Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rocco

#361
hi all,

2 - questions:
how i can trace variables, during runtime?
and
can i access a roomvariable from another room?
for example, if i have a roomvariable for a door.
i need the status (open or closed) in both rooms, where the door come in use.

thx greets rocco

ps: please correct my english, if its not accurate and if you have enough time  ;)
#362
thx, i solved it this way:

int sydx = character[SYD].x;
int sydy = character[SYD].y;
MoveCharacterBlocking(whichplayer, sydx, sydy, 0);
FaceCharacter(whichplayer,SYD);
FaceCharacter(SYD,whichplayer);
#364
thanks scummbuddy, it works  8)

in the variable:whichplayer i stored which character is controlled at the moment by the player.
so i have a runscript command for example in:
charakter-editor/syd/interactioneditor/useinventoryoncharakter/runscript

 // script for character1: Use inventory on character
character[SYD].inv[game.inv_activated ] +=1;
character[whichplayer].inv[character[whichplayer].activeinv] -=1;
UpdateInventory ();
SetActiveInventory(-1);

greets
rocco

EDIT: but the charakter dont walk to the other.
which command can achieve this?

#365
hi all,

sorry for my bad englisch in advance.
i try to make a game, where you can switch between two charakters.
how can i solve it easily, when 1 charakter gives an inventory item to the other one?
cause i dont no, which item and i have to remove it by the one and add it to the other.

thanks for hints
greets
rocco
#366
i guess the reason for this is, that poser  :( dont make an even background-color.
the blackvalue differs slightly.
thx, for your support and ags  8)

greets
rocco
#367

i use photoshop 7 for cutting and editing the pics

http://netzgrafik.com/rocco/24bit.bmp
http://netzgrafik.com/rocco/32bit.bmp
#368
if i import an 32bit or 16bit bmp i see nothing - a blank sprite.
with 24bit i got:
http://netzgrafik.com/rocco/24bitbmp1.jpg
http://netzgrafik.com/rocco/24bitbmp2.jpg
tga:
http://netzgrafik.com/rocco/tga.jpg
and png:
http://netzgrafik.com/rocco/pngwithoutalpha.jpg
http://netzgrafik.com/rocco/pngwithalpha.jpg

i have this with ags2.6sp1 and ags2.61beta
my desktopdepth is also 32bit
#369
hi all,

only 1 case works for me:
png with alpha channel (tga in 16bit also works, but dont looks good)

if i try to import a bmp, no difference in which color depth, i have a lot of scrap in the pic - it seems that the transparent pixel setting wont work.
thx for hints.

greets
rocco
#370
Competitions & Activities / Re:MAGS JULY
Wed 02/07/2003 09:40:11
im an AGS-Newbie, therefore its difficult to join the july competition.
i allmost know nothing about the community.
also dont know who or where is mittens?
hopefully the next month guidelines, are not only for insider.
SMF spam blocked by CleanTalk