Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rincewind

#641
It looks nice, apart from the "gap" in the snow in front of the door.
And I agree with Hobbes, with the snow falling, it does look like GK1... Ah... Rittersberg.... ;D

#642
Critics' Lounge / Re:Ignac trailer
Sat 12/07/2003 17:37:53
Igor, this is incredible! Fantastic! Superb! Extraordinary!
Ooh... I think my nipples explode with delight.
Well, maybe not, but leaping labrats - Ignac 2 is high on my waiting list!

Way to go! I take my fedora off for you, man.
#643
General Discussion / Re:Who's Your Influence?
Fri 11/07/2003 12:38:18
Ooh -  I have a lot of influences... When it's about game-making I'm very inspired from the LEC-classics, of course, but my next project (Still writing the story, but I did post some pics in the Critics Lounge a while ago) will be heavily influenced by Gabriel Knight and Broken Sword.
Of course, many of the AGS-games also insprired me a great deal - P:DA was a total mind-opener to what AGS was capable of, for example.

And Dave: Discworld Noir was, and is still a great source of inspiration for me as well - It's just so incredibly atmospheric, and the story is both complex and brilliant.  
Ooh... Got the urge to play it again now... Drat... ;D

I also draw a lot of ideas from books(Terry Pratchett, Arthur Conan Doyle, Ian Fleming, Douglas Adams, Dennis Wheatley, Tolkien, etc...) and  all sorts of good music, from Entombed and Slayer to The Beatles and Beach Boys.

I won't list everone that has inspried me though, since that would be far too many... Let's just say I'm inspired, and leave it at that...  
 
#644
Very nice and very green, yes. ;D Hehe, thanks.
#645
Well, here's my little contribution... No too good, but it seemed quite funny when I did it. Heh.

#646
Hay, every1, I've got this realy kewl new aGs -projekt in develpment - BUT!!!!!11!1! I REALY NEDD SOME BACKGROUND ARTSIST AN SOME PEOPLE TO DO THE SPRITES!!!!1! Now. ANd some kewl mozic would also be great!
send al yure stuff to this adddress: mongofrukt@hotmail.com
The gam3 is gonna RoXx0rz!

(PS: I have no title yet, HELPP me!!)




Oh, what? What happened? I feel all... Strange...
#647
Personally I don't mind her posting a lot of posts, as long as they have a point and a meaning, which I think they have had so far. And her... Eh... "energetic" behavior doesn't bother me a bit.
In fact, I get a good laugh almost everytime I read a post by her... ;D
I'm just curious on how she will react on this thread - So far, she hasn't aswered...

#648
Oh yeah, it's not that - It's something to do with the script. I'll try and see if I can find out what's wrong.
#649
Well, I tried it, and that solves the problem with the cykling interactions very nicely, but now I can't use the other verbs on the GUI - It won't react to any click.  
#650
I say either Gil or Pesty, but Gil's is a wee bit better.
#651
I agree with Scummy, the GUI looks cool, and the graphics as well.
Hehe, but I actually thought Moos t-shirt said "m0ds" at first... ;D
#652
Hey, thanks Scummy - I'll try it out.
#653
Argh, I don't know how many times I've been trying to get my LEC-GUI to work, but there's still some things don't work as they should, even though I copied and pasted the script from the Demo. Eek, I feel really bad at this now...
First of all, the cykling interactions are still there from the Sierra-GUI, and also, the "Give"-verb doesn't work at all.

I thought that it perhaps would be simplest to just post the script for the GUI here, and see if anyone knows what I've been doing wrong:




// main global script file

function game_start() {
game.items_per_line=4;
 game.num_inv_displayed=8;  
// called when the game starts, before the first room is loaded
}

function repeatedly_execute() {
string buffer;
 string madetext;
 int cur_mode;
 // Initialize the status line to display the score
 StrCopy (madetext, "");
 // Now, add text depending on the mode
 cur_mode = GetCursorMode();
 if (cur_mode == MODE_WALK)
   StrCat(madetext,"Walk to ");
 else if (cur_mode == MODE_LOOK)
   StrCat (madetext,"Look at ");
 else if (cur_mode == MODE_USE)
   StrCat(madetext,"Interact with ");
 else if (cur_mode == MODE_TALK)
   StrCat(madetext,"Talk to ");
 else if (cur_mode == 5)
   StrCat(madetext,"Pick up ");
 else if (cur_mode == 4) {
   StrCat(madetext,"Use ");
   GetInvName (player.activeinv, buffer);
   StrCat(madetext,buffer);
   StrCat(madetext," with ");
   }
 else if (cur_mode == 8 ) {
   if (GetGlobalInt(80) == 1) StrCat(madetext,"Close ");
   if (GetGlobalInt(80) == 2) StrCat(madetext,"Give ");
   if (GetGlobalInt(80) == 3) StrCat(madetext,"Open ");
   if (GetGlobalInt(80) == 4) StrCat(madetext,"Push ");
   if (GetGlobalInt(80) == 5) StrCat(madetext,"Pull ");
   }

 // Find out what's under the cursor, and add it to the status line
 GetLocationName(mouse.x,mouse.y,buffer);
 StrCat(madetext,buffer);
 SetLabelText ( 2, 12, madetext);



}

function on_key_press(int keycode) {
 // called when a key is pressed. keycode holds the key's ASCII code
 if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
 if (keycode==17)  QuitGame(1);   // Ctrl-Q
 if (keycode==363) SaveGameDialog();   // F5
 if (keycode==365) RestoreGameDialog();  // F7
 if (keycode==367) RestartGame();  // F9
 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
 if (keycode==9)   InventoryScreen();  // Tab, show inventory
 if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
 if (keycode==22)  Debug(1,0);  // Ctrl-V, version
 if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
 if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
  }
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }
}

function interface_click(int interface, int button) {
 // this GUI system uses GlobalInt 80 to store which of the extended
 // modes is in use (close, give, push, pull, etc)

 if (interface == 2) {
   if (button == 0) {   // close
     SetCursorMode(8);
     SetGlobalInt(80,1);
     }
   if (button == 1) {   // give
     SetCursorMode(8);
     SetGlobalInt(80,2);
     }
   if (button == 2) {   // open
     SetCursorMode(8);
     SetGlobalInt(80,3);
     }
   if (button == 7) {   // push
     SetCursorMode(8);
     SetGlobalInt(80,4);
     }
   if (button == 8 ) {   // pull
     SetCursorMode(8);
     SetGlobalInt(80,5);
     }
   if ((button == 10) & (game.top_inv_item < game.num_inv_items - 7))
     game.top_inv_item = game.top_inv_item + 4;
   if ((button == 9) & (game.top_inv_item > 0))
     game.top_inv_item = game.top_inv_item - 4;
   }




I'm sure the solution is very, very simple, but help would be appreciated anyway...
I suspect it's something with the "on_mouse_click", right?
*Rince feels like an amateur*
#654
Hehe, Necro - That background rocks! It even has Murray. Yay!
But what/who is that on the photo to the right?
#655
Hey, congrats, Darth! You are lucky!
I recognize myself a bit, since I've been getting to know this girl from Stockholm, who basically has almost exactly the same interests as I do - She listens to good music, has sensible political views, reads a lot of books, is interested in languages, but the best part came when I got to know that her favourite game was Grim Fandango! My heart fell... ;D Whoop-de-doo.

Ah, enough of my yappin'. Good luck in the future, man.
#656
Yay, groovy! Maybe some Woodstock-references? Have Country Joe MacDonald  sitting on a bench somewhere... ;D
This sounds like a game for me, undoubtedly...

"1-2-3..."
#657
AGS Games in Production / Re:"Breakfast" info
Tue 08/07/2003 17:12:58
Sounds really insane to me. And crazee. But that's a very good thing in this case... ;D Hehe...
#658
Both backgrounds and the character looks really good. Haven't seen the show, but I know about it.


"Who are you?"
"The new number two."
"Who is number one?"
"You are number six."
"I am not a number - I am a free man!"

Hehe. ;D
#659
Critics' Lounge / Re:Manga-styled picture
Tue 08/07/2003 11:08:35
Ben:
I just made the shading a tiny bit darker, so you might be right.

Sasha:
I think that's because the neck is tilted in one angle, while her head is completely straight up. I might be able to change it without making it worse... ;D

And I know that manga/anime usually have black outlines, but I tried doing that in MS-paint, and the result was... Well... It looked shit, to be quite honest.
On paper it looks good, but not here... Hehe...
#660
Critics' Lounge / Re:Manga-styled picture
Mon 07/07/2003 20:16:28
Ok, here's an edited version:


Changed a lot - Her hair, her nose, her eyes, her lips, her eyebrows, the shading, and of course, an sign of "Evil" was nessecary. ;D
This one looks slightly more Manga, no?


SMF spam blocked by CleanTalk