Well, I have to agree that getting stuck can really detract from enjoyment of a game. Does anyone recall trying to find that cursed bridle in King's Quest 4?
Or, for that matter, a friend of mine and I spent DAYS trying to figure out how to progress in Space Quest 4, only to EVENTUALLY discover that the only way to proceed was to stand in a very specific spot in the arcade in the Galaxy Galleria where the was nothing to look at or do and no explicit or even implied reason whatsoever to go stand in that spot. Stupid, stupid, stupid.
But that's not what I want to bring up. I want to bring up something else: itty bitty hotspots/objects:
Like the golden ball in KQ4. It's tiny! Sure, the parser is text so grabbing the ball isn't a problem, but NOTICING it is!
Or in Runaway (a more recent adventure game) there have been a number of times where the thing you need to grab to be able to progress is 5x5 pixels...tops! AND blends in with the scenery pretty badly. I think there was a sewing kit in the drag queens' bus, for example, that took me two bleedin' days to find.
I see this as a BIG no-no. If you have to resort to hiding important items by making them extremely wee and not at all contrasting with the BG, that's a sign of a weak game. Sure, it's way more difficult to come up with CLEVER puzzles that force your players to think, but tough, sez I. That's what makes a fun and well-made game. If it was EASY, everyone would do it every day.
Or, for that matter, a friend of mine and I spent DAYS trying to figure out how to progress in Space Quest 4, only to EVENTUALLY discover that the only way to proceed was to stand in a very specific spot in the arcade in the Galaxy Galleria where the was nothing to look at or do and no explicit or even implied reason whatsoever to go stand in that spot. Stupid, stupid, stupid.
But that's not what I want to bring up. I want to bring up something else: itty bitty hotspots/objects:
Like the golden ball in KQ4. It's tiny! Sure, the parser is text so grabbing the ball isn't a problem, but NOTICING it is!
Or in Runaway (a more recent adventure game) there have been a number of times where the thing you need to grab to be able to progress is 5x5 pixels...tops! AND blends in with the scenery pretty badly. I think there was a sewing kit in the drag queens' bus, for example, that took me two bleedin' days to find.
I see this as a BIG no-no. If you have to resort to hiding important items by making them extremely wee and not at all contrasting with the BG, that's a sign of a weak game. Sure, it's way more difficult to come up with CLEVER puzzles that force your players to think, but tough, sez I. That's what makes a fun and well-made game. If it was EASY, everyone would do it every day.