How do you change the font, on a text diplay box??
there are only Bg-color, BG-Image or Txt-color on the scroll out.
can someone help me out?
there are only Bg-color, BG-Image or Txt-color on the scroll out.
can someone help me out?
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Show posts MenuQuote from: monkey_05_06 on Sun 05/02/2006 00:27:28
Why, might I ask, do you need this (what are you trying to do)?
struct Enemies{
Ã, // Sprites
Ã, Overlay* enemy_graphics;
Ã, int enemy_sprites;
Ã, int width;Ã, // enemies sprite proberties
Ã, int height;
..
..
stactic int all_enemies;
static int enemy_type;
static int amount_of_enemies_per_type;
};
float test = 0.0;
player.Say("Value before %d", test);
test += 0.1;
player.Say("Value after %d", test);
static function Player_Settings::SetControls(int left, int right, int up, int down, int shooting)
{
this.left = left;
this.right = right;
.......
}
new object[MAX_OBJECTS];
x = 0;
while(x < MAX_OBJECTS)
{
object[x] = oWifeshoes;
x++;
}
int enemycount = (lastenemy_slot - firstenemy_slot);
enemies enemy[enemycount];
function SetPlayerSprites(int vehicle_sprite_slot, int shoot_sprite_slot)
{
Ã,Â
Ã, vehicle.vehicle_sprite = vehicle_sprite_slot;
Ã, vehicle.width = GetGameParameter(GP_SPRITEWIDTH, vehicle_sprite_slot,0 ,0);
Ã, vehicle.height = GetGameParameter(GP_SPRITEWIDTH, vehicle_sprite_slot,0 ,0);
Ã, vehicle.shoot_sprite = shoot_sprite_slot;
}
function game_init
{
Ã, Ã, vehicle.vehicle_graphic = Overlay.CreateGraphical(system.viewport_width/2, system.viewport_height - 10, vehicle.vehicle_sprite,true);
Ã, Ã, vehicle.enemy_graphics[0] = Overlay.CreateGraphical(100, 100, vehicle.enemy_sprites[i], true);
}
if (shoots_active < MAX_SHOOTS)
{
Ã, Ã, Ã, // generate shoot
Ã, Ã, Ã, int i = 0;
Ã, Ã, Ã, while(i < MAX_SHOOTS)
Ã, Ã, Ã, {
Ã, Ã, Ã, Ã, if(!current_active_shoots[i])
Ã, Ã, Ã, Ã, Ã, {
Ã, Ã, Ã, Ã, Ã, vehicle.shoot_graphic[i] = Overlay.CreateGraphical((vehicle.vehicle_graphic.X + (vehicle.width/2)), vehicle.vehicle_graphic.Y, vehicle.shoot_sprite, true);Ã,Â
Ã, Ã, Ã, Ã, Ã, vehicle.shoot_graphic[i].X = vehicle.vehicle_graphic.X + (vehicle.width/2);
Ã, Ã, Ã, Ã, Ã, vehicle.shoot_graphic[i].Y = vehicle.vehicle_graphic.Y;
Ã, Ã, Ã, Ã, Ã, current_active_shoots[i] = true;
Ã, Ã, Ã, Ã, Ã, shoots_active++;
Ã, Ã, Ã, Ã, Ã, shoot = true;
Ã, Ã, Ã, Ã, return;
}
Ã, Ã, Ã, Ã, Ã, i++;
Ã, Ã, Ã, Ã, }
}
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