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Messages - Rocco

#81
Thx, yeah black text with text outline dont makes much sense.  ::)

So with another textcolor its much better.



i guess i can live with that.
btw is it possible to change the outline color?
#82
im struggeling with my speech fonts, the result is way beyond from what i expected.

look at the example pic.



i know the background is the worst you can imagine for speech text,
but all my imported fonts are not quite good readable, doesnt matter if i use automatic outline or not.



#83
Im also in this boat and damn, we are sinking.   ;)
Im working around the clock on the game,  :P
to get a passaple game together this week.
If i had the same effort in my regular work, i would be rich.   :-[

My starting concept is also shrinking from day to day,
(only 2 mainobjects instead of 3, no trading as i wrote above, no pedestrians, and most probably no policemans  :'()
but fortunatly i had nearly all other pieces together yet, and can start to make the actual gameplay right now,
and i'm confident i can finish the task that the game is playable from start to end during this week.

Regardless of that i need more time, cause the concept is very susceptible for bugs,
and the whole Music - Soundeffect Thing has to be done.
So i suggest a deadline extension until  Wednesday 4. May!

Great idea hedgefield with the gameblog, i will enjoy and read it after the deadline.  :P
Good luck to all other Maggies this month.



#84
I would find it very usefull to move objects and characters (and even hotspots, walkable areas, regions..) pixelwise with the arrow cursors,
for easier adjustment in the right spot.

The second thing im praying to heaven every day,  ;) is the way to low limit for walkable areas and regions.
It would highly recommend to raise the limit to at least 50 like the hotspots,
but i guess this doesnt belong to the editor and can only be done by CJ in the core Program, which wont happen in the near Future.  :-\
#85
Status update:
Im working only on spezialfunctions, minigames and this kind of stuff, but not on the entire gameplay, so far.  :-\
Fortunatly i have company fot the graphics, so the graphics are 3d rendered and mostly done by a friend.
But i have to take care about the characters (i have only the player character so far) and dont know if i can get the others done in time.
I also had to cancel the trading part for the demo.  :'(
But there are some cool things in this game, and the trading part will follow in the full version.
To make this kind of game was always in my mind and an heart thing, since i played They stole a million as a kid.
So im very ecxited about it, and quit my regular work for this month.  ;D

Here is a little Screenie:


please extend the deadline!!!  :P
#86
every deadline extension would be appreciated.  :)
Netherless i couldnt finish the whole concept this month,
so it will be a diminshed (but rather cool, i guess) MAGS Version.
#87
Theres a module from Krish, dont know if this is exactly what you are looking for, but maybe you should look into it.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41649.0
#88
Im sad that AJA couldnt make an entry this month.  :'(
(Your timebased games are brilliant.)

The concepts are looking very promising so far, could be a good month for MAGS.  :)

I will come up with some kind of burglarsimulation this month.
Dont know how much from my (rather complex) concept, i can finish before the deadline.
Not that much i guess, so the game will be in some state on 30th, and maturate after, as a non Mags Game.

#89
I get troubles with the z-order, when i try to make the textoutput via RawDraw or Overlay.  :-\
The Problem is, that most of the Time the Flashlightplugin is on, and both Methods draw the Textstrings behind the Flashlightmask.
hmmm, so the only way to avoid this, is to use an GUI-Label for the Textoutput, or are there other possibilitys? 
#90
Time is always a big issue in my game concepts,
so if i dont get too busy with work this month,
im in.  :D
#91
thx, i'll try the raw draw grapic approach and the overlay thing, and see what exactly fit my needs.  :)
#92
in the old days there was often horizontally text scrolling in the games.

Hostages:
AMIGA - http://www.youtube.com/watch?v=T3ja89l95Ts&feature=player_embedded#at=81
C64 - http://www.youtube.com/watch?v=i0o0aCnaKHM&feature=player_embedded#at=162

What is a good way to achieve this with AGS?
#93
big thx, that solutions suits my needs completly.
in this case i also need the y.value,
but the linear approach might come also in handy soon, cause i stumbled often over this kind of calculations in my projects.  :)
#94
thats right, i will using your suggestion, big thx.  :)

btw:
for my interest, maybe you know how to make a value positve?

if(distance < 0)
make distance positive (exp. convert -13 to 13)
#95
well thx, this will work, but it needs nearly the same effort as before, and i guess it costs more cpu_power.
i thaught in another direction, lets say

pseudo:
distance = (x1 - x2);
if(distance < 0)
make distance positive (exp. convert -13 to 13)


#96
i had this several times and dont know a convenient solution.

i want to know if an object is in range within say 10px of another one, and have to write the complicate way like:

if((object[0].X - object[[1].X) < 10 && (object[0].X - object[[1].X) > -10)
do stuff

this construct works, but i'm knowing there is an easier way for this,
cause i have to calculate these several times in my script.
#97
why is this board not moderated ???
the AGS Games in Production is so well moderated,
and in the most important section of the forum with finished games, everyone can post crab?
#98
First i have to say i love this game, its very addictive. good balanced and very well programmed,
with perfect integrated help system, good music and good story.

But im stuck now on mission 6.
Spoiler
I clear the whole area without getting attacked from the commies, then a popup appears "LoN victory".
After that im in the mission menü again, but there isnt a mission 7. Is the game over here or is it a plotstopper?  :-\
[close]
#99
 :o OMG, Very said to hear that, so the 15 Walking areas limitation will be last for Eternity.  :'(

I second ProgZmax approach, i guess its a lot of work in the beginning for CJ,
but when the Panel is well attuned, this would be the best solution for all IMHO.
#100
Quote from: subspark on Mon 04/10/2010 22:17:28
I would like to see a simple lock objects position feature for the room editor.
I second that, today i had this issue trying to place 2 small objects at pixellevel above 1 big object.
this was a bit fiddly, but i can live with that, but i cant live with the Walkable Areas Limitation.

- So please raise the Walkable Area and maybe the Regions Limitation.
For the most issues in AGS, there are more or less convenient Workarounds,
but i dont know a decent workaround to outpace the Walkable Area Limitation.
So please - (it would be gorgeous if this could already done in AGS 3.2 last minute, cause who knows when AGS 3.3 will appear,
and i guess its not so much work,   ;D )

- a hotspot description renaming function on the fly would also be very useful (but not so badly needed as more Walkable areas  :P )


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