i have played all 8 games, and I'm impressed how many different approaches were made in this competition,
thats makes it unique and should never be restricted with themes or rigorous gidelines.
So I'm sad, that i didnt had enough time this week to enter with another approach,- maybe next time.
i enjoyed all 8 games except "illusions", wich seems to be a pixel hunt an not very couraged graphical art.
only on game use the new rule, of making more then one room, what is understandable cause its nearly impossible to make a good concept for 1 room in 1 week.
overall i like most:
24Hours - > my favorite (cool role playing elements, with puzzels who are not very difficult and amazingly merged with the game progress, also the graphics are very good) - head offÃ,Â
Bad Luck -> (Great animations, good humor, standard 1 room approach)
Tomb of the moon (technical top, very good intuitive interface, game in game, indy flair)
nostalgic c64 feelings:
blackmail in brooklyn (was very much fun, but need a bit more finetuning with the controls)
Spacemaze (not really a game)
very unique atmosphere:
heart of abraxas - (havent explored more then 2 hotspots so far)
standard 1 room game:
locked - (was fun)
only game, with more rooms:
science - (havent spend enough time, to say much about this)
dont like:
illusion - (no reactions on player inputs or hotspots without descriptions, bad graphic)
thanks to all developers, was a lot of fun to sneak throw this games.
thats makes it unique and should never be restricted with themes or rigorous gidelines.
So I'm sad, that i didnt had enough time this week to enter with another approach,- maybe next time.
i enjoyed all 8 games except "illusions", wich seems to be a pixel hunt an not very couraged graphical art.
only on game use the new rule, of making more then one room, what is understandable cause its nearly impossible to make a good concept for 1 room in 1 week.
overall i like most:
24Hours - > my favorite (cool role playing elements, with puzzels who are not very difficult and amazingly merged with the game progress, also the graphics are very good) - head offÃ,Â

Bad Luck -> (Great animations, good humor, standard 1 room approach)
Tomb of the moon (technical top, very good intuitive interface, game in game, indy flair)
nostalgic c64 feelings:
blackmail in brooklyn (was very much fun, but need a bit more finetuning with the controls)
Spacemaze (not really a game)
very unique atmosphere:
heart of abraxas - (havent explored more then 2 hotspots so far)
standard 1 room game:
locked - (was fun)
only game, with more rooms:
science - (havent spend enough time, to say much about this)
dont like:
illusion - (no reactions on player inputs or hotspots without descriptions, bad graphic)
thanks to all developers, was a lot of fun to sneak throw this games.
