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Topics - Rocco

#41
i have a memeber function in a struct, and when i wright it out:

Code: ags

static function Player_Settings::SetControls(int left,  int right,  int up,  int down,  int shooting)
{
  this.left = left;
  this.right = right;
  .......
}


i noticed that <this.> is not available, is there a equivalent to achieve this??
#42
anything like this:
Code: ags

new object[MAX_OBJECTS];
x = 0;
while(x < MAX_OBJECTS)
{
 object[x] = oWifeshoes;
 x++;
}


thanks for suggestions
#43
i try something like this

Code: ags


int enemycount = (lastenemy_slot - firstenemy_slot);
  
enemies enemy[enemycount];



and get an error -> Error (line 26): Array size must be constant value
but const int didnt work and readonly int is also no solution.
#44
Is there such a function, to make an collisionsdetection between Overlays??
Or a workaround?
#45
Its done, after 4 months of hard translation work, mainly accomplished by Chris Pettett and Hansa_export
the translation is finished for episode 9 of MMM.



heres the entry : http://www.adventuregamestudio.co.uk/games.php?action=detail&id=614

after the critcs to my first game -> too easy,
i guess this one is rather difficult, but with knowledge from the original maniac mansion
it should be not much problem.
So i hope you enjoy the game.   :)

Latest Version: 1.06
Translation: Englisch, German, Spain, French



#46
hi all,

i released a episode for the German Maniac Masion Mania series, which is comparable with the RON series.
http://maniacmansion.microspace.ch/index.htm

the epsiode is called - radioactive and here is the downloadlink:
http://www.virtual-illusion.com/games/offline/MMM/mmm.htm
my english is not so impressive so i need someone who can
translate this episode from german to englisch.
if you want to help me out, please email me: rocco@virtual-illusion.com
or answer on this thread.
thanks in advance
rocco
#47
Is it possible to use joysticks for gamecontrol?
#48
Im logged in the forum, then i press the banner to go to the website.
Klick on add your game and get:
Sorry, due to abuse you must now be logged into the forums in order to post a game.
If i go back to the forum im stated as guest, if i logging in the same happens again.

#49
Its done,

This were the hardest 2 weeks of my life so far, and i could not implement even half of the ideas, but i guess this is not unusal.
So here it is: van K. Airbreak



Hopefully its understandable cause i finished the text yesterday (in fact today), and so was not enough time to correct and control the whole text grammar.
Thanks to Scuth who has try to do it.

Here you can download the game: http://www.virtual-illusion.com  

EDIT: Sorry I found an bug and repair it, now a better functioning version is downloadable.
If someone have the first version:
The bug was in the first screen, if you try to go in the building without solving the puzzle with the parking-meter, the charakter stucks. So dont try this if you havent paid the parking-meter or download the hopefully buggyfree new version, again.

EDIT: German Version included

EDIT: AGS Source Files available


A few words to the game:
i used 800x600 with 32 bit so its rather huge with 13,6Mb filesize.
But it contains 1 complete song, and a few soundfragments.
So i guess its worth downloading it.
The plot: The player want to be the new funk-guitar player, at the band from maestro
Francesco van K. Airbreak, so he had to step through the musicschool, improve your music-ability
to finally get on stage with The Maestro himself
#50
hi all,

i partizipate in this months ags contest, and made a game in englisch, with my possibility
of knowing the language, cause im from austria, but i want that the spelling is correct.
So i need badly a lovely soul, ideally a native englischspeaker, who read my translation file and correct the grammar.
I can offer making the same for you in german.
and be in the credit-section of the game.
hopefully this is enough and someone could have mercy.
I need it tomorrow evening, when i was to release my game.
i guess its about 1 hour of tracing.
so thx in advance
#51
Advanced Technical Forum / Problem - BUG?
Sun 25/04/2004 16:31:45
I have some action, where i wanted the player only to watch for this reason.
Initally this action start with an inventory is used on a hotspot.
then the action is running, and i place this code after:

DisableCursorMode(0);
DisableCursorMode(1);
DisableCursorMode(2);
DisableCursorMode(3);
SetMouseCursor(6);

Now i have the the pointer, but if im klicking on a hotspot i get the inventory item i used before and the playercharacter reacts on this, which is not good.
so im inserting:

SetActiveInventory(-1);

but then the game chrashes and i get this error-message if i klick on a hotspot with the pointer.

(ACI version 2.61.730)

(Global script line 321)
Error: GetInvName: invalid inventory item specified

#52
I have about 30 different music files in my game directory and they are all working fine, midis und mp3s.
but i dont know how to make this vox file, if i click on rebuild vox files nothing visible happens.
#53
EDIT: i now uses the GetRawTimer function
thanks ashen, but i have an unexpected behavoir here.

I have the code for this in the dialog reqest like this:
else if (xvalue == 9) Ã, Ã, Ã,   {
Ã, Ã, Ã, 
Ã, Ã, Ã, timer = GetRawTime();
 }
 else if (xvalue == 25)Ã, Ã, Ã, 
 {

Ã, Ã, Ã,  timer = (GetRawTime() - timer);Ã, Ã, Ã, Ã, Ã, Ã, 
Ã, Ã, Ã,   
 }
that means that when the timer starts, it depends on the player input when it stops,
the funny thing is i get no milliseconds,
it seems rather that this are seconds.
I havent clock exactly, but the value what i get is about seconds.
have someone an explanation for that?

#54
hi all,

i have an conversation loop, which i want to break, when i reach 5x times.
but i when i trace 5x times in the
function dialog_request
how can i controll the dialog topics?
for example I have this dialog

option 1 = "hallo"

@S  // dialog startup entry point
return
@1  // option 1
run-script 5
return

in the function:
if(xvalue == 5)      {
   
   
    xtimes++;
   if(xtimes == 5)   {
               here comes the point, how can i controll the dialog from this point?
               }


   }
#55
Advanced Technical Forum / ALL MESSAGES LOST
Wed 21/04/2004 16:00:35
 :-[All my messages are gone, :-[
:'( :'( :'( :'( :'( :'( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( :-[
#56
Beginners' Technical Questions / Filesize
Tue 20/04/2004 22:20:19


What does the compiling routine?
Take only used stuff, or all included in the agsfile for the *.exe?

#57
problem is: how can i acces an area which is under an object?
for example i have an closed door, with interact i can open it and restore a walkable area,
i can script it in one rush to go trough and in the next room, but  i dont want this.
The problem is, when the open door is an overlaying object, i cant acces the walkable area behind.
The opposite with an open door in background and a closed one as object is also not satisfying,
cause i have a 2 sheets on the door, so i have 3 hotspots on the door - is it possible to set hotspots on an object?
#58
i have a parking meter as walk behind area.
and after paying i would turn an object on in front off the meter, but cant see it.
#59
hi all,

2 - questions:
how i can trace variables, during runtime?
and
can i access a roomvariable from another room?
for example, if i have a roomvariable for a door.
i need the status (open or closed) in both rooms, where the door come in use.

thx greets rocco

ps: please correct my english, if its not accurate and if you have enough time  ;)
#60
hi all,

sorry for my bad englisch in advance.
i try to make a game, where you can switch between two charakters.
how can i solve it easily, when 1 charakter gives an inventory item to the other one?
cause i dont no, which item and i have to remove it by the one and add it to the other.

thanks for hints
greets
rocco
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