInt(80,2);
     }
   if (button == 2) {   // open
     SetCursorMode(8);
     SetGlobalInt(80,3);
     }
   if (button == 7) {   // push
     SetCursorMode(8);
     SetGlobalInt(80,4);
     }
   if (button == 8 ) {   // pull
     SetCursorMode(8);
     SetGlobalInt(80,5);
     }
   if ((button == 10) & (game.top_inv_item < game.num_inv_items - 7))
     game.top_inv_item = game.top_inv_item + 4;
   if ((button == 9) & (game.top_inv_item > 0))
     game.top_inv_item = game.top_inv_item - 4;
   }




I'm sure the solution is very, very simple, but help would be appreciated anyway...
I suspect it's something with the "on_mouse_click", right?
*Rince feels like an amateur*
#25
Whee, feels nice to host a Background Blitz for the first time.
Allright, the theme for this week is a novelty shop (Oh, you know, like the ones in MI2 or Discworld 2...) filled with bric-a-brac and curiosities. The odder, the better... ;D

Size: 600x480
Colours: Unlimited

OK, get cracking!  
#26
Critics' Lounge / Manga-styled picture
Sun 06/07/2003 19:28:56
Ok, right now I'm a real Manga/Anime-period, with the Neon Genesis Evangelion Theme running constantly in Winamp, and a raging Rouroni Kenshin-fever, so I've finally taken up drawing manga again. Thing is, my scanner is busted for the moment, which means I can't scan my drawings, so therefore I got the idea of doing some purely computer-made manga-pictures instead... And to be honest, the first couple of attempts looked like crap, but now I'm finally getting the hang of it:



I may even make a game in this style if I can succeed in doing the bodies as well... ;D
What do you think?  
#27
Critics' Lounge / An attempt at tracing...
Tue 01/07/2003 11:02:30
Ok, I haven't really tried to do any tracing over photos before, but I sat down a couple of days ago and started doing this:



Now, I'm fairly pleased, but I need some tips - What could be improved? Shading, etc... And yes, I want her to have that skin colour... Hehe...
(Any comments regarding her similarities to Synthetiques alien I deny completely... ;D)

Any comments are welcome...
#28
I just surfed onto the Adventure Collective and saw this interview with Jane Jensen:
http://www.adventurecollective.com/interviews/interview-janejensen2003.htm

She talks about a new, rather secretive project, currently named Jane-J, which appearently will be a Mystery-Thriller in the GK sense...
Maybe this is all too good to be true, but I sure feel excited about this... ;D
What do you think?

#29
Critics' Lounge / Fantasy-themed background...
Mon 16/06/2003 21:19:46
Ok, I really just made this background for undergroundling, to show what my art looked like, but I really liked it somehow, so I figured I'd post  it here for some c&c, so that I can make it even better...



#30
Ok, I've desperately been trying to solve these problems myself, just by reading the manual and experimenting, but now it feels like I'm totally stuck...

- First of all, I am having trouble with this NPC that won't move to another room. I have it placed in room -1 from the start, and when you look at  a  certain hotspot later in the game, it's supposed to move to that specific room. I just used the "move NPC to different room"-command in the editor, but nothing happens, and the NPC doesn't turn up.  

- Secondly, my LEC-GUI is also not working as it should, even though I copied the code straight from Demo Quest. "Give to" isn't working at all, and the cykling cursor-mode is still on. Anyone have the correct script for this?

- Then I had this idea that was wondering if it could be done:
In the  end of my game I'm thinking of having a MI2-style shooting-puzzle(Like when Wally and Guybrush is tied up in the dungeon, and you have to spit you way out) where you throw an object at a certain hotspot it goes in one certain way, and if you throw it at another one, it goes another way... Or something like that, anyway... Could it be done?

Grateful for any help I can get... ;D  
#31
General Discussion / Gabriel Knight 1 in XP...
Tue 10/06/2003 15:19:36
I've been trying for some time now to run GK1 in winXP, but appearently it is doomed to fail. Argh... I can install it, if you do it in dos, but when you try to start the game, the bloody thing crashes...  
I'm sure I've read about this problem somewhere, but I can't recall where... Anyone got any clues on how to make it work?

#32
Critics' Lounge / Park picture (Edited)
Sun 25/05/2003 14:06:11
Ok, I've been doing some artwork for my upcoming game, and started with this one yesterday:



Edit:
Ok, changed a lot now - Added some bushes,(Not too sure about the berries, though...) drew some clouds, two buildings, made some branches on the trees, made the mountain higher, placed the bench closer to the screen, and did some flowers to round things off... ;D

What do you think? Better or worse?
#33
Critics' Lounge / GUI up for comments...
Sat 17/05/2003 17:30:52
I've been trying to get a nice variation of the LEC-GUI, and this is what I've come up with so far:



Any suggestions on how to make it better? I know it's no masterpiece... ;D
#34
Ok, I just got a mail from Philip Jong telling me that my long-waited article about the Discworld games finally has been published at the Adventure Collective!
It took a long time, but now it's up at
http://www.adventurecollective.com/articles/editorial-discworldgames.htm

Any comments? Boring? Interesting? ;D
#35
Ok, this is probably a simple and dumb question, but I'm want to have my main charatcer turn and talk in the direction of the NPC you choose to talk to. (I.e, turn north if the NPC is north of the main character) Thing is, I'm kind of stuck here.
Should I do something with the dialouge script? Like "set-speech-view NAME X"? I've tried to do something like that, but without success.
#36
Ok, I'm not offering bad dreams to you people out there, but instead asking if any one have heard about/played an adventure game called "Personal Nightmare"?
I bought an Amiga 500 a while ago from a friend, and found an unlabeled disk among all the others, and on it was that game. It looks promisng, but it's only the first disk, so I can't continue playing it...

Anyone got any info on where to find it, what it's about, etc?

#37
Last Update: 1/7 - 2003

Ok, I thought I'd finally present my game here, since things are getting closer and closer to the end... Hopefully...

The game is about Joey - a simple guy, whose main interests are Heavy Metal, Heavy Metal, and oh yeah - Heavy Metal.
Suffice to say, music is his life, and when he wakes up after a night of some big party, and finds his whole record collection stolen, he jumps out on a chase to find his sacred albums.
With only a mysterious card with an adress on it and his somewhat stoned friend Drugs to help him, it's up to you to find out who the thief is...
 

Story: 100%
Backgrounds: 100%
Sprites: 100%
Dialogues: 100%
Scripting: 95%
Music: 1%

As  you can see, things are progressing slowly, but I still haven't got any real music in the game whatsoever, so I therefore ask if there's someone out there willing to compose music for the game? Contact me if you feel like contributing!

EDIT:
N3Tgraph has kindly enough created a great main theme for the game, which can be found here: http://www.2dadventure.com/ags/rockish.mid
Excellent job, man!

Ok, here are some new screens, with better quality and featuring the all new, green LEC-GUI...








[EDIT]


OK, I thought I would add some character art, in case you were wondering: ;D



[EDIT]


Now it's really, really close to being finished... I still have some minor scripting problems that needs to be taken care of, but hopefully I'll be able to overcome them... ;D
Right now I am looking for people willing to Beta-test the game. Anyone interested?

[EDIT]


Ok, are ya all ready to Beta-test? The game is now playable from start to finish, but very buggy and un-tested. So, therefore I shall send messages to all you volunteering Beta-testers! Get ready! (And it's not too late if you want to sign up to be one, btw... ;D )


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